Beispiel #1
0
func (context *statusContext) makeMachineStatus(machine *state.Machine) (status api.MachineStatus) {
	status.Id = machine.Id()
	status.Life,
		status.AgentVersion,
		status.AgentState,
		status.AgentStateInfo,
		status.Err = processAgent(machine)
	status.Series = machine.Series()
	status.Jobs = paramsJobsFromJobs(machine.Jobs())
	status.WantsVote = machine.WantsVote()
	status.HasVote = machine.HasVote()
	instid, err := machine.InstanceId()
	if err == nil {
		status.InstanceId = instid
		status.InstanceState, err = machine.InstanceStatus()
		if err != nil {
			status.InstanceState = "error"
		}
		status.DNSName = instance.SelectPublicAddress(machine.Addresses())
	} else {
		if state.IsNotProvisionedError(err) {
			status.InstanceId = "pending"
		} else {
			status.InstanceId = "error"
		}
		// There's no point in reporting a pending agent state
		// if the machine hasn't been provisioned. This
		// also makes unprovisioned machines visually distinct
		// in the output.
		status.AgentState = ""
	}
	hc, err := machine.HardwareCharacteristics()
	if err != nil {
		if !errors.IsNotFound(err) {
			status.Hardware = "error"
		}
	} else {
		status.Hardware = hc.String()
	}
	status.Containers = make(map[string]api.MachineStatus)
	return
}