Beispiel #1
0
func defaultWndProc(hwnd win.HWND, msg uint32, wParam, lParam uintptr) (result uintptr) {
	defer func() {
		if len(appSingleton.panickingPublisher.event.handlers) > 0 {
			var err error
			if x := recover(); x != nil {
				if e, ok := x.(error); ok {
					err = wrapErrorNoPanic(e)
				} else {
					err = newErrorNoPanic(fmt.Sprint(x))
				}
			}
			if err != nil {
				appSingleton.panickingPublisher.Publish(err)
			}
		}
	}()

	if msg == notifyIconMessageId {
		return notifyIconWndProc(hwnd, msg, wParam, lParam)
	}

	wi := windowFromHandle(hwnd)
	if wi == nil {
		return win.DefWindowProc(hwnd, msg, wParam, lParam)
	}

	result = wi.WndProc(hwnd, msg, wParam, lParam)

	return
}
Beispiel #2
0
func notifyIconWndProc(hwnd win.HWND, msg uint32, wParam, lParam uintptr) (result uintptr) {
	// Retrieve our *NotifyIcon from the message window.
	ptr := win.GetWindowLongPtr(hwnd, win.GWLP_USERDATA)
	ni := (*NotifyIcon)(unsafe.Pointer(ptr))

	switch lParam {
	case win.WM_LBUTTONDOWN:
		ni.publishMouseEvent(&ni.mouseDownPublisher, LeftButton)

	case win.WM_LBUTTONUP:
		ni.publishMouseEvent(&ni.mouseUpPublisher, LeftButton)

	case win.WM_RBUTTONDOWN:
		ni.publishMouseEvent(&ni.mouseDownPublisher, RightButton)

	case win.WM_RBUTTONUP:
		ni.publishMouseEvent(&ni.mouseUpPublisher, RightButton)

		win.SendMessage(hwnd, msg, wParam, win.WM_CONTEXTMENU)

	case win.WM_CONTEXTMENU:
		if ni.contextMenu.Actions().Len() == 0 {
			break
		}

		win.SetForegroundWindow(hwnd)

		var p win.POINT
		if !win.GetCursorPos(&p) {
			lastError("GetCursorPos")
		}

		actionId := uint16(win.TrackPopupMenuEx(
			ni.contextMenu.hMenu,
			win.TPM_NOANIMATION|win.TPM_RETURNCMD,
			p.X,
			p.Y,
			hwnd,
			nil))
		if actionId != 0 {
			if action, ok := actionsById[actionId]; ok {
				action.raiseTriggered()
			}
		}

		return 0
	}

	return win.DefWindowProc(hwnd, msg, wParam, lParam)
}
Beispiel #3
0
// WndProc is the window procedure of the window.
//
// When implementing your own WndProc to add or modify behavior, call the
// WndProc of the embedded window for messages you don't handle yourself.
func (wb *WindowBase) WndProc(hwnd win.HWND, msg uint32, wParam, lParam uintptr) uintptr {
	switch msg {
	case win.WM_ERASEBKGND:
		if wb.background == nil {
			break
		}

		canvas, err := newCanvasFromHDC(win.HDC(wParam))
		if err != nil {
			break
		}
		defer canvas.Dispose()

		if err := canvas.FillRectangle(wb.background, wb.ClientBounds()); err != nil {
			break
		}

		return 1

	case win.WM_LBUTTONDOWN, win.WM_MBUTTONDOWN, win.WM_RBUTTONDOWN:
		if msg == win.WM_LBUTTONDOWN && wb.origWndProcPtr == 0 {
			// Only call SetCapture if this is no subclassed control.
			// (Otherwise e.g. WM_COMMAND(BN_CLICKED) would no longer
			// be generated for PushButton.)
			win.SetCapture(wb.hWnd)
		}
		wb.publishMouseEvent(&wb.mouseDownPublisher, wParam, lParam)

	case win.WM_LBUTTONUP, win.WM_MBUTTONUP, win.WM_RBUTTONUP:
		if msg == win.WM_LBUTTONUP && wb.origWndProcPtr == 0 {
			// See WM_LBUTTONDOWN for why we require origWndProcPtr == 0 here.
			if !win.ReleaseCapture() {
				lastError("ReleaseCapture")
			}
		}
		wb.publishMouseEvent(&wb.mouseUpPublisher, wParam, lParam)

	case win.WM_MOUSEMOVE:
		wb.publishMouseEvent(&wb.mouseMovePublisher, wParam, lParam)

	case win.WM_SETCURSOR:
		if wb.cursor != nil {
			win.SetCursor(wb.cursor.handle())
			return 0
		}

	case win.WM_CONTEXTMENU:
		sourceWindow := windowFromHandle(win.HWND(wParam))
		if sourceWindow == nil {
			break
		}

		x := win.GET_X_LPARAM(lParam)
		y := win.GET_Y_LPARAM(lParam)

		contextMenu := sourceWindow.ContextMenu()

		var handle win.HWND
		if widget, ok := sourceWindow.(Widget); ok {
			handle = ancestor(widget).Handle()
		} else {
			handle = sourceWindow.Handle()
		}

		if contextMenu != nil {
			win.TrackPopupMenuEx(
				contextMenu.hMenu,
				win.TPM_NOANIMATION,
				x,
				y,
				handle,
				nil)
			return 0
		}

	case win.WM_KEYDOWN:
		wb.handleKeyDown(wParam, lParam)

	case win.WM_KEYUP:
		wb.handleKeyUp(wParam, lParam)

	case win.WM_SIZE, win.WM_SIZING:
		wb.sizeChangedPublisher.Publish()

	case win.WM_DESTROY:
		if wb.origWndProcPtr != 0 {
			// As we subclass all windows of system classes, we prevented the
			// clean-up code in the WM_NCDESTROY handlers of some windows from
			// being called. To fix this, we restore the original window
			// procedure here.
			win.SetWindowLongPtr(wb.hWnd, win.GWLP_WNDPROC, wb.origWndProcPtr)
		}

		delete(hwnd2WindowBase, hwnd)

		wb.window.Dispose()
		wb.hWnd = 0
	}

	if wb.origWndProcPtr != 0 {
		return win.CallWindowProc(wb.origWndProcPtr, hwnd, msg, wParam, lParam)
	}

	return win.DefWindowProc(hwnd, msg, wParam, lParam)
}