// // release reference to lua object // func (self *RefLua) Release() { if self.Ref != 0 && self.VM.globalL != nil { C.luaL_unref(self.VM.globalL, C.LUA_REGISTRYINDEX, C.int(self.Ref)) } self.VM = nil self.Ref = 0 }
// luaL_unref func (L *State) Unref(t int, ref int) { C.luaL_unref(L.s, C.int(t), C.int(ref)) }