Beispiel #1
0
func setupFontDictionaries(sizes ...int) {
	dictionary_mutex.Lock()
	defer dictionary_mutex.Unlock()
	if font_dict == nil {
		font_dict = make(map[int]*gui.Dictionary)
	}

	font, err := loadFont()
	if err != nil {
		Error().Fatalf("Failed to load font: %v", err)
	}
	// render.Init()

	for _, size := range sizes {
		d, err := loadDictionaryFromFile(size)
		if err == nil {
			font_dict[size] = d
		} else {
			d = gui.MakeDictionary(font, size)
			font_dict[size] = d
			err = saveDictionaryToFile(d, size)
			if err != nil {
				Warn().Printf("Unable to save dictionary (%d) to file: %v\n", size, err)
			}
		}
	}
}
Beispiel #2
0
func GetDictionary(size int) *gui.Dictionary {
	dictionary_mutex.Lock()
	defer dictionary_mutex.Unlock()
	if font_dict == nil {
		font_dict = make(map[int]*gui.Dictionary)
	}
	if _, ok := font_dict[size]; !ok {
		d, err := loadDictionaryFromFile(size)
		if err == nil {
			font_dict[size] = d
		} else {
			Warn().Printf("Unable to load dictionary (%d) from file: %v", size, err)
			font, err := loadFont()
			if err != nil {
				Error().Fatalf("Unable to load font: %v", err)
			}
			d = gui.MakeDictionary(font, size)
			err = saveDictionaryToFile(d, size)
			if err != nil {
				Warn().Printf("Unable to save dictionary (%d) to file: %v", size, err)
			}
			font_dict[size] = d
		}
	}

	return font_dict[size]
}
Beispiel #3
0
func main() {
	sys = system.Make(gos.GetSystemInterface())
	sys.Startup()
	wdx := 1000
	wdy := 500
	render.Init()
	var ui *gui.Gui
	render.Queue(func() {
		sys.CreateWindow(50, 150, wdx, wdy)
		sys.EnableVSync(true)
		err := gl.Init()
		if err != nil {
			f, err2 := os.Create(filepath.Join(datadir, "gl_log.txt"))
			if err2 != nil {
				fmt.Printf("Unable to write log to a file:%v\n%v\v", err, err2)
			} else {
				fmt.Fprintf(f, "%v\n", err)
				f.Close()
			}
		}
		ui, _ = gui.Make(gin.In(), gui.Dims{wdx, wdy}, filepath.Join(datadir, "fonts", "luxisr.ttf"))
		font, err := loadFont()
		if err != nil {
			panic(err.Error())
		}
		dict = gui.MakeDictionary(font, 15)
	})
	render.Purge()

	anchor := gui.MakeAnchorBox(gui.Dims{wdx, wdy})
	ui.AddChild(anchor)
	var event_handler handler
	gin.In().RegisterEventListener(&event_handler)
	actions_list := gui.MakeVerticalTable()
	keyname_list := gui.MakeVerticalTable()
	both_lists := gui.MakeHorizontalTable()
	both_lists.AddChild(actions_list)
	both_lists.AddChild(keyname_list)
	anchor.AddChild(both_lists, gui.Anchor{1, 0.5, 1, 0.5})
	var actions []string
	for action := range action_map {
		actions = append(actions, action)
	}
	sort.Strings(actions)
	for _, action := range actions {
		actions_list.AddChild(gui.MakeTextLine("standard", action, 150, 1, 1, 1, 1))
		keyname_list.AddChild(gui.MakeTextLine("standard", commands[action].Cmd, 100, 1, 1, 1, 1))
	}

	current_anim := gui.MakeTextLine("standard", "", 300, 1, 1, 1, 1)
	current_state := gui.MakeTextLine("standard", "", 300, 1, 1, 1, 1)
	frame_data := gui.MakeVerticalTable()
	frame_data.AddChild(current_anim)
	frame_data.AddChild(current_state)
	anchor.AddChild(frame_data, gui.Anchor{0, 1, 0, 1})

	speed := 100
	speed_text := gui.MakeTextLine("standard", "Speed: 100%", 150, 1, 1, 1, 1)
	anchor.AddChild(speed_text, gui.Anchor{0, 0, 0, 0})

	var box1, box2 boxdata

	box1.name = "box1"
	box1.sb = makeSpriteBox(nil)
	anchor.AddChild(box1.sb, gui.Anchor{0.5, 0.5, 0.25, 0.5})
	box1.load(GetStoreVal("box1"))
	box := box1

	box2.name = "box2"
	box2.sb = makeSpriteBox(nil)
	anchor.AddChild(box2.sb, gui.Anchor{0.5, 0.5, 0.45, 0.5})
	box2.load(GetStoreVal("box2"))
	box2.sb.top = true
	box_other := box2

	box2.sb.r, box2.sb.g, box2.sb.b = 0.2, 0.1, 0.4
	box1.sb.r, box1.sb.g, box1.sb.b = 0.4, 0.2, 0.8

	error_msg = gui.MakeTextLine("standard", "", wdx, 1, 0.5, 0.5, 1)
	anchor.AddChild(error_msg, gui.Anchor{0, 0, 0, 0.1})

	var chooser gui.Widget
	// curdir := GetStoreVal("curdir")
	// if curdir == "" {
	//   curdir = "."
	// } else {
	//   _,err := os.Stat(filepath.Join(datadir, curdir))
	//   if err == nil {
	//     go func() {
	//       anim, err := sprite.LoadSprite(filepath.Join(datadir, curdir))
	//       loaded <- loadResult{ anim, err }
	//     } ()
	//   } else {
	//     curdir = "."
	//   }
	// }
	// var profile_output *os.File
	then := time.Now()
	sys.Think()
	for key_map["quit"].FramePressCount() == 0 {
		event_handler.box1 = &box
		event_handler.box2 = &box_other
		now := time.Now()
		dt := (now.Nanosecond() - then.Nanosecond()) / 1000000
		then = now
		render.Queue(func() {
			sys.Think()
			if box1.sb.s != nil {
				box1.sb.s.Think(int64(float64(dt) * float64(speed) / 100))
			}
			if box2.sb.s != nil {
				box2.sb.s.Think(int64(float64(dt) * float64(speed) / 100))
			}
			gl.ClearColor(1, 0, 0, 1)
			gl.Clear(gl.COLOR_BUFFER_BIT)
			ui.Draw()
			sys.SwapBuffers()
		})
		render.Purge()
		select {
		case load := <-loaded:
			if load.err != nil {
				error_msg.SetText(load.err.Error())
				current_anim.SetText("")
			} else {
				box.sb.s = load.anim
				error_msg.SetText("")
			}
		default:
		}
		// if box.sb.s != nil {
		//   box.sb.s.Think()
		//   current_anim.SetText(fmt.Sprintf("%d: %s", box.sb.s.Facing(), box.sb.s.Anim()))
		//   current_state.SetText(box.sb.s.AnimState())
		// }

		if box.sb.s != nil {
			if key_map["reset"].FramePressCount() > 0 {
				box.load(box.dir)
				box_other.load(box_other.dir)
			}
		}

		// if key_map["profile"].FramePressCount() > 0 {
		//   if profile_output == nil {
		//     var err error
		//     profile_output, err = os.Create(filepath.Join(datadir, "cpu.prof"))
		//     if err == nil {
		//       err = pprof.StartCPUProfile(profile_output)
		//       if err != nil {
		//         fmt.Printf("Unable to start CPU profile: %v\n", err)
		//         profile_output.Close()
		//         profile_output = nil
		//       }
		//       fmt.Printf("profout: %v\n", profile_output)
		//     } else {
		//       fmt.Printf("Unable to open CPU profile: %v\n", err)
		//     }
		//   } else {
		//     pprof.StopCPUProfile()
		//     profile_output.Close()
		//     profile_output = nil
		//   }
		// }

		if key_map["load"].FramePressCount() > 0 && chooser == nil {
			anch := gui.MakeAnchorBox(gui.Dims{wdx, wdy})
			file_chooser := gui.MakeFileChooser(filepath.Join(datadir, box.dir),
				func(path string, err error) {
					if err == nil && len(path) > 0 {
						curpath, _ := filepath.Split(path)
						box.load(curpath)
					}
					ui.RemoveChild(chooser)
					chooser = nil
				},
				func(path string, is_dir bool) bool {
					return true
				})
			anch.AddChild(file_chooser, gui.Anchor{0.5, 0.5, 0.5, 0.5})
			chooser = anch
			ui.AddChild(chooser)
		}
		delta := key_map["speed up"].FramePressAmt() - key_map["slow down"].FramePressAmt()
		if delta != 0 {
			speed += int(delta)
			if speed < 1 {
				speed = 1
			}
			if speed > 100 {
				speed = 100
			}
			speed_text.SetText(fmt.Sprintf("Speed: %d%%", speed))
		}

		if key_map["select1"].FramePressCount() > 0 {
			box2.sb.r, box2.sb.g, box2.sb.b = 0.2, 0.1, 0.4
			box1.sb.r, box1.sb.g, box1.sb.b = 0.4, 0.2, 0.8
			box = box1
			box_other = box2
		}
		if key_map["select2"].FramePressCount() > 0 {
			box2.sb.r, box2.sb.g, box2.sb.b = 0.4, 0.2, 0.8
			box1.sb.r, box1.sb.g, box1.sb.b = 0.2, 0.1, 0.4
			box = box2
			box_other = box1
		}
	}
}