Beispiel #1
0
func (Player) PlayerReady(so *wsevent.Client, _ struct{}) interface{} {
	player := chelpers.GetPlayer(so.Token)
	lobbyid, tperr := player.GetLobbyID(false)
	if tperr != nil {
		return tperr
	}

	lob, err := lobby.GetLobbyByIDServer(lobbyid)
	if err != nil {
		return err
	}

	if lob.State != lobby.ReadyingUp {
		return errors.New("Lobby hasn't been filled up yet.")
	}

	err = lob.ReadyPlayer(player)

	if err != nil {
		return err
	}

	if lob.IsEveryoneReady() {
		lob.Start()

		hooks.BroadcastLobbyStart(lob)
		lobby.BroadcastLobbyList()
	}

	return emptySuccess
}
Beispiel #2
0
func (Player) PlayerReady(so *wsevent.Client, _ struct{}) interface{} {
	steamid := chelpers.GetSteamId(so.ID)
	player, tperr := models.GetPlayerBySteamID(steamid)
	if tperr != nil {
		return tperr
	}

	lobbyid, tperr := player.GetLobbyID(false)
	if tperr != nil {
		return tperr
	}

	lobby, tperr := models.GetLobbyByIDServer(lobbyid)
	if tperr != nil {
		return tperr
	}

	if lobby.State != models.LobbyStateReadyingUp {
		return helpers.NewTPError("Lobby hasn't been filled up yet.", 4)
	}

	tperr = lobby.ReadyPlayer(player)

	if tperr != nil {
		return tperr
	}

	if lobby.IsEveryoneReady() {
		lobby.Start()

		hooks.BroadcastLobbyStart(lobby)
		models.BroadcastLobbyList()
	}

	return chelpers.EmptySuccessJS
}