Beispiel #1
0
// fillNodeRec will fill the given node with data from the dagBuilders input
// source down to an indirection depth as specified by 'depth'
// it returns the total dataSize of the node, and a potential error
//
// warning: **children** pinned indirectly, but input node IS NOT pinned.
func fillNodeRec(db *h.DagBuilderHelper, node *h.UnixfsNode, depth int) error {
	if depth < 0 {
		return errors.New("attempt to fillNode at depth < 0")
	}

	// Base case
	if depth <= 0 { // catch accidental -1's in case error above is removed.
		return db.FillNodeWithData(node)
	}

	// while we have room AND we're not done
	for node.NumChildren() < db.Maxlinks() && !db.Done() {
		child := h.NewUnixfsNode()

		if err := fillNodeRec(db, child, depth-1); err != nil {
			return err
		}

		if err := node.AddChild(child, db); err != nil {
			return err
		}
	}

	return nil
}
Beispiel #2
0
func trickleDepthInfo(node *h.UnixfsNode, maxlinks int) (int, int) {
	n := node.NumChildren()
	if n < maxlinks {
		return 0, 0
	}

	return ((n - maxlinks) / layerRepeat) + 1, (n - maxlinks) % layerRepeat
}
Beispiel #3
0
// recursive call for TrickleAppend
func trickleAppendRec(ctx context.Context, ufsn *h.UnixfsNode, db *h.DagBuilderHelper, depth int) (*h.UnixfsNode, error) {
	if depth == 0 || db.Done() {
		return ufsn, nil
	}

	// Get depth of this 'tree'
	n, layerProgress := trickleDepthInfo(ufsn, db.Maxlinks())
	if n == 0 {
		// If direct blocks not filled...
		if err := db.FillNodeLayer(ufsn); err != nil {
			return nil, err
		}
		n++
	}

	// If at correct depth, no need to continue
	if n == depth {
		return ufsn, nil
	}

	if err := appendFillLastChild(ctx, ufsn, n, layerProgress, db); err != nil {
		return nil, err
	}

	// after appendFillLastChild, our depth is now increased by one
	if !db.Done() {
		n++
	}

	// Now, continue filling out tree like normal
	for i := n; i < depth && !db.Done(); i++ {
		for j := 0; j < layerRepeat && !db.Done(); j++ {
			next := h.NewUnixfsNode()
			if err := fillTrickleRec(db, next, i); err != nil {
				return nil, err
			}

			if err := ufsn.AddChild(next, db); err != nil {
				return nil, err
			}
		}
	}

	return ufsn, nil
}
Beispiel #4
0
func fillTrickleRec(db *h.DagBuilderHelper, node *h.UnixfsNode, depth int) error {
	// Always do this, even in the base case
	if err := db.FillNodeLayer(node); err != nil {
		return err
	}

	for i := 1; i < depth && !db.Done(); i++ {
		for j := 0; j < layerRepeat && !db.Done(); j++ {
			next := h.NewUnixfsNode()
			if err := fillTrickleRec(db, next, i); err != nil {
				return err
			}

			if err := node.AddChild(next, db); err != nil {
				return err
			}
		}
	}
	return nil
}
Beispiel #5
0
// appendFillLastChild will take in an incomplete trickledag node (uncomplete meaning, not full) and
// fill it out to the specified depth with blocks from the given DagBuilderHelper
func appendFillLastChild(ctx context.Context, ufsn *h.UnixfsNode, depth int, layerFill int, db *h.DagBuilderHelper) error {
	if ufsn.NumChildren() <= db.Maxlinks() {
		return nil
	}
	// Recursive step, grab last child
	last := ufsn.NumChildren() - 1
	lastChild, err := ufsn.GetChild(ctx, last, db.GetDagServ())
	if err != nil {
		return err
	}

	// Fill out last child (may not be full tree)
	nchild, err := trickleAppendRec(ctx, lastChild, db, depth-1)
	if err != nil {
		return err
	}

	// Update changed child in parent node
	ufsn.RemoveChild(last, db)
	err = ufsn.AddChild(nchild, db)
	if err != nil {
		return err
	}

	// Partially filled depth layer
	if layerFill != 0 {
		for ; layerFill < layerRepeat && !db.Done(); layerFill++ {
			next := h.NewUnixfsNode()
			err := fillTrickleRec(db, next, depth)
			if err != nil {
				return err
			}

			err = ufsn.AddChild(next, db)
			if err != nil {
				return err
			}
		}
	}

	return nil
}