Ejemplo n.º 1
0
// rshapes draws shapes with random colors, openvg.Strokes, and sizes.
func rshapes(width, height, n int) {

	var sx, sy, cx, cy, px, py, ex, ey, pox, poy float64

	np := 10
	polyx := make([]float64, np)
	polyy := make([]float64, np)
	openvg.Start(width, height)
	for i := 0; i < n; i++ {
		openvg.FillRGB(randcolor(), randcolor(), randcolor(), rand.Float64())
		openvg.Ellipse(randf(width), randf(height), randf(200), randf(100))
		openvg.Circle(randf(width), randf(height), randf(100))
		openvg.Rect(randf(width), randf(height), randf(200), randf(100))
		openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360))

		sx = randf(width)
		sy = randf(height)
		openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1)
		openvg.StrokeWidth(randf(5))
		openvg.Line(sx, sy, sx+randf(200), sy+randf(100))
		openvg.StrokeWidth(0)

		sx = randf(width)
		sy = randf(height)
		ex = sx + randf(200)
		ey = sy
		cx = sx + ((ex - sx) / 2.0)
		cy = sy + randf(100)
		openvg.Qbezier(sx, sy, cx, cy, ex, ey)

		sx = randf(width)
		sy = randf(height)
		ex = sx + randf(200)
		ey = sy
		cx = sx + ((ex - sx) / 2.0)
		cy = sy + randf(100)
		px = cx
		py = sy - randf(100)
		openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey)

		pox = randf(width)
		poy = randf(height)
		for j := 0; j < np; j++ {
			polyx[j] = pox + randf(200)
			polyy[j] = poy + randf(100)
		}
		openvg.Polygon(polyx, polyy) // , np)

		pox = randf(width)
		poy = randf(height)
		for j := 0; j < np; j++ {
			polyx[j] = pox + randf(200)
			polyy[j] = poy + randf(100)
		}
		openvg.Polyline(polyx, polyy) // , np)
	}
	openvg.FillRGB(128, 0, 0, 1)
	openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32)
	openvg.End()
}
Ejemplo n.º 2
0
//planets is an exploration of scale
func planets(width, height int, message string) {

	w := float64(width)
	h := float64(height)
	y := h / 2

	margin := 100.0
	minsize := 7.0
	labeloc := 100.0
	bgcolor := "black"
	labelcolor := "white"
	maxsize := (h / 2) * 0.05

	origin := sun.distance
	mostDistant := neptune.distance
	firstSize := mercury.radius
	lastSize := neptune.radius

	openvg.Start(width, height)
	openvg.BackgroundColor(bgcolor)

	for _, p := range SolarSystem {
		x := vmap(p.distance, origin, mostDistant, margin, w-margin)
		r := vmap(p.radius, firstSize, lastSize, minsize, maxsize)

		if p.name == "Sun" {
			openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
			openvg.Circle(margin-(r/2), y, r)
		} else {
			light(x, y, r, p.color)
			openvg.Circle(x, y, r)
			if p.name == "Saturn" {
				ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius
				openvg.StrokeWidth(3)
				openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1)
				openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y)
				openvg.StrokeWidth(0)
			}
		}
		if p.name == "Earth" && len(message) > 1 {
			openvg.StrokeColor(labelcolor)
			openvg.StrokeWidth(1)
			openvg.Line(x, y+(r/2), x, y+labeloc)
			openvg.StrokeWidth(0)
			openvg.FillColor(labelcolor)
			openvg.TextMid(x, y+labeloc+10, message, "sans", 12)
		}
	}
	openvg.End()
}
Ejemplo n.º 3
0
// fontrange shows a range of fonts
func fontrange(w, h int) {
	var x, lx, length float64
	y := float64(h) / 2.0
	w2 := float64(w) / 2.0
	spacing := 50.0
	s2 := spacing / 2.0
	sizes := []int{6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 21, 24, 36, 48, 60, 72, 96}

	openvg.Start(w, h)
	openvg.Background(255, 255, 255)

	// compute the length so we can center
	length = 0.0
	for _, s := range sizes {
		length += float64(s) + spacing
	}
	length -= spacing
	lx = w2 - (length / 2) // center point

	// for each size, display a character and label
	x = lx
	for _, s := range sizes {
		openvg.FillRGB(128, 0, 0, 1)
		openvg.TextMid(x, y, "a", "serif", s)
		openvg.FillRGB(128, 128, 128, 1)
		openvg.TextMid(x, y-spacing, fmt.Sprintf("%d", s), "sans", 16)
		x += float64(s) + spacing
	}
	// draw a openvg.Line below the characters, a curve above
	x -= spacing
	openvg.StrokeRGB(150, 150, 150, 0.5)
	openvg.StrokeWidth(2)
	openvg.Line(lx, y-s2, x, y-s2)
	openvg.FillRGB(255, 255, 255, 1)
	openvg.Qbezier(lx, y+s2, x, y+s2, x, y+(spacing*3))
	openvg.End()
}
Ejemplo n.º 4
0
// refcard shows a reference card of shapes
func refcard(width, height int) {
	shapenames := []string{
		"Circle",
		"Ellipse",
		"Rectangle",
		"Rounded Rectangle",
		"Line",
		"Polyline",
		"Polygon",
		"Arc",
		"Quadratic Bezier",
		"Cubic Bezier",
		"Image",
	}
	top := float64(height) * .95
	sx := float64(width) * 0.10
	sy := top
	sw := float64(width) * .05
	sh := float64(height) * .045
	dotsize := 7.0
	spacing := 2.0
	fontsize := int(float64(height) * .033)
	shapecolor := Color{202, 225, 255, 1.0}

	openvg.Start(width, height)
	openvg.FillRGB(128, 0, 0, 1)
	openvg.TextEnd(float64(width-20), float64(height/2),
		"OpenVG on the Raspberry Pi", "sans", fontsize+(fontsize/2))
	openvg.FillRGB(0, 0, 0, 1)
	for _, s := range shapenames {
		openvg.Text(sx+sw+sw/2, sy, s, "sans", fontsize)
		sy -= sh * spacing
	}
	sy = top
	cx := sx + (sw / 2)
	ex := sx + sw
	openvg.FillRGB(shapecolor.red, shapecolor.green, shapecolor.blue, shapecolor.alpha)
	openvg.Circle(cx, sy, sw)
	coordpoint(cx, sy, dotsize, shapecolor)
	sy -= sh * spacing
	openvg.Ellipse(cx, sy, sw, sh)
	coordpoint(cx, sy, dotsize, shapecolor)
	sy -= sh * spacing
	openvg.Rect(sx, sy, sw, sh)
	coordpoint(sx, sy, dotsize, shapecolor)
	sy -= sh * spacing
	openvg.Roundrect(sx, sy, sw, sh, 20, 20)
	coordpoint(sx, sy, dotsize, shapecolor)
	sy -= sh * spacing

	openvg.StrokeWidth(1)
	openvg.StrokeRGB(204, 204, 204, 1)
	openvg.Line(sx, sy, ex, sy)
	coordpoint(sx, sy, dotsize, shapecolor)
	coordpoint(ex, sy, dotsize, shapecolor)
	sy -= sh

	px := []float64{sx, sx + (sw / 4), sx + (sw / 2), sx + ((sw * 3) / 4), sx + sw}
	py := []float64{sy, sy - sh, sy, sy - sh, sy}

	openvg.Polyline(px, py) // , 5)
	coordpoint(px[0], py[0], dotsize, shapecolor)
	coordpoint(px[1], py[1], dotsize, shapecolor)
	coordpoint(px[2], py[2], dotsize, shapecolor)
	coordpoint(px[3], py[3], dotsize, shapecolor)
	coordpoint(px[4], py[4], dotsize, shapecolor)
	sy -= sh * spacing

	py[0] = sy
	py[1] = sy - sh
	py[2] = sy - (sh / 2)
	py[3] = py[1] - (sh / 4)
	py[4] = sy
	openvg.Polygon(px, py) // , 5)
	sy -= (sh * spacing) + sh

	openvg.Arc(sx+(sw/2), sy, sw, sh, 0, 180)
	coordpoint(sx+(sw/2), sy, dotsize, shapecolor)
	sy -= sh * spacing

	var cy, ey float64
	cy = sy + (sh / 2)
	ey = sy
	openvg.Qbezier(sx, sy, cx, cy, ex, ey)
	coordpoint(sx, sy, dotsize, shapecolor)
	coordpoint(cx, cy, dotsize, shapecolor)
	coordpoint(ex, ey, dotsize, shapecolor)
	sy -= sh * spacing

	ey = sy
	cy = sy + sh
	openvg.Cbezier(sx, sy, cx, cy, cx, sy, ex, ey)
	coordpoint(sx, sy, dotsize, shapecolor)
	coordpoint(cx, cy, dotsize, shapecolor)
	coordpoint(cx, sy, dotsize, shapecolor)
	coordpoint(ex, ey, dotsize, shapecolor)

	sy -= (sh * spacing * 1.5)
	openvg.Image(sx, sy, 110, 110, "starx.jpg")

	openvg.End()
}