Beispiel #1
0
// Decides on the next proposal and sets them onto cs.Proposal*
func (cs *ConsensusState) decideProposal(height int, round int) {
	var block *types.Block
	var blockParts *types.PartSet

	// Decide on block
	if cs.LockedBlock != nil {
		// If we're locked onto a block, just choose that.
		block, blockParts = cs.LockedBlock, cs.LockedBlockParts
	} else {
		// Create a new proposal block from state/txs from the mempool.
		block, blockParts = cs.createProposalBlock()
	}

	// Make proposal
	proposal := types.NewProposal(height, round, blockParts.Header(), cs.Votes.POLRound())
	err := cs.privValidator.SignProposal(cs.state.ChainID, proposal)
	if err == nil {
		log.Notice("Signed and set proposal", "height", height, "round", round, "proposal", proposal)
		log.Debug(Fmt("Signed and set proposal block: %v", block))
		// Set fields
		cs.Proposal = proposal
		cs.ProposalBlock = block
		cs.ProposalBlockParts = blockParts
	} else {
		log.Warn("EnterPropose: Error signing proposal", "height", height, "round", round, "error", err)
	}

}
Beispiel #2
0
func TestBadProposal(t *testing.T) {
	css, privVals := simpleConsensusState(2)
	cs1, cs2 := css[0], css[1]
	cs1.newStepCh = make(chan *RoundState) // so it blocks

	timeoutChan := make(chan struct{})
	evsw := events.NewEventSwitch()
	evsw.OnStart()
	evsw.AddListenerForEvent("tester", types.EventStringTimeoutPropose(), func(data types.EventData) {
		timeoutChan <- struct{}{}
	})
	evsw.AddListenerForEvent("tester", types.EventStringTimeoutWait(), func(data types.EventData) {
		timeoutChan <- struct{}{}
	})
	cs1.SetFireable(evsw)

	// make the second validator the proposer
	propBlock := changeProposer(t, cs1, cs2)

	// make the block bad by tampering with statehash
	stateHash := propBlock.StateHash
	stateHash[0] = byte((stateHash[0] + 1) % 255)
	propBlock.StateHash = stateHash
	propBlockParts := propBlock.MakePartSet()
	proposal := types.NewProposal(cs2.Height, cs2.Round, propBlockParts.Header(), cs2.Votes.POLRound())
	if err := cs2.privValidator.SignProposal(cs2.state.ChainID, proposal); err != nil {
		t.Fatal("failed to sign bad proposal", err)
	}

	// start round
	cs1.EnterNewRound(cs1.Height, 0, false)

	// now we're on a new round and not the proposer
	<-cs1.NewStepCh()
	// so set the proposal block (and fix voting power)
	cs1.mtx.Lock()
	cs1.Proposal, cs1.ProposalBlock, cs1.ProposalBlockParts = proposal, propBlock, propBlockParts
	fixVotingPower(t, cs1, privVals[1].Address)
	cs1.mtx.Unlock()
	// and wait for timeout
	<-timeoutChan

	// go to prevote, prevote for nil (proposal is bad)
	<-cs1.NewStepCh()
	validatePrevote(t, cs1, 0, privVals[0], nil)

	// add bad prevote from cs2. we should precommit nil
	signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
	_, _, _ = <-cs1.NewStepCh(), <-timeoutChan, <-cs1.NewStepCh()
	validatePrecommit(t, cs1, 0, 0, privVals[0], nil, nil)
	signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
}
Beispiel #3
0
// create proposal block from cs1 but sign it with vs
func decideProposal(cs1 *ConsensusState, cs2 *validatorStub, height, round int) (proposal *types.Proposal, block *types.Block) {
	block, blockParts := cs1.createProposalBlock()
	if block == nil { // on error
		panic("error creating proposal block")
	}

	// Make proposal
	proposal = types.NewProposal(height, round, blockParts.Header(), cs1.Votes.POLRound())
	if err := cs2.SignProposal(config.GetString("chain_id"), proposal); err != nil {
		panic(err)
	}
	return
}
Beispiel #4
0
func TestBadProposal(t *testing.T) {
	cs1, vss := randConsensusState(2)
	height, round := cs1.Height, cs1.Round
	cs2 := vss[1]

	proposalCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringCompleteProposal(), 1)
	voteCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringVote(), 1)

	propBlock, _ := cs1.createProposalBlock() //changeProposer(t, cs1, cs2)

	// make the second validator the proposer by incrementing round
	round = round + 1
	incrementRound(vss[1:]...)

	// make the block bad by tampering with statehash
	stateHash := propBlock.AppHash
	if len(stateHash) == 0 {
		stateHash = make([]byte, 32)
	}
	stateHash[0] = byte((stateHash[0] + 1) % 255)
	propBlock.AppHash = stateHash
	propBlockParts := propBlock.MakePartSet()
	proposal := types.NewProposal(cs2.Height, round, propBlockParts.Header(), -1)
	if err := cs2.SignProposal(chainID, proposal); err != nil {
		t.Fatal("failed to sign bad proposal", err)
	}

	// set the proposal block
	cs1.SetProposalAndBlock(proposal, propBlock, propBlockParts, "some peer")

	// start the machine
	startTestRound(cs1, height, round)

	// wait for proposal
	<-proposalCh

	// wait for prevote
	<-voteCh

	validatePrevote(t, cs1, round, vss[0], nil)

	// add bad prevote from cs2 and wait for it
	signAddVoteToFrom(types.VoteTypePrevote, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
	<-voteCh

	// wait for precommit
	<-voteCh

	validatePrecommit(t, cs1, round, 0, vss[0], nil, nil)
	signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs2, propBlock.Hash(), propBlock.MakePartSet().Header())
}
Beispiel #5
0
func (cs *ConsensusState) decideProposal(height, round int) {
	var block *types.Block
	var blockParts *types.PartSet

	// Decide on block
	if cs.LockedBlock != nil {
		// If we're locked onto a block, just choose that.
		block, blockParts = cs.LockedBlock, cs.LockedBlockParts
	} else {
		// Create a new proposal block from state/txs from the mempool.
		block, blockParts = cs.createProposalBlock()
		if block == nil { // on error
			return
		}
	}

	// Make proposal
	proposal := types.NewProposal(height, round, blockParts.Header(), cs.Votes.POLRound())
	err := cs.privValidator.SignProposal(cs.state.ChainID, proposal)
	if err == nil {
		// Set fields
		/*  fields set by setProposal and addBlockPart
		cs.Proposal = proposal
		cs.ProposalBlock = block
		cs.ProposalBlockParts = blockParts
		*/

		// send proposal and block parts on internal msg queue
		cs.sendInternalMessage(msgInfo{&ProposalMessage{proposal}, ""})
		for i := 0; i < blockParts.Total(); i++ {
			part := blockParts.GetPart(i)
			cs.sendInternalMessage(msgInfo{&BlockPartMessage{cs.Height, cs.Round, part}, ""})
		}
		log.Info("Signed and sent proposal", "height", height, "round", round, "proposal", proposal)
		log.Debug(Fmt("Signed and sent proposal block: %v", block))
	} else {
		log.Warn("enterPropose: Error signing proposal", "height", height, "round", round, "error", err)
	}

}
Beispiel #6
0
// What we want:
// dont see P0, lock on P1 at R1, dont unlock using P0 at R2
func TestLockPOLSafety2(t *testing.T) {
	cs1, vss := randConsensusState(4)
	cs2, cs3, cs4 := vss[1], vss[2], vss[3]

	proposalCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringCompleteProposal(), 1)
	timeoutProposeCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringTimeoutPropose(), 1)
	timeoutWaitCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringTimeoutWait(), 1)
	newRoundCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringNewRound(), 1)
	unlockCh := subscribeToEvent(cs1.evsw, "tester", types.EventStringUnlock(), 1)
	voteCh := subscribeToVoter(cs1, cs1.privValidator.Address)

	// the block for R0: gets polkad but we miss it
	// (even though we signed it, shhh)
	_, propBlock0 := decideProposal(cs1, vss[0], cs1.Height, cs1.Round)
	propBlockHash0 := propBlock0.Hash()
	propBlockParts0 := propBlock0.MakePartSet()

	// the others sign a polka but we don't see it
	prevotes := signVoteMany(types.VoteTypePrevote, propBlockHash0, propBlockParts0.Header(), cs2, cs3, cs4)

	// the block for round 1
	prop1, propBlock1 := decideProposal(cs1, cs2, cs2.Height, cs2.Round+1)
	propBlockHash1 := propBlock1.Hash()
	propBlockParts1 := propBlock1.MakePartSet()

	incrementRound(cs2, cs3, cs4)

	cs1.updateRoundStep(0, RoundStepPrecommitWait)

	log.Notice("### ONTO Round 1")
	// jump in at round 1
	height := cs1.Height
	startTestRound(cs1, height, 1)
	<-newRoundCh

	cs1.SetProposalAndBlock(prop1, propBlock1, propBlockParts1, "some peer")
	<-proposalCh

	<-voteCh // prevote

	signAddVoteToFromMany(types.VoteTypePrevote, cs1, propBlockHash1, propBlockParts1.Header(), cs2, cs3, cs4)

	<-voteCh // precommit
	// the proposed block should now be locked and our precommit added
	validatePrecommit(t, cs1, 1, 1, vss[0], propBlockHash1, propBlockHash1)

	// add precommits from the rest
	signAddVoteToFromMany(types.VoteTypePrecommit, cs1, nil, types.PartSetHeader{}, cs2, cs4)
	signAddVoteToFrom(types.VoteTypePrecommit, cs1, cs3, propBlockHash1, propBlockParts1.Header())

	incrementRound(cs2, cs3, cs4)

	// timeout of precommit wait to new round
	<-timeoutWaitCh

	// in round 2 we see the polkad block from round 0
	newProp := types.NewProposal(height, 2, propBlockParts0.Header(), 0)
	if err := cs3.SignProposal(chainID, newProp); err != nil {
		t.Fatal(err)
	}
	cs1.SetProposalAndBlock(newProp, propBlock0, propBlockParts0, "some peer")
	addVoteToFromMany(cs1, prevotes, cs2, cs3, cs4) // add the pol votes

	<-newRoundCh
	log.Notice("### ONTO Round 2")
	/*Round2
	// now we see the polka from round 1, but we shouldnt unlock
	*/

	select {
	case <-timeoutProposeCh:
		<-proposalCh
	case <-proposalCh:
	}

	select {
	case <-unlockCh:
		t.Fatal("validator unlocked using an old polka")
	case <-voteCh:
		// prevote our locked block
	}
	validatePrevote(t, cs1, 2, vss[0], propBlockHash1)

}