Beispiel #1
0
func GoLua(L *lua.State) int {
	go func() {
		LT := L.NewThread()
		L.PushValue(1)
		lua.XMove(L, LT, 1)
		res := LT.Resume(0)
		for res != 0 {
			if res == 2 {
				emsg := LT.ToString(-1)
				fmt.Println("error", emsg)
			}
			ch, t := valueOfProxy(LT, -2)

			if LT.ToBoolean(-1) { // send on a channel
				val := valueOf(LuaToGo(LT, t.Elem(), -3))
				ch.Send(val)
				res = LT.Resume(0)
			} else { // receive on a channel
				val, ok := ch.Recv()
				GoToLua(LT, t.Elem(), val)
				LT.PushBoolean(ok)
				res = LT.Resume(2)
			}
		}
	}()
	return 0
}
Beispiel #2
0
// look up a Lua value by its full name. If idx is 0, then this name
// is assumed to start in the global table, e.g. "string.gsub".
// With non-zero idx, can be used to look up subfields of a table
func Lookup(L *lua.State, path string, idx int) {
	parts := strings.Split(path, ".")
	if idx != 0 {
		L.PushValue(idx)
	} else {
		L.GetGlobal("_G")
	}
	for _, field := range parts {
		L.GetField(-1, field)
		L.Remove(-2) // remove table
	}
}
Beispiel #3
0
func channel_send(L *lua.State) int {
	fmt.Println("yield send")

	L.PushValue(2)
	L.PushValue(1)
	L.PushBoolean(true)
	return L.Yield(3)
	//~ ch,t := valueOfProxy(L,1)
	//~ val := valueOf(LuaToGo(L, t.Elem(),2))
	//~ ch.Send(val)
	//~ return 0
}
Beispiel #4
0
func channel_recv(L *lua.State) int {
	fmt.Println("yield recv")

	L.PushValue(1)
	L.PushBoolean(false)
	return L.Yield(2)
	//~ ch,t := valueOfProxy(L,1)
	//~ L.Yield(0)
	//~ val,ok := ch.Recv()
	//~ GoToLua(L,t.Elem(),val)
	//~ L.PushBoolean(ok)
	//~ L.Resume(0)
	//~ return 2
}
Beispiel #5
0
// create a new LuaObject using the given state and stack index.
func NewLuaObject(L *lua.State, idx int) *LuaObject {
	tp := lua.LTypename(L, idx)
	L.PushValue(idx)
	ref := L.Ref(lua.LUA_REGISTRYINDEX)
	return &LuaObject{L, ref, tp}
}