Ejemplo n.º 1
0
func buildSkillFactors(ts Config, players Players, draws []bool, varBag *collection.DistributionBag) (skillFactors, []int, factor.List) {
	sf := skillFactors{}
	gf := factor.NewGaussianFactors()
	factorList := factor.NewList()

	numPlayers := players.Len()

	skillIndex := []int{}
	for i := 0; i < numPlayers; i++ {
		skillIndex = append(skillIndex, varBag.NextIndex())
	}

	for i := 0; i < numPlayers; i++ {
		priorSkill := players[i]
		gpf := gf.GaussianPrior(priorSkill.Mean(), priorSkill.Variance()+(ts.Tau*ts.Tau), skillIndex[i], varBag)
		sf.skillPriorFactors = append(sf.skillPriorFactors, gpf)
		factorList.Add(gpf)
	}

	for i := 0; i < numPlayers; i++ {
		sf.playerPerformances = append(sf.playerPerformances, varBag.NextIndex())
	}

	for i := 0; i < numPlayers; i++ {
		glf := gf.GaussianLikeliehood(ts.Beta*ts.Beta, sf.playerPerformances[i], skillIndex[i], varBag, varBag)
		sf.skillToPerformanceFactors = append(sf.skillToPerformanceFactors, glf)
		factorList.Add(glf)
	}

	for i := 0; i < numPlayers-1; i++ {
		sf.playerPerformanceDifferences = append(sf.playerPerformanceDifferences, varBag.NextIndex())
	}

	for i := 0; i < numPlayers-1; i++ {
		gws := gf.GaussianWeightedSum(1.0, -1.0, sf.playerPerformanceDifferences[i], sf.playerPerformances[i],
			sf.playerPerformances[i+1], varBag, varBag, varBag)
		sf.performanceToPerformanceDifferencFactors = append(sf.performanceToPerformanceDifferencFactors, gws)
		factorList.Add(gws)
	}

	// TODO: Calculate e (epsilon) separately for each
	epsilon := drawMargin(ts.Beta, ts.DrawProb)
	for i, draw := range draws {
		var f factor.Factor
		if draw {
			f = gf.GaussianWithin(epsilon, sf.playerPerformanceDifferences[i], varBag)
		} else {
			f = gf.GaussianGreaterThan(epsilon, sf.playerPerformanceDifferences[i], varBag)
		}
		sf.greatherThanOrWithinFactors = append(sf.greatherThanOrWithinFactors, f)
		factorList.Add(f)
	}

	return sf, skillIndex, factorList
}