Beispiel #1
0
func UnsubscribeEmails(c *common.HTTPContext) (err error) {
	unsubTag, err := common.DecodeUnsubscribeTag(c.Secret(), c.Vars()["unsubscribe_tag"])
	if err != nil {
		return
	}
	u := &user.User{Id: unsubTag.U}
	if err = c.DB().Get(u); err != nil {
		return
	}
	switch unsubTag.T {
	case common.UnsubscribeMessageEmail:
		u.MessageEmailDisabled = true
	case common.UnsubscribePhaseEmail:
		u.MessageEmailDisabled = true
	}
	if err = c.DB().Set(u); err != nil {
		return
	}
	switch unsubTag.T {
	case common.UnsubscribeMessageEmail:
		fmt.Fprintf(c.Resp(), "%v has successfully been unsubscribed from message emails.", u.Email)
	case common.UnsubscribePhaseEmail:
		fmt.Fprintf(c.Resp(), "%v has successfully been unsubscribed from phase emails.", u.Email)
	}
	return
}
Beispiel #2
0
func AdminGetGame(c *common.HTTPContext) (err error) {
	gameId, err := base64.URLEncoding.DecodeString(c.Vars()["game_id"])
	if err != nil {
		return
	}
	g := &Game{Id: gameId}
	if err = c.DB().Get(g); err != nil {
		return
	}
	members, err := g.Members(c.DB())
	if err != nil {
		return
	}
	memberStates, err := members.ToStates(c.DB(), g, "", true)
	if err != nil {
		return
	}
	phases, err := g.Phases(c.DB())
	if err != nil {
		return
	}
	sort.Sort(phases)
	return c.RenderJSON(AdminGameState{
		Game:    g,
		Phases:  phases,
		Members: memberStates,
	})
}
Beispiel #3
0
func AdminRollback(c *common.HTTPContext) (err error) {
	gameId, err := base64.URLEncoding.DecodeString(c.Vars()["game_id"])
	if err != nil {
		return
	}
	epoch, err := epoch.Get(c.DB())
	if err != nil {
		return
	}
	g := &Game{Id: gameId}
	if err = c.DB().Get(g); err != nil {
		return
	}
	ordinal, err := strconv.Atoi(c.Vars()["until"])
	if err != nil {
		return
	}
	members, err := g.Members(c.DB())
	if err != nil {
		return
	}
	phases, err := g.Phases(c.DB())
	if err != nil {
		return
	}
	sort.Sort(phases)
	for index, _ := range phases {
		phase := &phases[index]
		if phase.Ordinal == ordinal {
			phase.Resolutions = map[dip.Province]string{}
			phase.Resolved = false
			phase.Deadline = epoch + (time.Minute * time.Duration(g.Deadlines[phase.Type]))
			for index, _ := range members {
				opts := dip.Options{}
				if opts, err = phase.Options(members[index].Nation); err != nil {
					return
				}
				members[index].Options = opts
				if len(opts) == 0 {
					members[index].Committed = true
					members[index].NoOrders = true
				} else {
					members[index].Committed = false
					members[index].NoOrders = false
				}
				if err = c.DB().Set(&members[index]); err != nil {
					return
				}
			}
			if err = c.DB().Set(phase); err != nil {
				return
			}
		} else if phase.Ordinal > ordinal {
			if err = c.DB().Del(phase); err != nil {
				return
			}
		}
	}
	return
}
Beispiel #4
0
func AdminGetOptions(c *common.HTTPContext) (err error) {
	gameId, err := base64.URLEncoding.DecodeString(c.Vars()["game_id"])
	if err != nil {
		return
	}
	game := &Game{Id: gameId}
	if err = c.DB().Get(game); err != nil {
		return
	}
	_, last, err := game.Phase(c.DB(), 0)
	if err != nil {
		return
	}
	opts, err := last.Options(dip.Nation(c.Vars()["nation"]))
	if err != nil {
		return
	}
	return c.RenderJSON(opts)
}
Beispiel #5
0
func AdminRecalcOptions(c *common.HTTPContext) (err error) {
	gameId, err := base64.URLEncoding.DecodeString(c.Vars()["game_id"])
	if err != nil {
		return
	}
	g := &Game{Id: gameId}
	if err = c.DB().Get(g); err != nil {
		return
	}
	_, last, err := g.Phase(c.DB(), 0)
	if err != nil {
		return
	}
	members, err := g.Members(c.DB())
	if err != nil {
		return
	}
	for index, _ := range members {
		opts := dip.Options{}
		if opts, err = last.Options(members[index].Nation); err != nil {
			return
		}
		members[index].Options = opts
		if len(opts) == 0 {
			members[index].Committed = true
			members[index].NoOrders = true
		} else {
			members[index].Committed = false
			members[index].NoOrders = false
		}
		if err = c.DB().Set(&members[index]); err != nil {
			return
		}
	}
	return
}