Beispiel #1
0
//=================================
//Initialize Lortet
//=================================
func main() {
	//INIT SDL
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	screen = sdl.SetVideoMode(SCREENWIDTH, SCREENHEIGHT, BPP, sdl.SWSURFACE)
	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("MapMaker", "")

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	font = ttf.OpenFont("../Fontin Sans.otf", 15)

	if font == nil {
		panic(sdl.GetError())
	}

	objects = ScreenObjects{}

	//Load Media
	IM = LoadImages()

	MainLoop()

	ExitProgram()
}
Beispiel #2
0
func main() {

	flag.Parse()

	var done bool
	var keys []uint8

	sdl.Init(sdl.INIT_VIDEO)

	var screen = sdl.SetVideoMode(640, 480, 16, sdl.OPENGL|sdl.RESIZABLE)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n")
	}

	sdl.WM_SetCaption("Gears", "gears")

	init_()
	reshape(int(screen.W), int(screen.H))
	done = false
	for !done {
		var event sdl.Event

		idle()
		for event.Poll() {
			switch event.Type {
			case sdl.VIDEORESIZE:
				screen = sdl.SetVideoMode(int(event.Resize().W), int(event.Resize().H), 16,
					sdl.OPENGL|sdl.RESIZABLE)
				if screen != nil {
					reshape(int(screen.W), int(screen.H))
				} else {
					panic("we couldn't set the new video mode??")
				}
				break

			case sdl.QUIT:
				done = true
				break
			}
		}
		keys = sdl.GetKeyState()

		handleKeyPress(keys)
		if keys[sdl.K_ESCAPE] != 0 {
			done = true
		}

		draw()
	}
	sdl.Quit()
	return

}
Beispiel #3
0
//=================================
//Initialize Lortet
//=================================
func main() {
	//INIT SDL
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	screen = sdl.SetVideoMode(SCREENWIDTH, SCREENHEIGHT, BPP, sdl.SWSURFACE)
	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("KAGE!", "")

	/*if ttf.Init() != 0 {
	    panic(sdl.GetError())
	}

	font := ttf.OpenFont("Fontin Sans.otf", 15)

	if font == nil {
		panic(sdl.GetError())
	}*/

	//debug = ttf.RenderText_Blended(font, "Test (with music)", sdl.Color{255, 255, 255, 0})

	if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT,
		mixer.DEFAULT_CHANNELS, 1096) != 0 {
		panic(sdl.GetError())
	}

	sdl.ShowCursor(sdl.DISABLE)

	//Load Media
	IM = LoadImages()
	MU = LoadSound()

	//Load Maps
	baner := NewJSONlevel("levels")
	for _, v := range baner {
		MapList = append(MapList, v.Create())
	}

	MainLoop()

	ExitProgram()
}
Beispiel #4
0
func main() {

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(640, 480, 32, 0)

	if screen == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetCaption("Template", "")

	running := true

	for running {

		e := &sdl.Event{}

		for e.Poll() {
			switch e.Type {
			case sdl.QUIT:
				running = false
				break
			default:
			}
		}

		screen.FillRect(nil, 0x000000)

		//screen.Blit(&sdl.Rect{x,y, 0, 0}, image, nil)

		screen.Flip()
		sdl.Delay(25)

	}

	sdl.Quit()

}
Beispiel #5
0
func main() {
	fmt.Println("loaded", len(blokus.Tiles), "shapes")
	blokus.Board[2][4] = blokus.Red
	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}
	resize(640, 480)
	sdl.WM_SetCaption("Blokus", "")

	for running {
		e := &sdl.Event{}

		for e.Poll() {
			switch e.Type {
			case sdl.QUIT:
				running = false
			case sdl.KEYDOWN:
				keyDown(e.Keyboard())
			case sdl.KEYUP:
				keyUp(e.Keyboard())
			case sdl.MOUSEBUTTONDOWN:
				mouseDown(e.MouseButton())
			case sdl.VIDEORESIZE:
				r := e.Resize()
				resize(int(r.W), int(r.H))
			default:
			}
			if !running {
				break
			}
		}

		draw()

		sdl.Delay(25)
	}

	sdl.Quit()
}
Beispiel #6
0
func (engine *SDLEngine) Init(settings *GraphicsSettings) os.Error {
	runtime.LockOSThread()

	if sdl.Init(sdl.INIT_VIDEO) != 0 {
		return os.NewError("unable to initialize sdl.")
	}

	if sdl.GL_SetAttribute(sdl.GL_DOUBLEBUFFER, 1) != 0 {
		sdl.Quit()
		return os.NewError("double buffering not available.")
	}

	engine.screen = sdl.SetVideoMode(settings.Width, settings.Height, 16, sdl.OPENGL|sdl.RESIZABLE)
	if engine.screen == nil {
		sdl.Quit()
		return os.NewError("unable to set video mode.")
	}

	sdl.WM_SetCaption(settings.Caption, settings.Caption)

	engine.gdevice = NewOpenGLGraphicsDevice()

	return nil
}
Beispiel #7
0
func main() {
	runtime.LockOSThread()
	flag.Parse()
	buildPalette()
	sdl.Init(sdl.INIT_VIDEO)
	defer sdl.Quit()

	sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1)

	if sdl.SetVideoMode(512, 512, 32, sdl.OPENGL) == nil {
		panic("sdl error")
	}

	if gl.Init() != 0 {
		panic("gl error")
	}

	sdl.WM_SetCaption("Gomandel", "Gomandel")

	gl.Enable(gl.TEXTURE_2D)
	gl.Viewport(0, 0, 512, 512)
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, 512, 512, 0, -1, 1)

	gl.ClearColor(0, 0, 0, 0)

	//-----------------------------------------------------------------------------
	var dndDragging bool = false
	var dndStart Point
	var dndEnd Point
	var tex gl.Texture
	var tc TexCoords
	var lastProgress int
	initialRect := Rect{-1.5, -1.5, 3, 3}
	rect := initialRect

	rc := new(MandelbrotRequest)
	rc.MakeRequest(512, 512, rect)
	rc.WaitFor(Small, &tex, &tc)

	running := true
	e := new(sdl.Event)
	for running {
		for e.Poll() {
			switch e.Type {
			case sdl.QUIT:
				running = false
			case sdl.MOUSEBUTTONDOWN:
				dndDragging = true
				sdl.GetMouseState(&dndStart.X, &dndStart.Y)
				dndEnd = dndStart
			case sdl.MOUSEBUTTONUP:
				dndDragging = false
				sdl.GetMouseState(&dndEnd.X, &dndEnd.Y)
				if e.MouseButton().Button == 3 {
					rect = initialRect
				} else {
					rect = rectFromSelection(dndStart, dndEnd, 512, 512, rect)
					tc = texCoordsFromSelection(dndStart, dndEnd, 512, 512, tc)
				}

				// make request
				rc.MakeRequest(512, 512, rect)
			case sdl.MOUSEMOTION:
				if dndDragging {
					sdl.GetMouseState(&dndEnd.X, &dndEnd.Y)
				}
			}
		}

		// if we're waiting for a result, check if it's ready
		p := rc.Update(&tex, &tc)
		if p != -1 {
			lastProgress = p
		}

		gl.Clear(gl.COLOR_BUFFER_BIT)
		tex.Bind(gl.TEXTURE_2D)
		drawQuad(0, 0, 512, 512, tc.TX, tc.TY, tc.TX2, tc.TY2)
		gl.BindTexture(gl.TEXTURE_2D, 0)
		if dndDragging {
			drawSelection(dndStart, dndEnd)
		}
		drawProgress(512, 512, lastProgress, rc.Pending)
		sdl.GL_SwapBuffers()
	}
}
Beispiel #8
0
func main() {

	if sdl.Init(sdl.INIT_EVERYTHING) != 0 {
		panic(sdl.GetError())
	}

	if ttf.Init() != 0 {
		panic(sdl.GetError())
	}

	if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT,
		mixer.DEFAULT_CHANNELS, 4096) != 0 {
		panic(sdl.GetError())
	}

	var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE)

	if screen == nil {
		panic(sdl.GetError())
	}

	var video_info = sdl.GetVideoInfo()

	println("HW_available = ", video_info.HW_available)
	println("WM_available = ", video_info.WM_available)
	println("Video_mem = ", video_info.Video_mem, "kb")

	sdl.EnableUNICODE(1)

	sdl.WM_SetCaption("Go-SDL SDL Test", "")

	image := sdl.Load("test.png")

	if image == nil {
		panic(sdl.GetError())
	}

	sdl.WM_SetIcon(image, nil)

	running := true

	font := ttf.OpenFont("Fontin Sans.otf", 72)

	if font == nil {
		panic(sdl.GetError())
	}

	font.SetStyle(ttf.STYLE_UNDERLINE)
	white := sdl.Color{255, 255, 255, 0}
	text := ttf.RenderText_Blended(font, "Test (with music)", white)
	music := mixer.LoadMUS("test.ogg")
	sound := mixer.LoadWAV("sound.ogg")

	if music == nil || sound == nil {
		panic(sdl.GetError())
	}

	music.PlayMusic(-1)

	if sdl.GetKeyName(270) != "[+]" {
		panic("GetKeyName broken")
	}

	worm_in := make(chan Point)
	draw := make(chan Point, 64)

	var out chan Point
	var in chan Point

	out = worm_in

	in = out
	out = make(chan Point)
	go worm(in, out, draw)

	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.QuitEvent:
				running = false
				break
			case *sdl.KeyboardEvent:
				println("")
				println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym)))

				if e.Keysym.Sym == 27 {
					running = false
				}

				fmt.Printf("%04x ", e.Type)

				for i := 0; i < len(e.Pad0); i++ {
					fmt.Printf("%02x ", e.Pad0[i])
				}
				println()

				fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0])
				fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode)
			case *sdl.MouseButtonEvent:
				if e.Type == sdl.MOUSEBUTTONDOWN {
					println("Click:", e.X, e.Y)
					in = out
					out = make(chan Point)
					go worm(in, out, draw)
					sound.PlayChannel(-1, 0)
				}
			case *sdl.ResizeEvent:
				println("resize screen ", e.W, e.H)

				screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE)

				if screen == nil {
					panic(sdl.GetError())
				}
			}
		}

		screen.FillRect(nil, 0x302019)
		screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil)

		loop := true

		for loop {

			select {
			case p := <-draw:
				screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil)
			case <-out:
			default:
				loop = false
			}

		}

		var p Point
		sdl.GetMouseState(&p.x, &p.y)
		worm_in <- p

		screen.Flip()
		sdl.Delay(25)
	}

	image.Free()
	music.Free()
	font.Close()

	ttf.Quit()
	sdl.Quit()
}
Beispiel #9
0
func main() {

	flag.Parse()

	var done bool
	var keys []uint8

	sdl.Init(sdl.INIT_VIDEO)

	var screen = sdl.SetVideoMode(300, 300, 16, sdl.OPENGL|sdl.RESIZABLE)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set 300x300 GL video mode: " + sdl.GetError() + "\n")
	}

	sdl.WM_SetCaption("Gears", "gears")

	init_()
	reshape(int(screen.W), int(screen.H))
	done = false
	for !done {
		var event sdl.Event

		idle()
		for event.Poll() {
			switch event.Type {
			case sdl.VIDEORESIZE:
				screen = sdl.SetVideoMode(int(event.Resize().W), int(event.Resize().H), 16,
					sdl.OPENGL|sdl.RESIZABLE)
				if screen != nil {
					reshape(int(screen.W), int(screen.H))
				} else {
					panic("we couldn't set the new video mode??")
				}
				break

			case sdl.QUIT:
				done = true
				break
			}
		}
		keys = sdl.GetKeyState()

		if keys[sdl.K_ESCAPE] != 0 {
			done = true
		}
		if keys[sdl.K_UP] != 0 {
			view_rotx += 5.0
		}
		if keys[sdl.K_DOWN] != 0 {
			view_rotx -= 5.0
		}
		if keys[sdl.K_LEFT] != 0 {
			view_roty += 5.0
		}
		if keys[sdl.K_RIGHT] != 0 {
			view_roty -= 5.0
		}
		if keys[sdl.K_z] != 0 {
			if (sdl.GetModState() & sdl.KMOD_RSHIFT) != 0 {
				view_rotz -= 5.0
			} else {
				view_rotz += 5.0
			}
		}

		draw()
	}
	sdl.Quit()
	return

}
Beispiel #10
0
func main() {
	runtime.LockOSThread()
	flag.Parse()
	sdl.Init(sdl.INIT_VIDEO)
	defer sdl.Quit()

	sdl.GL_SetAttribute(sdl.GL_SWAP_CONTROL, 1)

	if sdl.SetVideoMode(640, 480, 32, sdl.OPENGL) == nil {
		panic("sdl error")
	}

	sdl.WM_SetCaption("Gotris", "Gotris")
	sdl.EnableKeyRepeat(250, 45)

	gl.Enable(gl.TEXTURE_2D)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.Viewport(0, 0, 640, 480)
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, 640, 480, 0, -1, 1)

	gl.ClearColor(0, 0, 0, 0)

	//-----------------------------------------------------------------------------

	font, err := LoadFontFromFile("dejavu.font")
	if err != nil {
		panic(err)
	}

	rand.Seed(int64(sdl.GetTicks()))

	gs := NewGameSession(*initLevel, font)
	lastTime := sdl.GetTicks()

	running := true
	for running {
		for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() {
			switch e := ev.(type) {
			case *sdl.QuitEvent:
				running = false
			case *sdl.KeyboardEvent:
				if e.Type == sdl.KEYDOWN {
					running = gs.HandleKey(e.Keysym.Sym)
				}
			}
		}

		now := sdl.GetTicks()
		delta := now - lastTime
		lastTime = now

		gs.Update(delta)

		gl.Clear(gl.COLOR_BUFFER_BIT)
		font.Draw(5, 5, fmt.Sprintf("Level: %d | Score: %d", gs.Level, gs.Score))
		gs.Draw()
		gl.Color3ub(255, 255, 255)
		sdl.GL_SwapBuffers()
	}
}
Beispiel #11
0
func main() {

	filename = flag.String("file", "testbed/data/dude.dat", "enter filename path")
	cx = flag.Int("cx", 300, "enter x-coordinate center")
	cy = flag.Int("cy", 500, "enter y-coordinate center")
	zoom = flag.Float64("zoom", 2, "enter zoom")

	flag.Parse()

	fmt.Println("opening...", *filename)
	f, err := os.Open(*filename)
	if f == nil {
		fmt.Fprintf(os.Stderr, "cat: can't open %s: error %s\n", *filename, err)
		os.Exit(1)
	}

	d, _ := ioutil.ReadAll(f)
	line := strings.SplitAfter(string(d), "\n")

	j := 0
	for i := 0; i < len(line); i++ {
		if len(line[i]) <= 2 {
			break
		}
		j++
	}

	var polyline = make(p2t.PointArray, j)
	for i := 0; i < j; i++ {
		line[i] = strings.TrimRight(line[i], "\r\n")
		num := strings.Split(line[i], " ")
		n1, err1 := strconv.Atof64(num[0])
		n2, err2 := strconv.Atof64(num[1])
		if err1 != nil || err2 != nil {
			fmt.Fprintf(os.Stderr, "cat: can't open %s: error %s\n", *filename, err)
			os.Exit(1)
		}
		polyline[i] = &p2t.Point{X: n1, Y: n2}
	}

	f.Close()

	left = -Width / float64(*zoom)
	right = Width / float64(*zoom)
	bottom = -Height / float64(*zoom)
	top = Height / float64(*zoom)

	last_time := time.Nanoseconds()

	p2t.Init(polyline)
	var triangles p2t.TriArray = p2t.Triangulate()

	dt := time.Nanoseconds() - last_time
	fmt.Printf("Elapsed time : %f ms\n", float64(dt)*1e-6)

	//var mesh p2t.TriArray = p2t.Mesh()

	sdl.Init(sdl.INIT_VIDEO)

	var screen = sdl.SetVideoMode(Width, Height, 16, sdl.OPENGL|sdl.RESIZABLE)

	if screen == nil {
		sdl.Quit()
		panic("Couldn't set GL video mode: " + sdl.GetError() + "\n")
	}

	sdl.WM_SetCaption("Pol2tri - testbed", "poly2tri")

	if gl.Init() != 0 {
		panic("gl error")
	}

	initGL()

	done := false
	for !done {
		for e := sdl.PollEvent(); e != nil; e = sdl.PollEvent() {
			switch e.(type) {
			case *sdl.ResizeEvent:
				re := e.(*sdl.ResizeEvent)
				screen = sdl.SetVideoMode(int(re.W), int(re.H), 16,
					sdl.OPENGL|sdl.RESIZABLE)
				if screen != nil {
					reshape(int(screen.W), int(screen.H))
				} else {
					panic("we couldn't set the new video mode??")
				}
				break

			case *sdl.QuitEvent:
				done = true
				break
			}
		}
		keys := sdl.GetKeyState()

		if keys[sdl.K_ESCAPE] != 0 {
			done = true
		}
		resetZoom()
		draw(triangles)
	}
	sdl.Quit()
	return

}