Ejemplo n.º 1
0
func Main(score *audio.Score, band audio.Band) {
	_, path, _, _ := runtime.Caller(1)
	name := filepath.Base(path)
	name = name[:len(name)-3]
	path = filepath.Dir(path)
	if len(os.Args) > 1 {
		switch os.Args[1] {
		case "edit":
			procs := runtime.GOMAXPROCS(0)
			if procs < 2 {
				procs = 2
			}
			runtime.GOMAXPROCS(procs)

			gui.Run(func() {
				gui.NewWindow(nil, name, func(w *gui.Window) {
					v := NewScoreView(score, band)
					v.path = filepath.Join(path, "score.go")
					w.SetCentralView(v)
					v.InitFocus()
				})
			})
		case "write":
			Write(audio.NewScorePlayer(score, band), filepath.Join(path, name+".wav"))
		default:
			println("unknown arg: " + os.Args[1])
		}
	} else {
		audio.Play(audio.NewScorePlayer(score, band))
	}
}
Ejemplo n.º 2
0
func NewScoreView(score *audio.Score, band audio.Band) *ScoreView {
	s := &ScoreView{score: score, band: band, scaleTime: 32}
	s.ViewBase = NewView(s)
	instruments := audio.BandInstruments(band)
loop:
	for name := range instruments {
		for _, part := range score.Parts {
			if part.Name == name {
				continue loop
			}
		}
		score.Parts = append(score.Parts, &audio.Part{Name: name})
		fmt.Println("added part for instrument " + name)
	}
	// TODO: warn about parts without instruments
	for _, part := range score.Parts {
		p := newPartView(s, part)
		s.parts = append(s.parts, p)
		s.Add(p)
	}
	s.timeGrid = &uniformGrid{0, 1}

	s.player = audio.NewScorePlayer(score, band)
	s.play = make(chan bool, 1)
	s.close = make(chan bool)
	go s.animate()

	return s
}