Beispiel #1
0
func LoadTextures() {
	var e error
	ArialFont, e = engine.NewFont("./data/Fonts/arial.ttf", 24)
	CheckError(e)
	ArialFont.Texture.SetReadOnly()

	ArialFont2, e = engine.NewFont("./data/Fonts/arial.ttf", 24)
	CheckError(e)
	ArialFont2.Texture.SetReadOnly()

	backgroundTexture, e = engine.LoadTexture("./data/spaceCookies/background.png")
	CheckError(e)

	button, e = engine.LoadTexture("./data/spaceCookies/button.png")
	CheckError(e)
}
Beispiel #2
0
func (s *GameScene) Load() {
	s.LoadTextures()
	engine.SetTitle("Zumbies")
	rand.Seed(time.Now().UnixNano())

	Layers = make([]*Map, 0, 10)

	ArialFont, err := engine.NewFont("./data/Fonts/arial.ttf", 48)
	if err != nil {
		panic(err)
	}

	ArialFont2, err := engine.NewFont("./data/Fonts/arial.ttf", 24)
	if err != nil {
		panic(err)
	}
	_ = ArialFont2
	_ = ArialFont

	GameSceneGeneral = s

	s.Camera = engine.NewCamera()

	cam := engine.NewGameObject("Camera")
	cam.AddComponent(s.Camera)
	cam.AddComponent(NewCameraCtl(100))

	cam.Transform().SetScalef(1, 1)

	gui := engine.NewGameObject("GUI")
	gui.Transform().SetParent2(cam)

	Layer1 := engine.NewGameObject("Layer1")
	Layer2 := engine.NewGameObject("Layer2")
	Layer3 := engine.NewGameObject("Layer3")

	s.Layer1 = Layer1
	s.Layer2 = Layer2
	s.Layer3 = Layer3

	Mouse = engine.NewGameObject("Mouse")
	Mouse.AddComponent(engine.NewMouse())
	Mouse.Transform().SetParent2(gui)

	FPSDrawer := engine.NewGameObject("FPS")
	txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText)
	fps := FPSDrawer.AddComponent(engine.NewFPS()).(*engine.FPS)
	fps.SetAction(func(fps float64) {
		txt.SetString("FPS: " + strconv.FormatFloat(fps, 'f', 2, 32))
	})
	FPSDrawer.Transform().SetParent2(gui)
	FPSDrawer.Transform().SetPositionf(60, float32(engine.Height)-20)
	FPSDrawer.Transform().SetScalef(20, 20)

	{
		Map := engine.NewGameObject("Map")
		uvs := engine.AnimatedUV{}
		for _, id := range TileIDs {
			uvs = append(uvs, engine.IndexUV(TileAtlas, id))
		}
		m := NewMap(TileAtlas.Texture, uvs)
		Map.AddComponent(m)
		Map.Transform().SetPositionf(0, 0)
		Map.Transform().SetScalef(32, 32)

		ca4 := Tile(0).SetCollision(CollisionAll)
		l4 := Tile(0).SetLayerConnection(true)

		m.Tiles = []Tile{
			1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, l4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, ca4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 2, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, ca4, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
			1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}

		m.Width = int(60)
		m.Height = int(23)

		Layers = append(Layers, m)
	}

	{
		Map := engine.NewGameObject("Map")
		uvs := engine.AnimatedUV{}
		for _, id := range TileIDs {
			uvs = append(uvs, engine.IndexUV(TileAtlas, id))
		}
		m := NewMap(TileAtlas.Texture, uvs)
		Map.AddComponent(m)
		Map.Transform().SetPositionf(0, 0)
		Map.Transform().SetScalef(32, 32)

		u5 := Tile(4).SetSide2(SideUp).SetType2(5)
		d5 := Tile(4).SetSide2(SideDown).SetType2(5)
		l5 := Tile(4).SetSide2(SideLeft).SetType2(5)
		r5 := Tile(4).SetSide2(SideRight).SetType2(5)

		dc5 := Tile(5).SetSide(SideDown).SetCollision(CollisionAll)

		l4 := Tile(4).SetLayerConnection(true)

		u6 := Tile(4).SetSide2(SideUp).SetType2(6)
		d6 := Tile(4).SetSide2(SideDown).SetType2(6)
		l6 := Tile(4).SetSide2(SideLeft).SetType2(6)
		r6 := Tile(4).SetSide2(SideRight).SetType2(6)

		_, _, _, _ = u5, d5, l5, r5

		m.Tiles = []Tile{
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l6, u5, u5, u5, u5, u5, u5, u5, u5, u5, u5, u5, u6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, l4, dc5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, l5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, r5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, d6, d5, d5, d5, d5, d5, d5, d5, d5, d5, d5, d5, r6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
			0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

		m.Width = int(60)
		m.Height = int(23)

		Layers = append(Layers, m)

	}

	for i := len(Layers) - 1; i >= 0; i-- {
		Layers[i].Layer = int(1 << uint(i))
		Layers[i].Transform().SetParent2(Layer1)
	}

	playerObject := engine.NewGameObject("Player")
	player := NewPlayer()
	playerObject.AddComponent(engine.NewSprite2(TileAtlas.Texture, engine.IndexUV(TileAtlas, PlayerID)))
	playerObject.AddComponent(player)
	playerObject.AddComponent(NewPlayerController(player))
	playerObject.AddComponent(components.NewSmoothFollow(nil, 0, 200))
	playerObject.AddComponent(engine.NewPhysicsCircle(false))
	playerObject.Physics.Interpolate = true
	playerObject.Physics.Body.SetMoment(engine.Inf)
	playerObject.Transform().SetScalef(64, 64)
	playerObject.Transform().SetWorldPositionf(159.99995, 32)
	playerObject.Transform().SetDepth(1)
	MainPlayer = player

	//SPACCCEEEEE
	engine.Space.Gravity.Y = 0
	engine.Space.Iterations = 10

	s.AddGameObject(cam)
	s.AddGameObject(playerObject)
	s.AddGameObject(Layer1)
	s.AddGameObject(Layer2)
	s.AddGameObject(Layer3)

	//s.AddGameObject(shadowShader)

	fmt.Println("Scene loaded")
}
Beispiel #3
0
func LoadTextures() {
	atlas = engine.NewManagedAtlas(2048, 1024)
	atlasSpace = engine.NewManagedAtlas(1024, 1024)
	atlasPowerUp = engine.NewManagedAtlas(256, 256)

	var e error

	CheckError(atlas.LoadImageID("./data/spaceCookies/Ship1.png", SpaceShip_A))
	CheckError(atlas.LoadImageID("./data/spaceCookies/missile.png", Missle_A))
	e, Explosion_ID = atlas.LoadGroupSheet("./data/spaceCookies/Explosion.png", 128, 128, 6*8)
	CheckError(e)

	CheckError(atlas.LoadImageID("./data/spaceCookies/HealthBar.png", HP_A))
	CheckError(atlas.LoadImageID("./data/spaceCookies/HealthBarGUI.png", HPGUI_A))
	CheckError(atlas.LoadImageID("./data/spaceCookies/Queen.png", Queen_A))
	CheckError(atlas.LoadImageID("./data/spaceCookies/Jet.png", Jet_A))

	atlas.BuildAtlas()
	atlas.BuildMipmaps()
	atlas.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)
	atlas.Texture.SetReadOnly()

	boxt, e = engine.LoadTexture("./data/spaceCookies/wall.png")

	boxt.BuildMipmaps()
	boxt.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)

	backgroung, e = engine.LoadTexture("./data/spaceCookies/background.png")
	CheckError(e)
	cir, e = engine.LoadTexture("./data/spaceCookies/Cookie.png")
	CheckError(e)

	cir.BuildMipmaps()
	cir.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)

	backgroung.BuildMipmaps()
	backgroung.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)

	CheckError(atlasSpace.LoadGroup("./data/spaceCookies/Space/"))
	atlasSpace.BuildAtlas()
	atlasSpace.BuildMipmaps()
	atlasSpace.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)
	atlasSpace.Texture.SetReadOnly()

	e, PowerUps_ID = atlasPowerUp.LoadGroupSheet("./data/spaceCookies/powerups.png", 61, 61, 3*4)
	CheckError(e)
	atlasPowerUp.BuildAtlas()
	atlasPowerUp.SetFiltering(engine.Linear, engine.Linear)

	ArialFont, e = engine.NewFont("./data/Fonts/arial.ttf", 48)
	if e != nil {
		panic(e)
	}
	ArialFont.Texture.SetReadOnly()

	ArialFont2, e = engine.NewFont("./data/Fonts/arial.ttf", 24)
	if e != nil {
		panic(e)
	}
	ArialFont2.Texture.SetReadOnly()
}
Beispiel #4
0
func (s *PirateScene) Load() {
	Ps = s
	LoadTextures()
	Fonts.ArialFont2, _ = engine.NewFont("./data/Fonts/arial.ttf", 24)
	Fonts.ArialFont2.Texture.SetReadOnly()

	engine.Space.Gravity.Y = -100
	engine.Space.Iterations = 10

	Layer1 = engine.NewGameObject("Layer1")
	Layer2 = engine.NewGameObject("Layer2")
	Layer3 = engine.NewGameObject("Layer3")
	Layer4 = engine.NewGameObject("Layer4")
	background = engine.NewGameObject("Background")

	rand.Seed(time.Now().UnixNano())

	s.Camera = engine.NewCamera()
	cam = engine.NewGameObject("Camera")
	cam.AddComponent(s.Camera)

	cam.Transform().SetScalef(1, 1)

	up = engine.NewGameObject("up")
	up.Transform().SetParent2(cam)

	Objects.CreateObjects()
	Background.Create()
	Background.Object.Transform().SetParent2(background)

	for i := 0; i < 1; i++ {
		slc := Objects.Splinter.Clone()
		slc.Transform().SetParent2(Layer3)
		slc.Transform().SetWorldPositionf(230, 130)
	}

	Player.CreateChud()
	Player.Ch.Transform().SetParent2(cam)
	Player.CreatePlayer()
	Player.Pl.Transform().SetParent2(Layer2)

	Enemy.CreateEnemy()
	sd := GUI.NewBar(10)
	for i := 0; i < 2; i++ {
		ec := Enemy.Regular.Clone()
		hpB := Enemy.HpBar.Clone()
		hpBd := hpB.ComponentTypeOfi(sd).(*GUI.Bar)

		ec.Transform().SetWorldPositionf(200+rand.Float32(), 110)
		ec.AddComponent(Enemy.NewEnemy(hpBd))
		ec.Transform().SetParent2(Layer2)

		ec.Sprite.AnimationSpeed = 10
		hpB.Transform().SetParent2(up)
	}

	for i := 0; i < 1; i++ {
		bc := Objects.Box.Clone()
		bc.Transform().SetParent2(Layer3)
		bc.Transform().SetWorldPositionf(30, 150)
	}

	for i := 0; i < 1; i++ {
		lc := Objects.Lader.Clone()
		lc.Transform().SetParent2(Layer3)
		lc.Transform().SetWorldPositionf(150, 150)
	}

	label := engine.NewGameObject("Label")
	label.Transform().SetParent2(cam)
	label.Transform().SetPositionf(20, float32(engine.Height)-40)
	label.Transform().SetScalef(20, 20)

	for i := 0; i < 2; i++ {
		s := Objects.ChestO.Clone()
		s.Transform().SetWorldPositionf(300+20*float32(i)+float32(rand.Int()%300), 150)
		s.Transform().SetParent2(Layer3)
	}

	Player.Ch.Hp.Transform().SetParent2(up)
	Player.Ch.Cp.Transform().SetParent2(up)
	Player.Ch.Exp.Transform().SetParent2(up)
	Player.Ch.Exp.Start()
	Player.Ch.Exp.SetValue(0, 100)
	Player.Ch.Money.Transform().SetParent2(cam)
	Player.Ch.Level.Transform().SetParent2(cam)
	Player.PlComp.MenuScene = func() {
		engine.LoadScene(MenuSceneG)
	}
	txt2 := label.AddComponent(GUI.NewTestBox(func(tx *GUI.TestTextBox) {
		Player.Ch.Cp.Transform().SetPositionf(156, float32(tx.V))
	})).(*GUI.TestTextBox)
	txt2.SetAlign(engine.AlignLeft)
	for i := 0; i < 10; i++ {
		f := Objects.Floor.Clone()
		f.Transform().SetWorldPositionf(float32(i)*100, 50)
		f.Sprite.SetAnimationIndex(4)
		f.Transform().SetParent2(Layer3)
	}
	s.AddGameObject(up)
	s.AddGameObject(cam)
	s.AddGameObject(Layer1)
	s.AddGameObject(Layer2)
	s.AddGameObject(Layer3)
	s.AddGameObject(Layer4)
	s.AddGameObject(background)

}
Beispiel #5
0
func (s *GameScene) Load() {
	ArialFont, err := engine.NewFont("./data/Fonts/arial.ttf", 48)
	if err != nil {
		panic(err)
	}

	ArialFont2, err := engine.NewFont("./data/Fonts/arial.ttf", 24)
	if err != nil {
		panic(err)
	}
	_ = ArialFont2
	_ = ArialFont

	GameSceneGeneral = s

	s.Camera = engine.NewCamera()

	cam := engine.NewGameObject("Camera")
	cam.AddComponent(s.Camera)
	cam.AddComponent(NewCameraCtl(100))

	cam.Transform().SetScalef(1, 1)

	gui := engine.NewGameObject("GUI")

	Layer1 := engine.NewGameObject("Layer1")
	Layer2 := engine.NewGameObject("Layer2")
	Layer3 := engine.NewGameObject("Layer3")

	s.Layer1 = Layer1
	s.Layer2 = Layer2
	s.Layer3 = Layer3

	mouse := engine.NewGameObject("Mouse")
	mouse.AddComponent(NewMouseDebugger())
	mouse.AddComponent(engine.NewMouse())
	mouse.Transform().SetParent2(cam)

	FPSDrawer := engine.NewGameObject("FPS")
	txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText)
	fps := FPSDrawer.AddComponent(engine.NewFPS()).(*engine.FPS)
	txt.SetAlign(engine.AlignLeft)
	fps.SetAction(func(fps float64) {
		txt.SetString("FPS: " + strconv.FormatFloat(fps, 'f', 2, 32))
	})
	FPSDrawer.Transform().SetParent2(cam)
	FPSDrawer.Transform().SetPositionf(-float32(engine.Width)/2+10, +float32(engine.Height)/2-20)
	FPSDrawer.Transform().SetScalef(20, 20)

	{
		FPSDrawer := engine.NewGameObject("Counter")
		txt := FPSDrawer.AddComponent(components.NewUIText(ArialFont2, "")).(*components.UIText)
		txt.SetAlign(engine.AlignLeft)
		bt.Start(func() bt.Command {
			txt.SetString(fmt.Sprintf("Bodies: %d", len(engine.Space.Bodies)))
			return bt.Restart
		})
		FPSDrawer.Transform().SetParent2(cam)
		FPSDrawer.Transform().SetPositionf(-float32(engine.Width)/2+10, +float32(engine.Height)/2-45)
		FPSDrawer.Transform().SetScalef(20, 20)
	}

	//SPACCCEEEEE
	engine.Space.Gravity.Y = -300
	engine.Space.Iterations = 10

	atlas := engine.NewManagedAtlas(512, 512)
	e := atlas.LoadGroup("./data/fire")
	if e != nil {
		fmt.Println(e)
	}
	e = atlas.LoadGroup("./data/Charecter")
	if e != nil {
		fmt.Println(e)
	}
	err, rectID := atlas.LoadImage("./data/rect.png")
	if err != nil {
		panic(err)
	}
	err, circleID := atlas.LoadImage("./data/circle.png")
	if err != nil {
		panic(err)
	}

	atlas.BuildAtlas()

	atlas.BuildMipmaps()
	atlas.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)

	uvsFire, indFire := engine.AnimatedGroupUVs(atlas, "fire")
	_ = uvsFire
	_ = indFire

	clone2 := engine.NewGameObject("Sprite")
	s2 := clone2.AddComponent(engine.NewSprite3(atlas.Texture, uvsFire)).(*engine.Sprite)
	s2.BindAnimations(indFire)
	s2.AnimationSpeed = 6
	clone2.Transform().SetPositionf(775, 300)
	clone2.Transform().SetScalef(58, 58)
	clone2.Transform().SetParent2(Layer1)

	f := clone2.Clone()
	f.Transform().SetPositionf(25, 300)
	f.Transform().SetParent2(Layer1)

	box, _ = engine.LoadTexture("./data/rect.png")
	cir, _ = engine.LoadTexture("./data/circle.png")
	cir.BuildMipmaps()
	cir.SetFiltering(engine.MipMapLinearNearest, engine.Nearest)

	ball := engine.NewGameObject("Ball")
	ball.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, circleID)))
	ball.Transform().SetScalef(30, 30)
	ball.AddComponent(engine.NewPhysicsShape(false, chipmunk.NewCircle(vect.Vect{0, 0}, 15)))
	ball.Physics.Body.SetMass(10)
	ball.Physics.Body.SetMoment(ball.Physics.Shape.Moment(10))
	ball.Physics.Shape.SetFriction(0.8)
	ball.Physics.Shape.SetElasticity(0.8)

	for i := 0; i < 0; i++ {
		sprite3 := engine.NewGameObject("Sprite" + fmt.Sprint(i))
		sprite3.AddComponent(engine.NewSprite2(atlas.Texture, engine.IndexUV(atlas, rectID)))
		sprite3.Transform().SetParent2(Layer2)
		sprite3.Transform().SetRotationf(180)
		sprite3.Transform().SetPositionf(160, 120+float32(i*31))
		sprite3.Transform().SetScalef(30, 30)

		phx := sprite3.AddComponent(engine.NewPhysics(false)).(*engine.Physics)
		phx.Shape.SetFriction(1)
		phx.Shape.SetElasticity(0.0)
		phx.Body.SetMass(1)
	}

	for i := 0; i < 200; i++ {
		sprite3 := ball.Clone()
		sprite3.Transform().SetParent2(Layer2)
		sprite3.Transform().SetPositionf(200+float32(i%4)*25, float32(i*30)+120)
	}

	floor := engine.NewGameObject("Floor")
	floor.AddComponent(engine.NewSprite(box))
	floor.AddComponent(engine.NewPhysics(true))
	floor.Transform().SetParent2(Layer2)
	floor.Transform().SetPositionf(100, -20)
	floor.Transform().SetScalef(10000, 100)
	floor.Physics.Shape.SetFriction(1)
	floor.Physics.Shape.SetElasticity(1)

	floor2 := floor.Clone()
	floor2.Transform().SetParent2(Layer2)
	floor2.Transform().SetPositionf(800, -20)
	floor2.Transform().SetRotationf(90)

	floor3 := floor2.Clone()
	floor3.Transform().SetParent2(Layer2)
	floor3.Transform().SetPositionf(0, -20)

	uvs2, ind := engine.AnimatedGroupUVs(atlas, "stand", "walk")
	_ = uvs2
	_ = ind

	sprite4 := engine.NewGameObject("Sprite")
	sprite := sprite4.AddComponent(engine.NewSprite3(atlas.Texture, uvs2)).(*engine.Sprite)
	sprite.BindAnimations(ind)
	//sprite4.AddComponent(NewSprite(sp))
	sprite.AnimationSpeed = 5
	player := sprite4.AddComponent(NewPlayerController()).(*PlayerController)
	//sprite4.AddComponent(NewRotator())
	ph := sprite4.AddComponent(engine.NewPhysics(false)).(*engine.Physics)
	player.Fire = clone2
	sprite4.Transform().SetParent2(Layer1)
	sprite4.Transform().SetPositionf(900, 100)
	sprite4.Transform().SetScalef(100, 100)
	ph.Body.SetMass(100)
	ph.Body.IgnoreGravity = false
	ph.Body.SetMoment(engine.Inf)
	ph.Shape.SetFriction(1)
	ph.Shape.SetElasticity(0)

	/*
		floor = NewGameObject("Box")
		bbBox := NewSprite(box)
		floor.AddComponent(bbBox)
		phx = floor.AddComponent(NewPhysics(true, 500, 500)).(*Physics)
		floor.Transform().SetParent2(Layer2)
		floor.Transform().SetPosition(NewVector2(900, 200))
		floor.Transform().SetScale(NewVector2(500, 500))
		phx.Shape.SetFriction(1)
		phx.Shape.SetElasticity(1)
		phx.Shape.IsSensor = true
		//phx.Shape.Friction = 1
		_ = phx
	*/

	//sShadow.Sprite = bbBox
	//
	{
		sprite3 := ball.Clone()
		sprite3.Transform().SetParent2(Layer2)
		sprite3.Transform().SetPositionf(200, 120)

		joint := chipmunk.NewPivotJoint(mouse.Physics.Body, sprite3.Physics.Body)
		joint.MaxForce = 5000000
		//mouseJoint->errorBias = cpfpow(1.0f - 0.15f, 60.0f);
		engine.Space.AddConstraint(joint)
	}

	cam.Transform().SetWorldPosition(player.Transform().WorldPosition())

	s.AddGameObject(cam)
	s.AddGameObject(gui)
	s.AddGameObject(Layer1)
	s.AddGameObject(Layer2)
	s.AddGameObject(Layer3)
	//s.AddGameObject(shadowShader)

	fmt.Println("Scene loaded")
}