Beispiel #1
0
func updateNodeContent(node *restic.Node, results []saveResult) error {
	debug.Log("checking size for file %s", node.Path)

	var bytes uint64
	node.Content = make([]restic.ID, len(results))

	for i, b := range results {
		node.Content[i] = b.id
		bytes += b.bytes

		debug.Log("  adding blob %s, %d bytes", b.id.Str(), b.bytes)
	}

	if bytes != node.Size {
		return errors.Errorf("errors saving node %q: saved %d bytes, wanted %d bytes", node.Path, bytes, node.Size)
	}

	debug.Log("SaveFile(%q): %v blobs\n", node.Path, len(results))

	return nil
}
Beispiel #2
0
func updateNodeContent(node *restic.Node, results []saveResult) error {
	debug.Log("checking size for file %s", node.Path)

	var bytes uint64
	node.Content = make([]restic.ID, len(results))

	for i, b := range results {
		node.Content[i] = b.id
		bytes += b.bytes

		debug.Log("  adding blob %s, %d bytes", b.id.Str(), b.bytes)
	}

	if bytes != node.Size {
		fmt.Fprintf(os.Stderr, "warning for %v: expected %d bytes, saved %d bytes\n", node.Path, node.Size, bytes)
	}

	debug.Log("SaveFile(%q): %v blobs\n", node.Path, len(results))

	return nil
}