Beispiel #1
0
func main() {
	for runs := 0; runs < 5; runs++ {
		for i := 0; i < 2; i++ {
			godes.AddRunner(&Waiter{&godes.Runner{}, i})
		}
		godes.Run()
		for {
			visitorArrivalQueue.Place(Visitor{visitorsCount})
			waitersSwt.Set(true)
			godes.Advance(arrival.Get(0, 30))
			visitorsCount++
			if godes.GetSystemTime() > shutdown_time {
				break
			}
		}
		waitersSwt.Set(true)
		godes.WaitUntilDone() // waits for all the runners to finish the Run()
		fmt.Printf(" Run # %v  %v  \n", runs, visitorArrivalQueue)
		//clear after each run
		arrival.Clear()
		service.Clear()
		waitersSwt.Clear()
		visitorArrivalQueue.Clear()
		godes.Clear()

	}
}
Beispiel #2
0
func main() {
	counterAvailable.Set(true)
	godes.Run()
	for i := 0; i < NEW_CUSTOMERS; i++ {
		godes.AddRunner(&Customer{&godes.Runner{}, i})
		godes.Advance(arrivalGen.Get(1 / INTERVAL_CUSTOMERS))
	}

	godes.WaitUntilDone()

}
Beispiel #3
0
func main() {
	var shutdown_time float64 = 8 * 60
	godes.Run()
	for {
		//godes.GetSystemTime() is the current simulation time
		if godes.GetSystemTime() < shutdown_time {
			//the function acivates the Runner
			godes.AddRunner(Visitor{&godes.Runner{}, visitorsCount})
			godes.Advance(arrival.Get(0, 70))
			visitorsCount++
		} else {
			break
		}
	}
	godes.WaitUntilDone() // waits for all the runners to finish the Run()
}
Beispiel #4
0
func main() {
	var m *Machine
	x := make(map[int]*Machine)
	for i := 0; i < NUM_MACHINES; i++ {
		m = &Machine{&godes.Runner{}, 0, i}
		godes.AddRunner(m)
		godes.AddRunner(&MachineRepair{&godes.Runner{}, m})
		x[i] = m
	}
	repairManAvailableSwt.Set(true)
	godes.Run()
	godes.WaitUntilDone()
	//print results
	for i := 0; i < NUM_MACHINES; i++ {
		m = x[i]
		fmt.Printf(" Machine # %v %v \n", m.number, m.partsCount)
	}
}
Beispiel #5
0
func main() {

	for i := 0; i < 2; i++ {
		godes.AddRunner(&Waiter{&godes.Runner{}, i})
	}
	godes.Run()
	for {

		visitorArrivalQueue.Place(Visitor{visitorsCount})
		fmt.Printf("%-6.3f \t Visitor %v arrives \n", godes.GetSystemTime(), visitorsCount)
		waitersSwt.Set(true)
		godes.Advance(arrival.Get(0, 30))
		visitorsCount++
		if godes.GetSystemTime() > shutdown_time {
			break
		}
	}
	waitersSwt.Set(true)
	godes.WaitUntilDone() // waits for all the runners to finish the Run()
	fmt.Printf("Average Waiting Time %6.3f  \n", visitorArrivalQueue.GetAverageTime())
}