Beispiel #1
0
func TestSpherical(t *testing.T) {
	var d, k, l, iterations int = 64, 6, 4, 1000
	sphere := decoder.NewSpherical(d, k, l)
	for i := 0; i < 100; i++ {
		var ct int = 0
		var distavg float64 = 0.0
		for j := 0; j < iterations; j++ {
			p1, p2 := make([]float64, d), make([]float64, d)
			for k := 0; k < d; k++ {
				p1[k] = rand.Float64()*2 - 1
				p2[k] = p1[k] + rand.NormFloat64()*float64(i/100)
			}
			/* Get the distance of each vector from eachother. */
			distavg += utils.Distance(p1, p2)
			t.Log(distavg)
			mh := hash.NewMurmur(1<<63 - 1)
			/* Decode from 24-dimensions -> 1-dimensional integer */
			hp1, hp2 := sphere.Hash(utils.Normalize(p1)), sphere.Hash(utils.Normalize(p2))
			/* Blurring the integers into a smaller space. */
			hash1, hash2 := mh.Hash(hp1), mh.Hash(hp2)
			if hash1 == hash2 {
				/* Update collision counts. */
				ct++
			}
		}
		t.Log(distavg/float64(iterations), "\t", ct/iterations)
		//TODO test actual output of spherical decoder. here rather than logging
	}
	t.Log("√ Spherical Decoder test complete")
}
Beispiel #2
0
func BenchmarkSpherical(b *testing.B) {
	b.StopTimer()
	randomSeed := rand.New(rand.NewSource(time.Now().UnixNano()))
	var d, k, l int = 64, 6, 4
	sphere := decoder.NewSpherical(d, k, l)
	p1, p2 := make([]float64, d), make([]float64, d)
	for i := 0; i < b.N; i++ {
		for j := 0; j < d; j++ {
			p1[j], p2[j] = randomSeed.NormFloat64(), randomSeed.NormFloat64()
		}
		b.StartTimer()
		hp1, hp2 := sphere.Hash(utils.Normalize(p1)), sphere.Hash(utils.Normalize(p2))
		b.StopTimer()
		if hp1 == nil || hp2 == nil {
			b.Error("Spherical hashes are null")
		}
	}
}
Beispiel #3
0
func (this *Spherical) Decode(f []float64) []int32 {
	return this.Hash(utils.Normalize(f))
}