func (s *Surface) Zoom(zoomX, zoomY float64, smooth bool) *Surface { cSmooth := C.int(0) if smooth { cSmooth = C.int(1) } return wrap(C.zoomSurface(s.cSurface, C.double(zoomX), C.double(zoomY), cSmooth)) }
func resize(img *C.SDL_Surface, width, height int) *C.SDL_Surface { if img.w == 0 || img.h == 0 { return nil } xstretch := C.double(float64(width) / float64(img.w)) ystretch := C.double(float64(height) / float64(img.h)) retval := C.zoomSurface(img, xstretch, ystretch, 1) C.SDL_FreeSurface(img) return retval }
func ZoomSurface(src *sdl.Surface, zoomx, zoomy float64, smooth int) *sdl.Surface { _zoomx := C.double(zoomx) _zoomy := C.double(zoomy) _smooth := C.int(smooth) return (*sdl.Surface)(unsafe.Pointer(C.zoomSurface(unsafe.Pointer(src), _zoomx, _zoomy, _smooth))) }
func ZoomSurface(src *sdl.Surface, zoomx, zoomy float64, smooth bool) *sdl.Surface { return (*sdl.Surface)(ptr(C.zoomSurface((*C.SDL_Surface)(ptr(src)), C.double(zoomx), C.double(zoomy), b2ci(smooth)))) }