Ejemplo n.º 1
0
func NewServer(motd *string, maxPlayers *uint16, authenticate *bool, router Router, localizer Localizer, connect *connect.ProxyConnect) (server *Server, err error) {
	privateKey, err := rsa.GenerateKey(rand.Reader, 2048)
	if err != nil {
		return
	}
	server = &Server{
		sessionRegistry: NewSessionRegistry(),
		motd:            motd,
		maxPlayers:      maxPlayers,
		authenticate:    authenticate,
		router:          router,
		localizer:       localizer,
		connect:         connect,
		privateKey:      privateKey,
	}
	connect.OnRedirect(func(serverName string, player string) {
		session := server.SessionRegistry().GetByName(player)
		if session == nil {
			return
		}
		server := connect.Server(serverName)
		if server == nil {
			return
		}
		session.Redirect(server)
	})
	return
}
Ejemplo n.º 2
0
func NewServer(motd *string, maxPlayers *uint16, syncMaxPlayers *bool, authenticate *bool, router Router, localizer Localizer, connect *connect.ProxyConnect) (this *Server, err error) {
	this = new(Server)
	this.SessionRegistry = NewSessionRegistry()
	this.motd = motd
	this.maxPlayers = maxPlayers
	this.syncMaxPlayers = syncMaxPlayers
	this.authenticate = authenticate
	this.router = router
	this.localizer = localizer
	this.connect = connect
	this.privateKey, err = rsa.GenerateKey(cryptoRand.Reader, 2048)
	if err != nil {
		return
	}
	this.publicKey, err = x509.MarshalPKIXPublicKey(&this.privateKey.PublicKey)
	if err != nil {
		return
	}
	connect.OnRedirect(func(serverName string, player string) {
		session := this.SessionRegistry.GetByName(player)
		if session == nil {
			return
		}
		server := connect.Server(serverName)
		if server == nil {
			return
		}
		session.Redirect(server)
	})
	return
}