Ejemplo n.º 1
1
func (me *ghengis) tilePositions(env *antwar.Tile) map[*antwar.Tile]pos {
	return map[*antwar.Tile]pos{
		env.Here():  me.pos,
		env.North(): pos{me.pos.x, me.pos.y + 1},
		env.East():  pos{me.pos.x + 1, me.pos.y},
		env.South(): pos{me.pos.x, me.pos.y - 1},
		env.West():  pos{me.pos.x - 1, me.pos.y},
	}
}
Ejemplo n.º 2
0
func (a *naiveAnt) Decide(env *antwar.Tile, brains []antwar.AntBrain) (decision antwar.Action, bringFood bool) {
	if env.FoodCount() > 0 {
		decision = a.directionHome()
	} else if env.North().FoodCount() > 0 {
		decision = antwar.NORTH
	} else if env.East().FoodCount() > 0 {
		decision = antwar.EAST
	} else if env.South().FoodCount() > 0 {
		decision = antwar.SOUTH
	} else if env.West().FoodCount() > 0 {
		decision = antwar.WEST
	} else {
		decision = a.directionOut()
	}
	a.update(decision)
	bringFood = env.FoodCount() > 0
	return
}
Ejemplo n.º 3
0
func (me *ghengis) Decide(env *antwar.Tile, brains []antwar.AntBrain) (decision antwar.Action, bringFood bool) {
	tilePositions := me.tilePositions(env)
	bringFood = false
	if len(brains) > 0 {
		for _, brain := range brains {
			other, ok := brain.(*ghengis)
			if !ok {
				panic("Not a ghengis")
			}

			// Find the shortest way home
			if other.distanceHome() < me.distanceHome() {
				me.pos = other.pos
			}

			if me.destination == other.destination {
				if me.turnsSinceUpdate > other.turnsSinceUpdate {
					me.foodAtDestination = other.foodAtDestination
					me.turnsSinceUpdate = other.turnsSinceUpdate
				} else if me.turnsSinceUpdate < other.turnsSinceUpdate {
					other.foodAtDestination = me.foodAtDestination
					other.turnsSinceUpdate = me.turnsSinceUpdate
				}
			}

			if me.foodAtDestination == 0 && other.foodAtDestination > 0 {
				me.destination = other.destination
				me.foodAtDestination = other.foodAtDestination
				other.foodAtDestination--
			}

			/*if me.foodAtDestination > 0 && me.distanceToDestinationAndHome() > other.distanceToDestinationAndHome() {
				me.destination = other.destination
			}*/
		}
	}
	for tile, tilePos := range tilePositions {
		if moreFoodThanAnts(tile) {
			me.foodAtDestination = extraFood(tile)
			me.turnsSinceUpdate = 0
			me.destination = tilePos
		}
	}
	if env.FoodCount() > 0 {
		bringFood = true
		decision = me.directionHome()
	} else {
		decision = me.directionToDestination()
		if decision == antwar.HERE {
			me.setRandomDestination()
			me.foodAtDestination = 0
			me.turnsSinceUpdate = 1000
			decision = me.directionToDestination()
		}
	}
	me.updatePosition(decision)
	if me.turnsSinceUpdate < 1000 {
		me.turnsSinceUpdate++
	}
	return
}
Ejemplo n.º 4
0
func extraFood(t *antwar.Tile) int {
	return t.FoodCount() - t.AntCount()
}
Ejemplo n.º 5
0
func moreFoodThanAnts(tile *antwar.Tile) bool {
	return tile.FoodCount() > tile.AntCount() // && tile.Team() != "ghengis"
}