Beispiel #1
0
func (gh *game_hub) commitGame(game *game) {
	delete(gh.uncommittedGames, game.numPlayers)
	// make connection to server

	conn, err := connectToServer()
	if err != nil {
		logger.Fatalf("Could not connect to server, dying...")
		return
	}
	game.proxy.server = &serverConnection{conn: conn}
	game.channelInHandler(game.proxy)
	go game.proxy.serverReadPump()
	game.proxy.sendInitialGameInfo()
	logger.Info("Committed a game, proxying its messages")

	gh.committedGames.PushBack(game)
}
Beispiel #2
0
func Main() {
	logger.SetupLogger(logger.DEBUG, logger.USUAL)
	setupGamehub()

	go gamehub.handleConnections()

	static_http.Handle("/", http.FileServer(http.Dir("./")))

	http.HandleFunc("/", serveIndex)
	http.HandleFunc("/ws", serveWs)

	logger.Debug("Http server listening on port 8888")
	err := http.ListenAndServe(":8888", nil)
	if err != nil {
		logger.Fatalf("ListenAndServe: %s", err.Error())
	}
}