//void glRectsv (const int16 *v1, const int16 *v2) func Rectsv(a, b *[2]int16) { C.glRectsv((*C.GLshort)(&a[0]), (*C.GLshort)(&b[0])) }
//void glRectsv (const int16 *v1, const int16 *v2) func Rectsv(a, b []int16) { if len(a) != 2 || len(b) != 2 { panic(ErrorInputSize) } C.glRectsv((*C.GLshort)(&a[0]), (*C.GLshort)(&b[0])) }