Beispiel #1
0
func loadAndBuild(sassFile string, gba *BuildArgs, partialMap *SafePartialMap, out io.WriteCloser, sout io.WriteCloser, buildDir string) error {
	defer func() {
		// BuildDir lets us know if we should closer out. If no buildDir,
		// specified out == os.Stdout and do not close. If buildDir != "",
		// then out must be something we should close.
		// This is important, since out can be many things and inspecting
		// them could be race unsafe.
		if len(buildDir) > 0 {
			out.Close()
			sout.Close()
		}
	}()

	// FIXME: move this elsewhere or make it so it doesn't need to be set
	imgdir := gba.ImageDir
	if len(imgdir) == 0 {
		imgdir = filepath.Dir(sassFile)
	}

	comp, err := libsass.New(out, nil,
		// Options overriding defaults
		libsass.Path(sassFile),
		libsass.ImgDir(imgdir),
		libsass.BuildDir(buildDir),
		libsass.Payload(gba.Payload),
		libsass.Comments(gba.Comments),
		libsass.OutputStyle(gba.Style),
		libsass.FontDir(gba.Font),
		libsass.ImgBuildDir(gba.Gen),
		libsass.IncludePaths(gba.Includes),
		libsass.SourceMap(gba.SourceMap, sout),
	)
	if err != nil {
		return err
	}
	// Start Sass transformation
	err = comp.Run()
	if err != nil {
		return errors.New(color.RedString("%s", err))
	}

	for _, inc := range comp.Imports() {
		partialMap.AddRelation(sassFile, inc)
	}

	// TODO: moves this method to *Build and wait on it to finish
	// go func(file string) {
	select {
	case <-testch:
	default:

	}
	// }(sassFile)
	return nil
}
Beispiel #2
0
// FromBuildArgs creates a compiler from BuildArgs
func FromBuildArgs(dst io.Writer, dstmap io.Writer, src io.Reader, gba *BuildArgs) (libsass.Compiler, error) {
	if gba == nil {
		return libsass.New(dst, src)
	}
	if gba.Payload == nil {
		gba.init()
	}

	comp, err := libsass.New(dst, src,
		// Options overriding defaults
		// libsass.Path(sassFile), what path should be provided?
		libsass.ImgDir(gba.ImageDir),
		libsass.ImgBuildDir(gba.Gen),
		libsass.BuildDir(gba.BuildDir),
		libsass.Payload(gba.Payload),
		libsass.Comments(gba.Comments),
		libsass.OutputStyle(gba.Style),
		libsass.FontDir(gba.Font),
		libsass.IncludePaths(gba.Includes),
		libsass.CacheBust(gba.CacheBust),
		libsass.SourceMap(gba.SourceMap, dstmap),
	)
	return comp, err
}