Beispiel #1
0
func (d *GrainLine) Render() {
	d.Clear("fff")

	d.Scale(1.0, -1.0)
	d.Translate(0.0, -d.Dim.Y)

	pos := vec.New(100.0, 100.0)
	v := vec.New(Cos(PI/6.0), Sin(PI/6.0))

	for y := 101.0; y < 110.0; y++ {
		c := hex_color.HexColor("0f0")
		d.SetStrokeColor(c)
		a := vec.New(pos.Pts())
		for s := 1.0; s < 100.0; s++ {
			c.WithAlpha((101.0 - s) / 100.0)
			d.SetStrokeColor(c)
			d.BeginPath()
			d.MoveTo(a.Pts())
			a = v.Scale(s, s).Add(*pos)
			d.LineTo(a.Pts())
			d.Stroke()
		}
		pos = vec.New(pos.X, y)
	}
}
Beispiel #2
0
func (g *Tiles) Draw() *pix.Canvas {
	g.Clear("fff")

	colors := ReadColors()
	pos := vec.New(1, 1)
	dim := vec.New(g.TileWidth, g.TileHeight)
	p := pos
	d := dim
	k := 0
	size := len(colors)
	gap := 1.0
	maxW := g.Dim.X
	maxH := g.Dim.Y

	for j := 0.0; (p.Y + d.Y + gap) <= maxH; j++ {
		for i := 0.0; (p.X + d.X + gap) <= maxW; i++ {
			c := colors[k%size]
			g.SetFillColor(c)
			g.SetStrokeColor(c)
			g.tile(p, d)
			k++
			p = p.TranslateX(d.X + 1)
		}
		k += 2
		p = p.Translate(-p.X+1, d.Y+1)
	}

	return g.Canvas
}
Beispiel #3
0
func NewFade() *Fade {
	return &Fade{
		Canvas: pix.NewCanvas(&pix.Canvas{
			Dim:      vec.New(600.0, 400.0),
			Pos:      vec.New(0.0, 0.0),
			Name:     "Fade",
			FileName: ".files/wip/fade.png",
		}),
	}
}
Beispiel #4
0
func (g *Diamonds) Render() {
	g.Clear("fff")

	center := g.Center()
	g.Translate(float64(center.X), float64(center.Y))

	h := vec.New(50.0, 0.0)
	v := vec.New(0.0, 15.0)
	step := 34

	g.render(g.GraphicContext, h, v, g.steps(step))
}
Beispiel #5
0
func NewTiles() *Tiles {
	return &Tiles{
		Canvas: pix.NewCanvas(&pix.Canvas{
			Dim:      vec.New(661.0, 441.0),
			Pos:      vec.New(0.0, 0.0),
			Name:     "Tiles",
			FileName: ".files/wip/tiles.png",
		}),
		TileWidth:  10,
		TileHeight: 10,
	}
}
Beispiel #6
0
func (g *StarPattern) Draw() *pix.Canvas {
	g.Clear("fff")

	pos := vec.Zero()
	dim := vec.New(70.0, 70.0)
	ct := dim.Scale(0.5, 0.5)
	hct := ct.Scale(0.5, 0.5)

	for pos.Y < g.Dim.Y {
		for pos.X < g.Dim.X {
			p1 := pos.Translate(ct.X, 0.0)
			p2 := pos.Add(*ct)
			g.Star(p1, hct)
			g.LineTo(p2.Pts())
			g.LineTo(p1.Pts())
			g.SetFillColor(hex_color.Black)
			g.Fill()

			pos = pos.Translate(dim.X, 0.0)
		}
		pos = vec.Zero().Translate(0.0, pos.Y+dim.Y)
	}

	return g.Canvas
}
Beispiel #7
0
func Basic(name, file string) *Canvas {
	return NewCanvas(&Canvas{
		Dim:      vec.New(600.0, 400.0),
		Pos:      vec.Zero(),
		Name:     name,
		FileName: file,
	})
}
Beispiel #8
0
func (g *RandDots) Draw() *pix.Canvas {
	g.Clear("ffffff")

	color := HexColor("f00")
	g.SetFillColor(color)
	g.SetStrokeColor(color)

	r := 3200 //int(g.Dim.Area() * 0.05)

	w := vec.New(10.0, 10.0)

	for i := 0; i < r; i++ {
		x := RandFloat(0, g.Dim.X)
		y := RandFloat(0, g.Dim.Y)
		pos := vec.New(x, y)
		color.WithAlpha(RandFloat(0.0, 1.0))
		g.SetFillColor(color)
		g.FillRect(pos, w)
	}

	return g.Canvas
}
Beispiel #9
0
func (g *Fade) Draw() *pix.Canvas {
	g.Clear("fff")

	mg := 10.0
	maxH := g.Dim.Y - mg
	maxW := g.Dim.X - mg
	pos := vec.New(mg, mg)
	rng := int(maxW - mg)
	p := pos

	g.SetStrokeColor(HexColor("900"))
	for y := 0; y < int(maxH-mg); y++ {
		w := float64(rand.Intn(rng)) + mg
		g.BeginPath()
		g.MoveTo(p.X, p.Y)
		g.LineTo(w, p.Y)
		g.Stroke()

		p = p.TranslateY(1)
	}
	return g.Canvas
}