Beispiel #1
0
func getConnectMessage(conn io.Closer) (*message.ConnectMessage, error) {
	buf, err := getMessageBuffer(conn)
	if err != nil {
		//glog.Debugf("Receive error: %v", err)
		return nil, err
	}

	msg := message.NewConnectMessage()

	_, err = msg.Decode(buf)
	//glog.Debugf("Received: %s", msg)
	return msg, err
}
Beispiel #2
0
func newConnectMessage(cid int) *message.ConnectMessage {
	msg := message.NewConnectMessage()
	msg.SetWillQos(1)
	msg.SetVersion(4)
	msg.SetCleanSession(true)
	msg.SetClientId([]byte(fmt.Sprintf("surgemq%d", cid)))
	msg.SetKeepAlive(10)
	msg.SetWillTopic([]byte("will"))
	msg.SetWillMessage([]byte("send me home"))
	msg.SetUsername([]byte(user))
	msg.SetPassword([]byte(pass))

	return msg
}
Beispiel #3
0
func newConnectMessage() *message.ConnectMessage {
	msg := message.NewConnectMessage()
	msg.SetWillQos(1)
	msg.SetVersion(4)
	msg.SetCleanSession(true)
	msg.SetClientId([]byte(fmt.Sprintf("surgemq%d", atomic.AddUint64(&gTestClientId, 1))))
	msg.SetKeepAlive(10)
	msg.SetWillTopic([]byte("will"))
	msg.SetWillMessage([]byte("send me home"))
	msg.SetUsername([]byte("surgemq"))
	msg.SetPassword([]byte("verysecret"))

	return msg
}
Beispiel #4
0
func (this *Session) Update(msg *message.ConnectMessage) error {
	this.mu.Lock()
	defer this.mu.Unlock()

	this.cbuf = make([]byte, msg.Len())
	this.Cmsg = message.NewConnectMessage()

	if _, err := msg.Encode(this.cbuf); err != nil {
		return err
	}

	if _, err := this.Cmsg.Decode(this.cbuf); err != nil {
		return err
	}

	return nil
}
Beispiel #5
0
func ExampleClient() {
	// Instantiates a new Client
	c := &Client{}

	// Creates a new MQTT CONNECT message and sets the proper parameters
	msg := message.NewConnectMessage()
	msg.SetWillQos(1)
	msg.SetVersion(4)
	msg.SetCleanSession(true)
	msg.SetClientId([]byte("surgemq"))
	msg.SetKeepAlive(10)
	msg.SetWillTopic([]byte("will"))
	msg.SetWillMessage([]byte("send me home"))
	msg.SetUsername([]byte("surgemq"))
	msg.SetPassword([]byte("verysecret"))

	// Connects to the remote server at 127.0.0.1 port 1883
	c.Connect("tcp://127.0.0.1:1883", msg)

	// Creates a new SUBSCRIBE message to subscribe to topic "abc"
	submsg := message.NewSubscribeMessage()
	submsg.AddTopic([]byte("abc"), 0)

	// Subscribes to the topic by sending the message. The first nil in the function
	// call is a OnCompleteFunc that should handle the SUBACK message from the server.
	// Nil means we are ignoring the SUBACK messages. The second nil should be a
	// OnPublishFunc that handles any messages send to the client because of this
	// subscription. Nil means we are ignoring any PUBLISH messages for this topic.
	c.Subscribe(submsg, nil, nil)

	// Creates a new PUBLISH message with the appropriate contents for publishing
	pubmsg := message.NewPublishMessage()
	pubmsg.SetTopic([]byte("abc"))
	pubmsg.SetPayload(make([]byte, 1024))
	pubmsg.SetQoS(0)

	// Publishes to the server by sending the message
	c.Publish(pubmsg, nil)

	// Disconnects from the server
	c.Disconnect()
}
Beispiel #6
0
func (this *Session) Init(msg *message.ConnectMessage) error {
	this.mu.Lock()
	defer this.mu.Unlock()

	if this.initted {
		return fmt.Errorf("Session already initialized")
	}

	this.cbuf = make([]byte, msg.Len())
	this.Cmsg = message.NewConnectMessage()

	if _, err := msg.Encode(this.cbuf); err != nil {
		return err
	}

	if _, err := this.Cmsg.Decode(this.cbuf); err != nil {
		return err
	}

	if this.Cmsg.WillFlag() {
		this.Will = message.NewPublishMessage()
		this.Will.SetQoS(this.Cmsg.WillQos())
		this.Will.SetTopic(this.Cmsg.WillTopic())
		this.Will.SetPayload(this.Cmsg.WillMessage())
		this.Will.SetRetain(this.Cmsg.WillRetain())
	}

	this.topics = make(map[string]byte, 1)

	this.id = string(msg.ClientId())

	this.Pub1ack = newAckqueue(defaultQueueSize)
	this.Pub2in = newAckqueue(defaultQueueSize)
	this.Pub2out = newAckqueue(defaultQueueSize)
	this.Suback = newAckqueue(defaultQueueSize)
	this.Unsuback = newAckqueue(defaultQueueSize)
	this.Pingack = newAckqueue(defaultQueueSize)

	this.initted = true

	return nil
}