Beispiel #1
0
func pov(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("pov", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> pov [options] <maps/eXmX.bsp> \n", os.Args[0])
		fs.PrintDefaults()
	}
	lights := fs.Bool("lights", true, "Export lights.")
	flatColor := fs.String("flat_color", "Gray25", "")
	textures := fs.Bool("textures", false, "Use textures.")
	//maps := fs.String("maps", ".*", "Regex of maps to convert.")
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a map name.")
	}
	maps := fs.Arg(0)

	res, err := p.Get(maps)
	if err != nil {
		log.Fatalf("Finding %q: %v", maps, err)
	}

	m, err := bsp.Load(res)
	if err != nil {
		log.Fatalf("Loading %q: %v", maps, err)
	}

	mesh, err := m.POVTriangleMesh(bsp.ModelMacroPrefix(maps), *textures, *flatColor)
	if err != nil {
		log.Fatalf("Error getting mesh: %v", err)
	}
	fmt.Println(mesh)
	if *lights {
		fmt.Println(m.POVLights())
	}
}
Beispiel #2
0
func info(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("info", flag.ExitOnError)
	//outDir := fs.String("out", ".", "Output directory.")
	//maps := fs.String("maps", ".*", "Regex of maps to convert.")
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak <pak0,pak1,...> info [options] <maps/eXmX.bsp> \n", os.Args[0])
		fs.PrintDefaults()
	}
	fs.Parse(args)
	if fs.NArg() == 0 {
		log.Fatalf("Need to specify a map name.")
	}
	mapName := fs.Arg(0)
	b, err := p.Get(mapName)
	if err != nil {
		log.Fatalf("Finding map %q: %v", mapName, err)
	}

	m, err := bsp.Load(b)
	if err != nil {
		log.Fatalf("Loading map: %v", err)
	}
	fmt.Printf("Vertices: %v\n", len(m.Raw.Vertex))
	fmt.Printf("Faces: %v\n", len(m.Raw.Face))
	fmt.Printf("Edges: %v\n", len(m.Raw.Edge))
	fmt.Printf("LEdges: %v\n", len(m.Raw.LEdge))
	fmt.Printf("Vertices: %v\n", len(m.Raw.Entities))
	fmt.Printf("MipTexes: %v\n", len(m.Raw.MipTex))
	fmt.Printf("TexInfos: %v\n", len(m.Raw.TexInfo))

	fmt.Printf("Model  Faces\n")
	for n, mod := range m.Raw.Models {
		fmt.Printf("%7d %6v\n", n, mod.FaceNum)
	}
}
Beispiel #3
0
func generateFrame(p pak.MultiPak, outDir string, oldState, newState *dem.State, frameNum int, t float64, cameraLight, radiosity bool, threesixty bool) {
	if newState.ServerInfo.Models == nil {
		return
	}
	if newState.Level == nil {

		bl, err := p.Get(newState.ServerInfo.Models[0])
		if err != nil {
			log.Fatalf("Looking up %q: %v", newState.ServerInfo.Models[0], err)
		}
		newState.Level, err = bsp.Load(bl)
		if err != nil {
			log.Fatalf("Level loading %q: %v", newState.ServerInfo.Models[0], err)
		}
		// TODO
		//log.Printf("Level start pos: %s", newState.Level.StartPos.String())
		//d.Pos().X = level.StartPos.X
		//d.Pos().Y = level.StartPos.Y
		//d.Pos().Z = level.StartPos.Z
	}
	ival := float64(t-oldState.Time) / float64(newState.Time-oldState.Time)
	curState := newState.Copy()
	curState.Time = t
	curState.ViewAngle = interpolateAngle(oldState.ViewAngle, newState.ViewAngle, ival)
	if tooFast(oldState, newState) { //, float64(newState.Time-oldState.Time)) {
		if false {
			fmt.Printf("Frame %d: Moving too fast, snapping.\n", frameNum)
		}
		if ival < 0.5 {
			curState.ViewAngle = oldState.ViewAngle
			curState.Entities[curState.CameraEnt].Pos = oldState.Entities[curState.CameraEnt].Pos
		} else {
			curState.ViewAngle = newState.ViewAngle
			curState.Entities[curState.CameraEnt].Pos = newState.Entities[curState.CameraEnt].Pos
		}
	}
	for n := range oldState.Entities {
		if oldState.Entities[n].Model != newState.Entities[n].Model {
			// If model has changed, choose nearest and stop.
			if ival < 0.5 {
				curState.Entities[n] = oldState.Entities[n]
			} else {
				curState.Entities[n] = newState.Entities[n]
			}
			continue
		}
		curState.Entities[n].Model = oldState.Entities[n].Model
		curState.Entities[n].Pos = interpolate(oldState.Entities[n].Pos, newState.Entities[n].Pos, ival)
		if false && n == 8 {
			fmt.Printf("Frame %d, ent %d %v (%v -> %v by %g)\n", frameNum, n,
				curState.Entities[n].Pos.String(),
				oldState.Entities[n].Pos.String(),
				newState.Entities[n].Pos.String(),
				ival,
			)
		}
		curState.Entities[n].Angle = interpolateAngle(oldState.Entities[n].Angle, newState.Entities[n].Angle, ival)
		if ival < 0.5 {
			curState.Entities[n].Frame = oldState.Entities[n].Frame
			curState.Entities[n].Skin = oldState.Entities[n].Skin
			curState.Entities[n].Color = oldState.Entities[n].Color
		} else {
			curState.Entities[n].Frame = newState.Entities[n].Frame
			curState.Entities[n].Skin = newState.Entities[n].Skin
			curState.Entities[n].Color = newState.Entities[n].Color
		}
	}
	var camera string = "perspective"
	var angle string = "100"
	if threesixty {
		camera = "spherical"
		angle = "360 180"
	}
	if *verbose {
		fmt.Printf("Frame %d (t=%g): Pos: %v (%v -> %v, %g), viewAngle %v (%v -> %v)\n", frameNum, curState.Time,
			curState.Entities[curState.CameraEnt].Pos,
			oldState.Entities[curState.CameraEnt].Pos,
			newState.Entities[curState.CameraEnt].Pos,
			ival,
			curState.ViewAngle,
			oldState.ViewAngle,
			newState.ViewAngle,
		)
	}
	writePOV(path.Join(outDir, fmt.Sprintf("frame-%08d.pov", frameNum)), newState.ServerInfo.Models[0], curState, cameraLight, radiosity, camera, angle)
}
Beispiel #4
0
func convert(p pak.MultiPak, args ...string) {
	fs := flag.NewFlagSet("convert", flag.ExitOnError)
	fs.Usage = func() {
		fmt.Fprintf(os.Stderr, "Usage: %s -pak pak0,pak1,... convert [options]\n", os.Args[0])
		fs.PrintDefaults()
	}
	outDir := fs.String("out", ".", "Output directory.")
	retexturePack := fs.String("retexture", "", "Path to retexture pack.")
	flatColor := fs.String("flat_color", "<0.25,0.25,0.25>", "")
	textures := fs.Bool("textures", true, "Use textures.")
	lights := fs.Bool("lights", false, "Export lights.")
	maps := fs.String("maps", ".*", "Maps regex.")
	fs.Parse(args)

	re, err := regexp.Compile(*maps)
	if err != nil {
		log.Fatalf("Maps regex %q invalid: %v", *maps, err)
	}

	//errors := []string{}
	os.Mkdir(*outDir, 0755)
	for _, mf := range p.List() {
		if path.Ext(mf) != ".bsp" {
			continue
		}
		if !re.MatchString(mf) {
			continue
		}
		func() {
			o, err := p.Get(mf)
			if err != nil {
				log.Fatalf("Getting %q: %v", mf, err)
			}

			b, err := bsp.Load(o)
			if err != nil {
				log.Fatalf("Loading %q: %v", mf, err)
			}

			mkdirP(*outDir, mf)
			fn := fmt.Sprintf(path.Join(mf, "level.inc"))
			of, err := os.Create(path.Join(*outDir, fn))
			if err != nil {
				log.Fatalf("Model create of %q fail: %v", fn, err)
			}
			defer of.Close()
			m, err := b.POVTriangleMesh(bsp.ModelMacroPrefix(mf), *textures, *flatColor)
			if err != nil {
				log.Fatalf("Making mesh of %q: %v", mf, err)
			}
			fmt.Fprintln(of, m)
			if *lights {
				fmt.Fprintln(of, b.POVLights())
			}

			if *textures {
				for n, texture := range b.Raw.MipTexData {
					fn := path.Join(*outDir, mf, fmt.Sprintf("texture_%d.png", n))
					retexFn, retex := retexture(*retexturePack, mf, b.Raw.MipTex[n], texture)
					if retex {
						if err := os.Symlink(retexFn, fn); err != nil {
							log.Fatalf("Failed to symlink %q to %q for texture pack: %v", fn, retexFn, err)
						}
						continue
					}
					func() {
						of, err := os.Create(fn)
						if err != nil {
							log.Fatalf("Texture create of %q fail: %v", fn, err)
						}
						defer of.Close()
						if err := (&png.Encoder{CompressionLevel: pngCompressionLevel}).Encode(of, texture); err != nil {
							log.Fatalf("Encoding texture to png: %v", err)
						}
					}()
				}
			}

		}()
	}
}