Beispiel #1
0
// fetchAllServicesAndUnits returns a map from service name to service
// and a map from service name to unit name to unit.
func fetchAllServicesAndUnits(st *state.State, unitMatcher unitMatcher) (map[string]*state.Service, map[string]map[string]*state.Unit, error) {
	svcMap := make(map[string]*state.Service)
	unitMap := make(map[string]map[string]*state.Unit)
	services, err := st.AllServices()
	if err != nil {
		return nil, nil, err
	}
	for _, s := range services {
		units, err := s.AllUnits()
		if err != nil {
			return nil, nil, err
		}
		svcUnitMap := make(map[string]*state.Unit)
		for _, u := range units {
			if !unitMatcher.matchUnit(u) {
				continue
			}
			svcUnitMap[u.Name()] = u
		}
		if unitMatcher.matchesAny() || len(svcUnitMap) > 0 {
			unitMap[s.Name()] = svcUnitMap
			svcMap[s.Name()] = s
		}
	}
	return svcMap, unitMap, nil
}
Beispiel #2
0
// fetchAllServices returns a map representing a mapping of service
// names to services.
func fetchAllServices(st *state.State) (map[string]*state.Service, error) {
	v := make(map[string]*state.Service)
	services, err := st.AllServices()
	if err != nil {
		return nil, err
	}
	for _, s := range services {
		v[s.Name()] = s
	}
	return v, nil
}
Beispiel #3
0
// fetchAllServicesAndUnits returns a map from service name to service
// and a map from service name to unit name to unit.
func fetchAllServicesAndUnits(st *state.State) (map[string]*state.Service, map[string]map[string]*state.Unit, error) {
	svcMap := make(map[string]*state.Service)
	unitMap := make(map[string]map[string]*state.Unit)
	services, err := st.AllServices()
	if err != nil {
		return nil, nil, err
	}
	for _, s := range services {
		svcMap[s.Name()] = s
		units, err := s.AllUnits()
		if err != nil {
			return nil, nil, err
		}
		svcUnitMap := make(map[string]*state.Unit)
		for _, u := range units {
			svcUnitMap[u.Name()] = u
		}
		unitMap[s.Name()] = svcUnitMap
	}
	return svcMap, unitMap, nil
}