Ejemplo n.º 1
0
func (api *restAPI) WorkUnitsPost(ctx *context, in interface{}) (interface{}, error) {
	var (
		err   error
		unit  coordinate.WorkUnit
		short restdata.WorkUnitShort
	)
	repr, valid := in.(restdata.WorkUnit)
	if !valid {
		err = errUnmarshal
	}
	if err == nil {
		var meta coordinate.WorkUnitMeta
		if repr.Meta != nil {
			meta = *repr.Meta
		}
		unit, err = ctx.WorkSpec.AddWorkUnit(repr.Name, repr.Data, meta)
	}
	if err == nil {
		err = api.fillWorkUnitShort(ctx.Namespace, ctx.WorkSpec, unit.Name(), &short)
	}
	if err == nil {
		resp := responseCreated{
			Location: short.URL,
			Body:     short,
		}
		return resp, nil
	}
	return nil, err
}
Ejemplo n.º 2
0
func (api *restAPI) fillWorkUnit(namespace coordinate.Namespace, spec coordinate.WorkSpec, unit coordinate.WorkUnit, repr *restdata.WorkUnit) error {
	err := api.fillWorkUnitShort(namespace, spec, unit.Name(), &repr.WorkUnitShort)
	if err == nil {
		repr.Data, err = unit.Data()
	}
	if err == nil {
		var meta coordinate.WorkUnitMeta
		meta, err = unit.Meta()
		repr.Meta = &meta
	}
	if err == nil {
		repr.Status, err = unit.Status()
	}
	if err == nil {
		err = buildURLs(api.Router,
			"namespace", namespace.Name(),
			"spec", spec.Name(),
			"unit", unit.Name(),
		).
			URL(&repr.WorkSpecURL, "workSpec").
			URL(&repr.AttemptsURL, "workUnitAttempts").
			Error
	}
	if err == nil {
		var attempt coordinate.Attempt
		attempt, err = unit.ActiveAttempt()
		if err == nil && attempt != nil {
			// This is cheating, a little, but it's probably
			// the easiest way to reuse this code
			var short restdata.AttemptShort
			err = api.fillAttemptShort(namespace, attempt, &short)
			if err == nil {
				repr.ActiveAttemptURL = short.URL
			}
		}
	}
	return err
}
Ejemplo n.º 3
0
func (w *worker) MakeAttempt(unit coordinate.WorkUnit, lifetime time.Duration) (coordinate.Attempt, error) {
	req := restdata.AttemptSpecific{
		WorkSpec: unit.WorkSpec().Name(),
		WorkUnit: unit.Name(),
		Lifetime: lifetime,
	}
	var a attempt
	err := w.PostTo(w.Representation.MakeAttemptURL, map[string]interface{}{}, req, &a.Representation)
	if err != nil {
		return nil, err
	}

	a.URL, err = w.URL.Parse(a.Representation.URL)
	if err != nil {
		return nil, err
	}
	aUnit, _ := unit.(*workUnit)
	err = a.fillReferences(aUnit, w)
	if err != nil {
		return nil, err
	}

	return &a, nil
}
Ejemplo n.º 4
0
// UpdateWorkUnit causes some state change in a work unit.  If the
// work unit is pending, this is the principal interface to complete
// or renew it; if it is already complete this can cause it to be
// retried.
func (jobs *JobServer) UpdateWorkUnit(
	workSpecName string,
	workUnitKey string,
	options map[string]interface{},
) (bool, string, error) {
	// Note that in several corner cases, the behavior of this as
	// written disagrees with Python coordinated's:
	//
	// * If neither "lease_time" nor "status" is specified,
	//   Python coordinated immediately returns False without
	//   checking if workUnitKey is valid
	//
	// * Python coordinated allows arbitrary status changes,
	//   including AVAILABLE -> FINISHED
	//
	// * This openly ignores "worker_id", as distinct from Python
	//   coordinated, which logs an obscure warning and changes it,
	//   but only on a renew
	var (
		attempt    coordinate.Attempt
		changed    bool
		err        error
		status     coordinate.AttemptStatus
		uwuOptions UpdateWorkUnitOptions
		workSpec   coordinate.WorkSpec
		workUnit   coordinate.WorkUnit
	)
	err = decode(&uwuOptions, options)
	if err == nil {
		workSpec, err = jobs.Namespace.WorkSpec(workSpecName)
	}
	if err == nil {
		workUnit, err = workSpec.WorkUnit(workUnitKey)
	}
	if err == nil {
		if workUnit == nil {
			return false, fmt.Sprintf("no such work unit key=%v", workUnitKey), nil
		}
	}
	if err == nil {
		attempt, err = workUnit.ActiveAttempt()
	}
	if err == nil && attempt != nil {
		status, err = attempt.Status()
	}
	if err == nil && attempt != nil {
		if status == coordinate.Expired || status == coordinate.Retryable {
			// The Python Coordinate API sees both of these
			// statuses as "available", and we want to fall
			// into the next block.
			attempt = nil
		}
	}
	if err == nil && attempt == nil {
		// Caller is trying to manipulate an AVAILABLE work
		// unit.  Either they are trying to change the work
		// unit data in place, or they are trying to jump a
		// work unit directly to a completed state.  (The
		// latter is possible during the Python work unit
		// parent cleanup, if the timing is bad.)
		if uwuOptions.Status == Available || uwuOptions.Status == 0 {
			// The only thing we are doing is changing the
			// work unit data.
			if uwuOptions.Data != nil {
				meta, err := workUnit.Meta()
				if err == nil {
					_, err = workSpec.AddWorkUnit(workUnit.Name(), uwuOptions.Data, meta)
				}
				if err == nil {
					changed = true
				}
			}
			return changed && err == nil, "", err
		}
		// Otherwise we are trying to transition to another
		// state; so force-create an attempt.
		worker, err := jobs.Namespace.Worker(uwuOptions.WorkerID)
		if err == nil {
			attempt, err = worker.MakeAttempt(workUnit, uwuOptions.LeaseDuration())
			status = coordinate.Pending
		}
	}
	if err == nil {
		switch status {
		case coordinate.Pending:
			changed = true // or there's an error
			switch uwuOptions.Status {
			case 0, Pending:
				err = attempt.Renew(uwuOptions.LeaseDuration(), uwuOptions.Data)
			case Available:
				err = attempt.Expire(uwuOptions.Data)
			case Finished:
				err = attempt.Finish(uwuOptions.Data)
			case Failed:
				err = attempt.Fail(uwuOptions.Data)
			default:
				err = errors.New("update_work_unit invalid status")
			}
		case coordinate.Expired:
			err = errors.New("update_work_unit logic error, trying to refresh expired unit")
		case coordinate.Finished:
			switch uwuOptions.Status {
			case 0, Finished:
				changed = false // no-op
			case Available:
				err = workUnit.ClearActiveAttempt()
				changed = true
			case Failed:
				changed = false // see below
			default:
				err = errors.New("update_work_unit cannot change finished unit")
			}
		case coordinate.Failed:
			switch uwuOptions.Status {
			case 0, Failed:
				changed = false // no-op
			case Available: // "retry"
				err = workUnit.ClearActiveAttempt()
				changed = true
			case Finished:
				// The Python worker, with two separate
				// processes, has a race wherein there
				// could be 15 seconds to go, the parent
				// kills off the child, and the child
				// finishes successfully, all at the same
				// time.  In that case the successful
				// finish should win.
				err = attempt.Finish(nil)
				changed = true
			default:
				err = errors.New("update_work_unit cannot change failed unit")
			}
		case coordinate.Retryable:
			err = errors.New("update_work_unit logic error, trying to refresh retryable unit")
		default:
			err = fmt.Errorf("update_work_unit invalid attempt status %+v", status)
		}
	}
	return changed && err == nil, "", err
}