Beispiel #1
0
// Fetch all Heroes from the Steam API and save them to the DB.
func GetHeroes(db *sql.DB, api webapi.WebApi) (err error) {

	lang := "en_us"

	heroes, err := api.GetHeroes(lang)
	if err != nil {
		return err
	}

	err = models.SaveHeroes(db, heroes, lang)
	if err != nil {
		return err
	}

	return err

}
Beispiel #2
0
// Fetch all Game Items from the Steam API and save them to the DB.
func GetGameItems(db *sql.DB, api webapi.WebApi) (err error) {

	lang := "en_us"

	items, err := api.GetGameItems(lang)
	if err != nil {
		return err
	}

	err = models.SaveGameItems(db, items, lang)
	if err != nil {
		return err
	}

	return err

}
Beispiel #3
0
// Fetch Matches in Sequence from the Steam API and save them to the DB.
func ContMatchHistorySeq(db *sql.DB, api webapi.WebApi, lastSeqNum *int) (err error) {

	// Get Matches from API
	matches, err := api.GetMatchHistorySeq(lastSeqNum)
	if err != nil {
		return err
	}

	// Filter Matches for Ranked and Tournament
	/*for i := len(matches) - 1; i >= 0; i-- {

		switch matches[i].LobbyType {
		case 2:
			// Tournament
		case 7:
			// Ranked Match
		default:
			matches = append(matches[:i], matches[i+1:]...)
		}

	}*/

	// Save Matches to DB
	err = models.SaveSeqMatches(db, matches)
	if err != nil {
		return err
	}

	if len(matches) > 0 {
		lastItem := len(matches) - 1
		*lastSeqNum = matches[lastItem].MatchSeqNum
	}

	return err

}