Beispiel #1
0
// CrawlROMs crawls the rom directory and processes the files.
func CrawlROMs(gl *rom.GameListXML, sources []ds.DS, xmlOpts *rom.XMLOpts, gameOpts *rom.GameOpts) error {
	var ct http.RoundTripper = NewCancelTransport(http.DefaultTransport.(*http.Transport))
	http.DefaultClient.Transport = ct

	existing := make(map[string]struct{})

	if !dirExists(xmlOpts.RomDir) {
		log.Printf("ERR %s: does not exists", xmlOpts.RomDir)
		return nil
	}

	extraMap := make(map[string]struct{})
	if *extraExt != "" {
		extraSlice := strings.Split(*extraExt, ",")
		for _, e := range extraSlice {
			if e[0] != '.' {
				extraMap["."+e] = struct{}{}
			} else {
				extraMap[e] = struct{}{}
			}
		}
	}

	for _, x := range gl.GameList {
		switch {
		case *appendOut:
			p, err := filepath.Rel(xmlOpts.RomXMLDir, x.Path)
			if err != nil {
				log.Printf("Can't find original path: %s", x.Path)
			}
			f := filepath.Join(xmlOpts.RomDir, p)
			existing[f] = struct{}{}
		case *refreshOut:
			existing[x.Path] = struct{}{}
		}
	}

	var wg sync.WaitGroup
	results := make(chan *rom.GameXML, *workers)
	roms := make(chan *rom.ROM, 2**workers)
	for i := 0; i < *workers; i++ {
		wg.Add(1)
		go worker(sources, xmlOpts, gameOpts, results, roms, &wg)
	}
	go func() {
		defer wg.Done()
		for r := range results {
			if _, ok := existing[r.Path]; ok && *refreshOut {
				for i, g := range gl.GameList {
					if g.Path != r.Path {
						continue
					}
					copy(gl.GameList[i:], gl.GameList[i+1:])
					gl.GameList = gl.GameList[:len(gl.GameList)-1]
				}
			}
			gl.Append(r)
		}
	}()
	var stop bool
	sig := make(chan os.Signal, 1)
	signal.Notify(sig, os.Interrupt)
	defer signal.Stop(sig)
	go func() {
		for {
			<-sig
			if !stop {
				stop = true
				log.Println("Stopping, ctrl-c again to stop now.")
				ct.(*CancelTransport).Stop()
				for _ = range roms {
				}
				continue
			}
			panic("AHHHH!")
		}
	}()
	bins := make(map[string]struct{})
	if !*mame {
		walker := fs.Walk(xmlOpts.RomDir)
		for walker.Step() {
			if stop {
				break
			}
			if err := walker.Err(); err != nil {
				return err
			}
			f := walker.Path()
			if b := filepath.Base(f); b != "." && strings.HasPrefix(b, ".") {
				walker.SkipDir()
				continue
			}
			r, err := rom.NewROM(f)
			if err != nil {
				log.Printf("ERR: Processing: %s, %s", f, err)
				continue
			}
			if !r.Cue {
				continue
			}
			for _, b := range r.Bins {
				bins[b] = struct{}{}
			}
			bins[f] = struct{}{}
			if _, ok := existing[f]; !*refreshOut && ok {
				log.Printf("INFO: Skipping %s, already in gamelist.", f)
				continue
			}
			roms <- r
		}
	}
	walker := fs.Walk(xmlOpts.RomDir)
	for walker.Step() {
		if stop {
			break
		}
		if err := walker.Err(); err != nil {
			return err
		}
		f := walker.Path()
		if b := filepath.Base(f); b != "." && strings.HasPrefix(b, ".") {
			walker.SkipDir()
			continue
		}
		if _, ok := existing[f]; !*refreshOut && ok {
			log.Printf("INFO: Skipping %s, already in gamelist.", f)
			continue
		}
		r, err := rom.NewROM(f)
		if err != nil {
			log.Printf("ERR: Processing: %s, %s", f, err)
			continue
		}
		_, isExtra := extraMap[r.Ext]
		if *mame {
			if r.Ext == ".zip" || r.Ext == ".7z" || isExtra {
				roms <- r
			}
			continue
		}
		_, ok := bins[f]
		if !ok && (rh.KnownExt(r.Ext) || r.Ext == ".svm" || isExtra) {
			roms <- r
		}
	}
	close(roms)
	wg.Wait()
	wg.Add(1)
	close(results)
	wg.Wait()
	if stop {
		return UserCanceled
	} else {
		return nil
	}
}
Beispiel #2
0
// CrawlROMs crawls the rom directory and processes the files.
func CrawlROMs(gl *rom.GameListXML, sources []ds.DS, xmlOpts *rom.XMLOpts, gameOpts *rom.GameOpts) error {
	var ct http.RoundTripper = NewCancelTransport(http.DefaultTransport.(*http.Transport))
	http.DefaultClient.Transport = ct

	existing := make(map[string]struct{})

	for _, x := range gl.GameList {
		p, err := filepath.Rel(xmlOpts.RomXMLDir, x.Path)
		if err != nil {
			log.Printf("Can't find original path: %s", x.Path)
		}
		f := filepath.Join(xmlOpts.RomDir, p)
		existing[f] = struct{}{}
	}

	var wg sync.WaitGroup
	results := make(chan *rom.GameXML, *workers)
	roms := make(chan *rom.ROM, 2**workers)
	for i := 0; i < *workers; i++ {
		wg.Add(1)
		go worker(sources, xmlOpts, gameOpts, results, roms, &wg)
	}
	go func() {
		defer wg.Done()
		for r := range results {
			gl.Append(r)
		}
	}()
	var stop bool
	sig := make(chan os.Signal, 1)
	signal.Notify(sig, os.Interrupt)
	defer signal.Stop(sig)
	go func() {
		for {
			<-sig
			if !stop {
				stop = true
				log.Println("Stopping, ctrl-c again to stop now.")
				ct.(*CancelTransport).Stop()
				for _ = range roms {
				}
				continue
			}
			panic("AHHHH!")
		}
	}()
	bins := make(map[string]struct{})
	if !*mame {
		walker := fs.Walk(xmlOpts.RomDir)
		for walker.Step() {
			if stop {
				break
			}
			if err := walker.Err(); err != nil {
				return err
			}
			f := walker.Path()
			r, err := rom.NewROM(f)
			if err != nil {
				log.Printf("ERR: Processing: %s, %s", f, err)
				continue
			}
			if !r.Cue {
				continue
			}
			for _, b := range r.Bins {
				bins[b] = struct{}{}
			}
			bins[f] = struct{}{}
			if _, ok := existing[f]; ok {
				log.Printf("INFO: Skipping %s, already in gamelist.", f)
				continue
			}
			roms <- r
		}
	}
	walker := fs.Walk(xmlOpts.RomDir)
	for walker.Step() {
		if stop {
			break
		}
		if err := walker.Err(); err != nil {
			return err
		}
		f := walker.Path()
		if _, ok := existing[f]; ok {
			log.Printf("INFO: Skipping %s, already in gamelist.", f)
			continue
		}
		r, err := rom.NewROM(f)
		if err != nil {
			log.Printf("ERR: Processing: %s, %s", f, err)
			continue
		}
		if *mame {
			if r.Ext == ".zip" || r.Ext == ".7z" {
				roms <- r
			}
			continue
		}
		_, ok := bins[f]
		if !ok && rh.KnownExt(r.Ext) {
			roms <- r
		}
	}
	close(roms)
	wg.Wait()
	wg.Add(1)
	close(results)
	wg.Wait()
	if stop {
		return UserCanceled
	} else {
		return nil
	}
}
Beispiel #3
0
// CrawlROMs crawls the rom directory and processes the files.
func CrawlROMs(gl *rom.GameListXML, sources []ds.DS, xmlOpts *rom.XMLOpts, gameOpts *rom.GameOpts) error {
	var missingCSV *csv.Writer
	var gdbDS *ds.GDB
	if *missing != "" {
		f, err := os.Create(*missing)
		if err != nil {
			return err
		}
		missingCSV = csv.NewWriter(f)
		defer func() {
			missingCSV.Flush()
			if err := missingCSV.Error(); err != nil {
				log.Fatal(err)
			}
			f.Close()
		}()
		if err := missingCSV.Write([]string{"Game", "Error", "Hash", "Extra"}); err != nil {
			return err
		}
		for _, d := range sources {
			switch d := d.(type) {
			case *ds.GDB:
				gdbDS = d
			}
		}
	}
	var ct http.RoundTripper = NewCancelTransport(http.DefaultTransport.(*http.Transport))
	http.DefaultClient.Transport = ct

	existing := make(map[string]struct{})

	if !dirExists(xmlOpts.RomDir) {
		log.Printf("ERR %s: does not exists", xmlOpts.RomDir)
		return nil
	}

	extraMap := make(map[string]struct{})
	if *extraExt != "" {
		extraSlice := strings.Split(*extraExt, ",")
		for _, e := range extraSlice {
			if e[0] != '.' {
				extraMap["."+e] = struct{}{}
			} else {
				extraMap[e] = struct{}{}
			}
		}
	}

	for _, x := range gl.GameList {
		switch {
		case *appendOut:
			p, err := filepath.Rel(xmlOpts.RomXMLDir, x.Path)
			if err != nil {
				log.Printf("Can't find original path: %s", x.Path)
			}
			f := filepath.Join(xmlOpts.RomDir, p)
			existing[f] = struct{}{}
		case *refreshOut:
			existing[x.Path] = struct{}{}
		}
	}

	var wg sync.WaitGroup
	results := make(chan Result, *workers)
	roms := make(chan *rom.ROM, 2**workers)
	for i := 0; i < *workers; i++ {
		wg.Add(1)
		go worker(sources, xmlOpts, gameOpts, results, roms, &wg)
	}
	go func() {
		defer wg.Done()
		for r := range results {
			if r.XML == nil {
				if *missing == "" {
					continue
				}
				files := []string{r.ROM.Path}
				if r.ROM.Cue {
					files = append(files, r.ROM.Bins...)
				}
				for _, file := range files {
					var hash, extra string
					if gdbDS != nil {
						var err error
						hash, err = gdbDS.Hash(file)
						if err != nil {
							log.Printf("ERR: Can't hash file %s", file)
						}
						name := gdbDS.GetName(file)
						if name != "" && r.Err == ds.NotFoundErr {
							extra = "hash found but no GDB ID"
						}
					}
					if err := missingCSV.Write([]string{file, r.Err.Error(), hash, extra}); err != nil {
						log.Printf("ERR: Can't write to %s", *missing)
					}
				}
				continue
			}
			if r.XML.Image == "" && *missing != "" {
				var hash string
				if gdbDS != nil {
					var err error
					hash, err = gdbDS.Hash(r.ROM.Path)
					if err != nil {
						log.Printf("ERR: Can't hash file %s", r.ROM.Path)
					}
				}
				if err := missingCSV.Write([]string{r.ROM.FileName, "", hash, "missing image"}); err != nil {
					log.Printf("ERR: Can't write to %s", *missing)
				}
			}
			if _, ok := existing[r.XML.Path]; ok && *refreshOut {
				for i, g := range gl.GameList {
					if g.Path != r.XML.Path {
						continue
					}
					copy(gl.GameList[i:], gl.GameList[i+1:])
					gl.GameList = gl.GameList[:len(gl.GameList)-1]
				}
			}
			gl.Append(r.XML)
		}
	}()
	var stop bool
	sig := make(chan os.Signal, 1)
	signal.Notify(sig, os.Interrupt)
	defer signal.Stop(sig)
	go func() {
		for {
			<-sig
			if !stop {
				stop = true
				log.Println("Stopping, ctrl-c again to stop now.")
				ct.(*CancelTransport).Stop()
				for _ = range roms {
				}
				continue
			}
			panic("AHHHH!")
		}
	}()
	bins := make(map[string]struct{})
	if !*mame {
		walker := fs.Walk(xmlOpts.RomDir)
		for walker.Step() {
			if stop {
				break
			}
			if err := walker.Err(); err != nil {
				return err
			}
			f := walker.Path()
			if b := filepath.Base(f); b != "." && strings.HasPrefix(b, ".") {
				walker.SkipDir()
				continue
			}
			r, err := rom.NewROM(f)
			if err != nil {
				log.Printf("ERR: Processing: %s, %s", f, err)
				continue
			}
			if !r.Cue {
				continue
			}
			for _, b := range r.Bins {
				bins[b] = struct{}{}
			}
			bins[f] = struct{}{}
			if _, ok := existing[f]; !*refreshOut && ok {
				log.Printf("INFO: Skipping %s, already in gamelist.", f)
				continue
			}
			roms <- r
		}
	}
	walker := fs.Walk(xmlOpts.RomDir)
	for walker.Step() {
		if stop {
			break
		}
		if err := walker.Err(); err != nil {
			return err
		}
		f := walker.Path()
		if b := filepath.Base(f); b != "." && strings.HasPrefix(b, ".") {
			walker.SkipDir()
			continue
		}
		if _, ok := existing[f]; !*refreshOut && ok {
			log.Printf("INFO: Skipping %s, already in gamelist.", f)
			continue
		}
		r, err := rom.NewROM(f)
		if err != nil {
			log.Printf("ERR: Processing: %s, %s", f, err)
			continue
		}
		_, isExtra := extraMap[r.Ext]
		if *mame {
			if r.Ext == ".zip" || r.Ext == ".7z" || isExtra {
				roms <- r
			}
			continue
		}
		_, ok := bins[f]
		if !ok && (rh.KnownExt(r.Ext) || r.Ext == ".svm" || isExtra) {
			roms <- r
		}
	}
	close(roms)
	wg.Wait()
	wg.Add(1)
	close(results)
	wg.Wait()
	if stop {
		return UserCanceled
	} else {
		return nil
	}
}