Beispiel #1
0
func handleGameUpdate(file *os.File, key string, value []byte, u *uistate.UIState) {
	curTime := time.Now().UnixNano() / 1000000
	valueStr := string(value)
	fmt.Fprintf(file, fmt.Sprintf("key: %s\n", key))
	fmt.Fprintf(file, fmt.Sprintf("value: %s\n", valueStr))
	fmt.Fprintf(file, fmt.Sprintf("time: %v\n", curTime))
	tmp := strings.Split(key, "/")
	if len(tmp) == 3 {
		keyTime, _ := strconv.ParseInt(strings.Split(tmp[2], "-")[0], 10, 64)
		if keyTime > u.LatestTimestamp {
			u.LatestTimestamp = keyTime
		}
		fmt.Fprintf(file, fmt.Sprintf("diff: %d milliseconds\n\n", curTime-keyTime))
	} else {
		fmt.Fprintf(file, "\n")
	}
	fmt.Println(key, valueStr)
	keyType := strings.Split(key, "/")[1]
	switch keyType {
	case "log":
		updateType := strings.Split(valueStr, "|")[0]
		switch updateType {
		case Deal:
			onDeal(valueStr, u)
		case Pass:
			onPass(valueStr, u)
		case Take:
			onTake(valueStr, u)
		case Play:
			onPlay(valueStr, u)
		case TakeTrick:
			onTakeTrick(valueStr, u)
		case Ready:
			onReady(valueStr, u)
		}
	case "players":
		switch strings.Split(key, "/")[3] {
		case "player_number":
			onPlayerNum(key, valueStr, u)
		case "settings_sg":
			onSettings(key, valueStr, u)
		}
	}
}