Beispiel #1
0
func (bc *myBitsetCreate) Go() ga.Bitset {
	b := ga.Bitset{}
	b.Create(targetLength)
	for i := 0; i < targetLength; i++ {
		b.Set(i, rand.Intn(2))
	}
	return b
}
Beispiel #2
0
func (bc *myBitsetCreate) Go() ga.Bitset {
	b := ga.Bitset{}
	b.Create(numShapes * largestShapeBits)
	for i := 0; i < b.GetSize(); i++ {
		b.Set(i, rand.Intn(2))
	}
	return b
}
Beispiel #3
0
func createImageFromBitset(bits *ga.Bitset) draw.Image {
	inputImageBounds := inputImage.Bounds()

	newImage := image.NewRGBA(inputImageBounds)
	draw.Draw(newImage, newImage.Bounds(), &image.Uniform{color.RGBA{0, 0, 0, 255}}, image.ZP, draw.Over)

	for i := 0; i < bits.GetSize()/largestShapeBits; i++ {
		shapeBitset := bits.Slice(i*largestShapeBits, largestShapeBits)

		shapeType := shapeBitset.Get(0)
		if shapeType == 0 {
			rectBitset := shapeBitset.Slice(1, bitsPerRect)
			parsedBits := rectBitsetFormat.Process(&rectBitset)

			colour := color.RGBA{
				uint8(parsedBits[4]),
				uint8(parsedBits[5]),
				uint8(parsedBits[6]),
				255,
			}

			alpha := color.RGBA{
				255, 255, 255,
				uint8(parsedBits[7]),
			}

			x1 := int((float64(parsedBits[0]) / float64(maxBoxCornerCoordinateNumber)) * float64(inputImageBounds.Max.X))
			y1 := int((float64(parsedBits[1]) / float64(maxBoxCornerCoordinateNumber)) * float64(inputImageBounds.Max.Y))
			x2 := int((float64(parsedBits[2]) / float64(maxBoxCornerCoordinateNumber)) * float64(inputImageBounds.Max.X))
			y2 := int((float64(parsedBits[3]) / float64(maxBoxCornerCoordinateNumber)) * float64(inputImageBounds.Max.Y))

			draw.DrawMask(newImage, image.Rect(x1, y1, x2, y2),
				&image.Uniform{colour}, image.ZP,
				&image.Uniform{alpha}, image.ZP,
				draw.Over)

		} else {
			circleBitset := shapeBitset.Slice(1, bitsPerCircle)
			parsedBits := circleBitsetFormat.Process(&circleBitset)

			colour := color.RGBA{
				uint8(parsedBits[3]),
				uint8(parsedBits[4]),
				uint8(parsedBits[5]),
				255,
			}

			normalisedX := float64(parsedBits[0]) / float64(maxBoxCornerCoordinateNumber)
			normalisedY := float64(parsedBits[1]) / float64(maxBoxCornerCoordinateNumber)

			xMin := float64(-inputImageBounds.Max.X)
			yMin := float64(-inputImageBounds.Max.Y)

			xMax := float64(inputImageBounds.Max.X + inputImageBounds.Max.X)
			yMax := float64(inputImageBounds.Max.Y + inputImageBounds.Max.Y)

			xRange := xMax - xMin
			yRange := yMax - yMin

			x := int(xMin + (normalisedX * xRange))
			y := int(yMin + (normalisedY * yRange))

			normalisedR := float64(parsedBits[2]) / float64(maxBoxCornerCoordinateNumber)
			maxR := math.Max(float64(inputImageBounds.Max.X), float64(inputImageBounds.Max.Y))
			r := int(normalisedR*maxR) / maxCircleRadiusFactor

			c := circle{image.Point{x, y}, r, uint8(parsedBits[6])}

			draw.DrawMask(newImage, inputImageBounds,
				&image.Uniform{colour}, image.ZP,
				&c, image.ZP,
				draw.Over)
		}
	}

	return newImage
}