Beispiel #1
0
// Resolved returns the current resolved setting for each given unit.
func (u *UniterAPI) Resolved(args params.Entities) (params.ResolvedModeResults, error) {
	result := params.ResolvedModeResults{
		Results: make([]params.ResolvedModeResult, len(args.Entities)),
	}
	canAccess, err := u.accessUnit()
	if err != nil {
		return params.ResolvedModeResults{}, err
	}
	for i, entity := range args.Entities {
		err := common.ErrPerm
		if canAccess(entity.Tag) {
			var unit *state.Unit
			unit, err = u.getUnit(entity.Tag)
			if err == nil {
				result.Results[i].Mode = params.ResolvedMode(unit.Resolved())
			}
		}
		result.Results[i].Error = common.ServerError(err)
	}
	return result, nil
}