func (p *Program) UniformMat4(name string, m *mat4.Mat4) { loc := p.GetUniformLocation(name) //loc.Uniform1fv(m.Fv32()) loc.UniformMatrix4fv(m.Fv32(), 1, false) //f := m.Fv32() //for i := range f { // fmt.Println(f[i]) //} }