Ejemplo n.º 1
0
func setupConnection(gl *webgl.Context) {
	document := js.Global.Get("document")
	location := document.Get("location")

	ws, err := websocket.New(fmt.Sprintf("ws://%s/render", location.Get("host")))
	assert(err)

	renderer := make(chan struct{})

	onOpen := func(ev *js.Object) {
		setup := setupMessage{
			Resolution: imgCmResolution,
			ClearColor: [4]byte{127, 127, 127, 255},
		}

		msg, err := json.Marshal(setup)
		assert(err)

		assert(ws.Send(string(msg)))

		go updateCamera(ws, gl, renderer)
	}

	onMessage := func(ev *js.Object) {
		face := frameId % 6
		fmt.Println("Received face:", face)

		data := js.Global.Get("Uint8Array").New(ev.Get("data"))
		gl.Call("texImage2D", gl.TEXTURE_CUBE_MAP_POSITIVE_X+face, 0, gl.RGBA, imgCmResolution, imgCmResolution, 0, gl.RGBA, gl.UNSIGNED_BYTE, data)
		frameId++

		select {
		case renderer <- struct{}{}:
		default:
		}
	}

	ws.BinaryType = "arraybuffer"
	ws.AddEventListener("open", false, onOpen)
	ws.AddEventListener("message", false, onMessage)
}
Ejemplo n.º 2
0
func setupTextures(gl *webgl.Context, program *js.Object) {
	gl.ActiveTexture(gl.TEXTURE0)
	gl.BindTexture(gl.TEXTURE_CUBE_MAP, gl.CreateTexture())

	for i := 0; i < 6; i++ {
		gl.Call("texImage2D", gl.TEXTURE_CUBE_MAP_POSITIVE_X+i, 0, gl.RGBA, imgCmResolution, imgCmResolution, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
	}

	gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR)

	/*
		gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
		gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
	*/

	gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
	gl.TexParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)

	gl.Uniform1i(gl.GetUniformLocation(program, "s_texture"), 0)
}