Beispiel #1
0
func drawGameNextPiece(screen *image.Image, world *World, engine *mygameengine.MyGameEngine) {
	piece := world.GetNextPiece()
	pieceBlocks := piece.GetBlocks()
	pieceSize := piece.GetSize()

	marginLeft := uint(15)
	marginTop := uint(8)
	width := uint(6)

	// border
	for y := uint(0); y < width; y++ {
		for x := uint(0); x < width; x++ {
			if x == 0 || y == 0 || x == 5 || y == 5 {
				screen.BlitAt(
					engine.Assets().Get(IMG_BLOCK_05),
					int(BLOCK_SIZE*marginLeft+uint(x)*BLOCK_SIZE),
					int(BLOCK_SIZE*marginTop+uint(y)*BLOCK_SIZE),
				)
			}
		}
	}
	// piece
	for y := uint(0); y < pieceSize; y++ {
		for x := uint(0); x < pieceSize; x++ {
			if pieceBlocks[y][x] != nil {
				image := blockToImage(pieceBlocks[y][x], engine)
				screen.BlitAt(
					image,
					int(BLOCK_SIZE*(marginLeft+1)+uint(x)*BLOCK_SIZE),
					int(BLOCK_SIZE*(marginTop+1)+uint(y)*BLOCK_SIZE),
				)
			}
		}
	}
}
Beispiel #2
0
func drawGameGridBorders(screen *image.Image, world *World, engine *mygameengine.MyGameEngine) {
	gridWidth := world.GetGridWidth()
	gridHeight := world.GetGridHeight()
	for y := uint(0); y < gridHeight; y++ {
		screen.BlitAt(engine.Assets().Get(IMG_BLOCK_05), 0, int(y*BLOCK_SIZE))
		screen.BlitAt(engine.Assets().Get(IMG_BLOCK_06), int(gridWidth*BLOCK_SIZE+BLOCK_SIZE), int(y*BLOCK_SIZE))
	}
	for x := uint(0); x < gridWidth+2; x++ {
		screen.BlitAt(engine.Assets().Get(IMG_BLOCK_06), int(x*BLOCK_SIZE), int(gridHeight*BLOCK_SIZE))
	}
}
Beispiel #3
0
func Game(engine *mygameengine.MyGameEngine) *mygameengine.Board {
	loadAssets(engine)
	gameBoard := mygameengine.NewBoard()
	world := NewWorld()
	world.OnGameOver(func() {
		world.Stop()
		engine.Boards().SetCurrent(engine.Boards().Get("intro"))
	})
	gameBoard.OnStart(world.Start)
	gameBoard.OnKeyDown(keyHandler(world))
	gameBoard.OnRepaint(repaintHandler(engine, world))
	return gameBoard
}
Beispiel #4
0
func blockToImage(block *Block, engine *mygameengine.MyGameEngine) *image.Image {
	switch block.GetShape() {
	case 1:
		return engine.Assets().Get(IMG_BLOCK_01)
	case 2:
		return engine.Assets().Get(IMG_BLOCK_02)
	case 3:
		return engine.Assets().Get(IMG_BLOCK_03)
	case 4:
		return engine.Assets().Get(IMG_BLOCK_04)
	}
	return nil
}
Beispiel #5
0
func loadAssets(engine *mygameengine.MyGameEngine) {
	engine.Assets().Png(IMG_BLOCK_01)
	engine.Assets().Png(IMG_BLOCK_02)
	engine.Assets().Png(IMG_BLOCK_03)
	engine.Assets().Png(IMG_BLOCK_04)
	engine.Assets().Png(IMG_BLOCK_05)
	engine.Assets().Png(IMG_BLOCK_06)
}
Beispiel #6
0
func Intro(engine *mygameengine.MyGameEngine) *mygameengine.Board {
	engine.Assets().Png(IMG_ROTATING_BG)
	engine.Assets().Png(IMG_TITLE)
	engine.Assets().Png(IMG_PRESS_SPACE)

	intro := mygameengine.NewBoard()
	intro.OnKeyDown(func(key int) {
		fmt.Println("intro: KEY DOWN", key)
		if key == 1 {
			engine.Boards().SetCurrent(engine.Boards().Get("game"))
		}
	})
	intro.OnRepaint(func(screen *image.Image) {
		frame := intro.GetFrame()
		drawIntroBackground(screen, frame, engine.Assets().Get(IMG_ROTATING_BG))
		screen.BlitAt(engine.Assets().Get(IMG_TITLE), 130, 140)
		drawIntroText(screen, frame, engine.Assets().Get(IMG_PRESS_SPACE))
		drawIntroMask(screen, frame, engine.GetFps())
	})
	return intro
}