Beispiel #1
0
// Conversion function
func newEventFromNative(obj unsafe.Pointer) interface{} {
	// Cast to EventAny to extract type and send var
	var window *Window = nil
	ceventAny := (*C.GdkEventAny)(obj)
	t := int(ceventAny._type)
	if win, err := gobject.ConvertToGo(unsafe.Pointer(ceventAny.window)); err == nil {
		window = win.(*Window)
	}
	se := ceventAny.send_event
	send := gobject.GoBool(unsafe.Pointer(&se))

	// Create new EventAny Struct
	eventAny := EventAny{t, window, send}

	// test specific events
	switch t {
	case GdkEventType.KEY_PRESS, GdkEventType.KEY_RELEASE:
		ek := createEventKey(obj)
		ek.EventAny = eventAny
		return ek
	case GdkEventType.BUTTON_PRESS, GdkEventType.BUTTON_PRESS_2, GdkEventType.BUTTON_PRESS_3,
		GdkEventType.BUTTON_RELEASE:
		eb := createEventButton(obj)
		eb.EventAny = eventAny
		return eb
	}
	return eventAny
}
Beispiel #2
0
func createEventButton(obj unsafe.Pointer) EventButton {
	eb := (*C.GdkEventButton)(obj)
	eventButton := EventButton{}
	eventButton.Time = uint32(eb.time)
	eventButton.X = float64(eb.x)
	eventButton.Y = float64(eb.y)
	eventButton.State = uint(eb.state)
	eventButton.Button = uint(eb.button)
	eventButton.Device = nil
	if gd, err := gobject.ConvertToGo(unsafe.Pointer(eb.device), GdkType.DEVICE); err == nil {
		eventButton.Device = gd.(*Device)
	}
	eventButton.X_Root = float64(eb.x_root)
	eventButton.Y_Root = float64(eb.y_root)
	return eventButton
}