//void glIndexsv (const int16 *c) func Indexsv(c *[1]int16) { C.glIndexsv((*C.GLshort)(&c[0])) }
//void glIndexsv (const int16 *c) func Indexsv(c []int16) { if len(c) != 1 { panic(ErrorInputSize) } C.glIndexsv((*C.GLshort)(&c[0])) }