Beispiel #1
0
func beginClickPlay(t touch.Event, u *uistate.UIState) {
	u.CurCard = findClickedCard(t, u)
	if u.CurCard != nil {
		reposition.BringNodeToFront(u.CurCard.GetNode(), u)
	}
	buttonList := findClickedButton(t, u)
	for _, b := range buttonList {
		if b == u.Buttons["toggleSplit"] && !u.SwitchingViews {
			view.LoadSplitView(false, u)
		} else if b == u.Buttons["takeTrick"] {
			pressButton(b, u)
		} else {
			handleDebugButtonClick(b, u)
		}
	}
}
Beispiel #2
0
func onTakeTrick(value string, u *uistate.UIState) {
	trickCards := u.CurTable.GetTrick()
	recipient := u.CurTable.GetTrickRecipient()
	roundOver := u.CurTable.SendTrick(recipient)
	if roundOver {
		u.RoundScores, u.Winners = u.CurTable.EndRound()
	}
	// UI
	if u.CurView == uistate.Table {
		sound.PlaySound(1, u)
		var emptyTex sprite.SubTex
		u.Eng.SetSubTex(u.Buttons["takeTrick"].GetNode(), emptyTex)
		u.Buttons["takeTrick"].SetHidden(true)
		var trickDir direction.Direction
		switch recipient {
		case 0:
			trickDir = direction.Down
		case 1:
			trickDir = direction.Left
		case 2:
			trickDir = direction.Across
		case 3:
			trickDir = direction.Right
		}
		quit := make(chan bool)
		u.AnimChans = append(u.AnimChans, quit)
		reposition.AnimateTableCardTakeTrick(trickCards, trickDir, quit, u)
		reposition.SetTableDropColors(u)
		view.SetNumTricksTable(u)
	} else if u.CurView == uistate.Split {
		var emptyTex sprite.SubTex
		u.Eng.SetSubTex(u.Buttons["takeTrick"].GetNode(), emptyTex)
		u.Buttons["takeTrick"].SetHidden(true)
		if roundOver {
			view.LoadScoreView(u)
		} else {
			var trickDir direction.Direction
			switch recipient {
			case u.CurPlayerIndex:
				sound.PlaySound(0, u)
				trickDir = direction.Down
			case (u.CurPlayerIndex + 1) % u.NumPlayers:
				trickDir = direction.Left
			case (u.CurPlayerIndex + 2) % u.NumPlayers:
				trickDir = direction.Across
			case (u.CurPlayerIndex + 3) % u.NumPlayers:
				trickDir = direction.Right
			}
			quit := make(chan bool)
			u.AnimChans = append(u.AnimChans, quit)
			reposition.AnimateTableCardTakeTrick(trickCards, trickDir, quit, u)
			view.LoadSplitView(true, u)
		}
	} else if u.CurView == uistate.Play {
		if roundOver {
			view.LoadScoreView(u)
		} else {
			if recipient == u.CurPlayerIndex {
				sound.PlaySound(0, u)
			}
			view.LoadPlayView(true, u)
		}
	}
	// logic
	if len(u.Winners) > 0 {
		u.CurTable.NewGame()
	}
}
Beispiel #3
0
func onPlay(value string, u *uistate.UIState) {
	// logic
	playerInt, curCards := parsePlayerAndCards(value, u)
	playedCard := curCards[0]
	u.CurTable.GetPlayers()[playerInt].RemoveFromHand(playedCard)
	u.CurTable.SetPlayedCard(playedCard, playerInt)
	u.CurTable.GetPlayers()[playerInt].SetDonePlaying(true)
	trickOver := u.CurTable.TrickOver()
	var recipient int
	if trickOver {
		recipient = u.CurTable.GetTrickRecipient()
	}
	// UI
	if u.CurView == uistate.Table {
		sound.PlaySound(0, u)
		quit := make(chan bool)
		u.AnimChans = append(u.AnimChans, quit)
		reposition.AnimateTableCardPlay(playedCard, playerInt, quit, u)
		reposition.SetTableDropColors(u)
		if trickOver {
			// display take trick button
			b := u.Buttons["takeTrick"]
			u.Eng.SetSubTex(b.GetNode(), b.GetImage())
			b.SetHidden(false)
		}
	} else if u.CurView == uistate.Split {
		if playerInt != u.CurPlayerIndex {
			quit := make(chan bool)
			u.AnimChans = append(u.AnimChans, quit)
			reposition.AnimateSplitCardPlay(playedCard, playerInt, quit, u)
		}
		reposition.SetSplitDropColors(u)
		view.LoadSplitView(true, u)
		if trickOver {
			if recipient == u.CurPlayerIndex {
				// display take trick button
				b := u.Buttons["takeTrick"]
				u.Eng.SetSubTex(b.GetNode(), b.GetImage())
				b.SetHidden(false)
			}
		} else if u.CardToPlay != nil && u.CurTable.WhoseTurn() == u.CurPlayerIndex {
			ch := make(chan bool)
			if err := PlayCard(ch, u.CurPlayerIndex, u); err != "" {
				view.ChangePlayMessage(err, u)
				RemoveCardFromTarget(u.CardToPlay, u)
				// add card back to hand
				reposition.ResetCardPosition(u.CardToPlay, u.Eng)
			}
			u.CardToPlay = nil
			u.BackgroundImgs[0].GetNode().Arranger = nil
			var emptyTex sprite.SubTex
			u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex)
			u.BackgroundImgs[0].SetHidden(true)
		}
	} else if u.CurView == uistate.Play && u.CurPlayerIndex != playerInt {
		view.LoadPlayView(true, u)
		if u.CardToPlay != nil && u.CurTable.WhoseTurn() == u.CurPlayerIndex {
			ch := make(chan bool)
			if err := PlayCard(ch, u.CurPlayerIndex, u); err != "" {
				view.ChangePlayMessage(err, u)
				RemoveCardFromTarget(u.CardToPlay, u)
				// add card back to hand
				reposition.ResetCardPosition(u.CardToPlay, u.Eng)
				reposition.RealignSuit(u.CardToPlay.GetSuit(), u.CardToPlay.GetInitial().Y, u)
			}
			u.CardToPlay = nil
			quit := make(chan bool)
			u.AnimChans = append(u.AnimChans, quit)
			go func() {
				onDone := func() {
					if u.CurView == uistate.Play {
						view.LoadPlayView(true, u)
					}
				}
				reposition.SwitchOnChan(ch, quit, onDone, u)
			}()
		}
	}
}