Beispiel #1
0
func (d *initialDispatch) Handle(id uint64, r *msgp.Reader) (Dispatcher, error) {
	var err error
	switch id {
	case spool:
		var opts = make(Profile)
		var name string

		if err = checkSize(_onSpoolArgsNum, r); err != nil {
			return nil, err
		}

		if err = r.ReadMapStrIntf(opts); err != nil {
			return nil, err
		}

		if name, err = r.ReadString(); err != nil {
			return nil, err
		}

		return d.onSpool(opts, name)
	case spawn:
		var (
			opts             = make(Profile)
			name, executable string
			args             = make(map[string]string)
			env              = make(map[string]string)
		)
		if err = checkSize(_onSpawnArgsNum, r); err != nil {
			return nil, err
		}

		if err = r.ReadMapStrIntf(opts); err != nil {
			return nil, err
		}
		if name, err = r.ReadString(); err != nil {
			return nil, err
		}
		if executable, err = r.ReadString(); err != nil {
			return nil, err
		}

		if err = readMapStrStr(r, args); err != nil {
			return nil, err
		}

		if err = readMapStrStr(r, env); err != nil {
			return nil, err
		}

		return d.onSpawn(opts, name, executable, args, env)
	default:
		return nil, fmt.Errorf("unknown transition id: %d", id)
	}
}