Beispiel #1
0
func onDeal(value string, u *uistate.UIState) {
	playerInt, curCards := parsePlayerAndCards(value, u)
	u.CurTable.GetPlayers()[playerInt].SetHand(curCards)
	if u.CurTable.AllDoneDealing() {
		u.CurTable.NewRound()
		if u.CurPlayerIndex >= 0 && u.CurPlayerIndex < u.NumPlayers {
			view.LoadPassOrTakeOrPlay(u)
		} else {
			view.LoadTableView(u)
		}
	}
}
Beispiel #2
0
func handleDebugButtonClick(b *staticimg.StaticImg, u *uistate.UIState) {
	if b == u.Buttons["player0"] {
		u.CurPlayerIndex = 0
		view.LoadPassOrTakeOrPlay(u)
	} else if b == u.Buttons["player1"] {
		u.CurPlayerIndex = 1
		view.LoadPassOrTakeOrPlay(u)
	} else if b == u.Buttons["player2"] {
		u.CurPlayerIndex = 2
		view.LoadPassOrTakeOrPlay(u)
	} else if b == u.Buttons["player3"] {
		u.CurPlayerIndex = 3
		view.LoadPassOrTakeOrPlay(u)
	} else if b == u.Buttons["table"] {
		view.LoadTableView(u)
	} else if b == u.Buttons["hand"] {
		view.LoadPassOrTakeOrPlay(u)
	} else if b == u.Buttons["restart"] {
		sync.ResetGame(u.LogSG, u.IsOwner, u)
	}
}