Ejemplo n.º 1
0
// RandomMirror builds an image with 10x10 grids of half diagonals
func RandomMirror(w http.ResponseWriter, colors []color.RGBA, size int, prob float64) {
	canvas := svg.New(w)
	canvas.Start(size, size)

	lines := 10
	fringeSize := size / lines
	distance := distanceTo3rdPoint(fringeSize)
	fringeSize = distance
	lines = size / fringeSize

	for xL := 0; xL <= lines/2; xL++ {
		for yL := -1; yL < lines; yL++ {
			var x1, x2, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1, y1, x2, y2, _, y3 = right1stTriangle(xL, yL, fringeSize, distance)
			} else {
				x1, y1, x2, y2, _, y3 = left1stTriangle(xL, yL, fringeSize, distance)
			}
			xs := []int{x2, x1, x2}
			ys := []int{y1, y2, y3}

			fill1 := draw.FillFromRGBA(draw.RandomColorFromArrayWithFreq(colors, prob))
			canvas.Polygon(xs, ys, fill1)

			xs = mirrorCoordinates(xs, lines, fringeSize, 0)
			canvas.Polygon(xs, ys, fill1)

			var x11, x12, y11, y12, y13 int
			if (xL % 2) == 0 {
				x11, y11, x12, y12, _, y13 = left2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y3
			} else {
				x11, y11, x12, y12, _, y13 = right2ndTriangle(xL, yL, fringeSize, distance)

				// in order to have a perfect hexagon,
				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y1 + fringeSize
			}
			xs1 := []int{x12, x11, x12}
			ys1 := []int{y11, y12, y13}

			fill2 := draw.FillFromRGBA(draw.RandomColorFromArrayWithFreq(colors, prob))
			canvas.Polygon(xs1, ys1, fill2)

			xs1 = mirrorCoordinates(xs1, lines, fringeSize, 0)
			canvas.Polygon(xs1, ys1, fill2)

		}
	}
	canvas.End()
}
Ejemplo n.º 2
0
// Isogrids builds an image with 10x10 grids of half diagonals
func Isogrids(w http.ResponseWriter, key string, colors []color.RGBA, size, lines int) {
	canvas := svg.New(w)
	canvas.Start(size, size)

	fringeSize := size / lines
	distance := distanceTo3rdPoint(fringeSize)
	lines = size / fringeSize
	offset := ((fringeSize - distance) * lines) / 2
	// triangle grid here:
	for xL := -1; xL < lines/2; xL++ {
		for yL := -1; yL <= lines; yL++ {
			var x1, x2, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1, y1, x2, y2, _, y3 = right1stTriangle(xL, yL, fringeSize, distance)
			} else {
				x1, y1, x2, y2, _, y3 = left1stTriangle(xL, yL, fringeSize, distance)
			}
			xs := []int{x2 + offset, x1 + offset, x2 + offset}
			ys := []int{y1, y2, y3}
			fill1 := draw.FillFromRGBA(draw.PickColor(key, colors, (xL+3*yL+lines)%15))
			canvas.Polygon(xs, ys, fill1)

			xsMirror := mirrorCoordinates(xs, lines, distance, offset*2)
			canvas.Polygon(xsMirror, ys, fill1)

			var x11, x12, y11, y12, y13 int
			if (xL % 2) == 0 {
				x11, y11, x12, y12, _, y13 = left2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y3
			} else {
				x11, y11, x12, y12, _, y13 = right2ndTriangle(xL, yL, fringeSize, distance)

				// in order to have a perfect hexagon,
				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y1 + fringeSize
			}
			xs1 := []int{x12 + offset, x11 + offset, x12 + offset}
			ys1 := []int{y11, y12, y13}
			fill2 := draw.FillFromRGBA(draw.PickColor(key, colors, (xL+3*yL+1+lines)%15))
			canvas.Polygon(xs1, ys1, fill2)

			xs1 = mirrorCoordinates(xs1, lines, distance, offset*2)
			canvas.Polygon(xs1, ys1, fill2)
		}
	}
	canvas.End()
}
Ejemplo n.º 3
0
// SVG builds an svg image with 6 by 6 quadrants of alternate colors.
func SVG(w http.ResponseWriter, key string, colors []color.RGBA, size int) {
	canvas := svg.New(w)
	canvas.Start(size, size)

	squares := 6
	quadrantSize := size / squares
	middle := math.Ceil(float64(squares) / float64(2))
	colorMap := make(map[int]color.RGBA)
	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)

		for xQ := 0; xQ < squares; xQ++ {
			x := xQ * quadrantSize
			if _, ok := colorMap[xQ]; !ok {
				if float64(xQ) < middle {
					colorMap[xQ] = draw.PickColor(key, colors, xQ+3*yQ)
				} else if xQ < squares {
					colorMap[xQ] = colorMap[squares-xQ-1]
				} else {
					colorMap[xQ] = colorMap[0]
				}
			}
			canvas.Rect(x, y, quadrantSize, quadrantSize, draw.FillFromRGBA(colorMap[xQ]))
		}
	}
	canvas.End()
}
Ejemplo n.º 4
0
// triangleColors returns an array of strings, one for each sub triangle.
// Each string corresponds to an svg color.
// Colors are selected from the array of colors passed as parameter and the key.
func triangleColors(id int, key string, colors []color.RGBA, lines int) (tColors []string) {

	for _, t := range triangles[id] {
		x := t.x
		y := t.y
		tColors = append(tColors, draw.FillFromRGBA(draw.PickColor(key, colors, (x+3*y+lines)%15)))
	}
	return
}
Ejemplo n.º 5
0
// RandomGradient creates an isogrids svg image with half diagonals.
// colors are filled at random in the image with a frequency that decreases
// from left to right.
func RandomGradient(w http.ResponseWriter, colors []color.RGBA, width, height, lines int) {
	canvas := svg.New(w)
	canvas.Start(width, height)

	fringeSize := width / lines
	distance := distanceTo3rdPoint(fringeSize)
	fringeSize = distance
	lines = width / fringeSize

	for xL := 0; xL < lines; xL++ {
		percentage := 100 - int(float64(xL)/float64(lines)*100)
		for yL := -1; yL < lines; yL++ {
			var x1, x2, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1, y1, x2, y2, _, y3 = right1stTriangle(xL, yL, fringeSize, distance)
			} else {
				x1, y1, x2, y2, _, y3 = left1stTriangle(xL, yL, fringeSize, distance)
			}
			xs := []int{x2, x1, x2}
			ys := []int{y1, y2, y3}
			canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage)))

			var x11, x12, y11, y12, y13 int
			if (xL % 2) == 0 {
				x11, y11, x12, y12, _, y13 = left2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y3
			} else {
				x11, y11, x12, y12, _, y13 = right2ndTriangle(xL, yL, fringeSize, distance)

				// in order to have a perfect hexagon,
				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y1 + fringeSize
			}
			xs1 := []int{x12, x11, x12}
			ys1 := []int{y11, y12, y13}
			canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage)))
		}
	}
	canvas.End()
}
Ejemplo n.º 6
0
// Random builds an image with 10x10 grids of half diagonals with random background.
// The image is symetric in the middle vertical axis.
func Random(w http.ResponseWriter, colors []color.RGBA, width, height, lines int, prob float64) {
	canvas := svg.New(w)
	canvas.Start(width, height)

	fringeSize := width / lines
	distance := distanceTo3rdPoint(fringeSize)
	fringeSize = distance
	lines = width / fringeSize

	for xL := 0; xL < lines; xL++ {
		for yL := -1; yL <= lines; yL++ {
			var x1, x2, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1, y1, x2, y2, _, y3 = right1stTriangle(xL, yL, fringeSize, distance)
			} else {
				x1, y1, x2, y2, _, y3 = left1stTriangle(xL, yL, fringeSize, distance)
			}
			xs := []int{x2, x1, x2}
			ys := []int{y1, y2, y3}
			canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.RandomColorFromArrayWithFreq(colors, prob)))

			var x11, x12, y11, y12, y13 int
			if (xL % 2) == 0 {
				x11, y11, x12, y12, _, y13 = left2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y3
			} else {
				x11, y11, x12, y12, _, y13 = right2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y1 + fringeSize
			}
			xs1 := []int{x12, x11, x12}
			ys1 := []int{y11, y12, y13}
			canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.RandomColorFromArrayWithFreq(colors, prob)))
		}
	}
	canvas.End()
}
Ejemplo n.º 7
0
// PaletteSVG builds an SVG image with all the colors present in the theme color array.
func PaletteSVG(w http.ResponseWriter, theme []color.RGBA, width, height int) {
	canvas := svg.New(w)
	canvas.Start(width, height)

	numColors := len(theme)
	quadrant := width / numColors

	for xQ := 0; xQ < numColors; xQ++ {
		x := xQ * quadrant
		currentQuadrant := (x / quadrant) % numColors
		canvas.Rect(x, 0, quadrant, height, draw.FillFromRGBA(theme[currentQuadrant]))
	}
	canvas.End()
}
Ejemplo n.º 8
0
// RandomGradientColorSVG builds a square image with with x colors selected at random for each quadrant.
// the background color stays the same the other colors get mixed in a gradient color from the first one to the last one.
func RandomGradientColorSVG(w http.ResponseWriter, colors, gColors []color.RGBA, gv colors.GradientVector, width, height, xsquares int, prob float64) {

	var gradientColors []svg.Offcolor
	gradientColors = make([]svg.Offcolor, len(gColors))
	percentage := uint8(0)
	step := uint8(100 / len(gColors))
	for i, c := range gColors {
		gradientColors[i] = svg.Offcolor{
			Offset:  percentage,
			Color:   draw.RGBToHex(c.R, c.G, c.B),
			Opacity: 1,
		}
		percentage += step
	}

	canvas := svg.New(w)
	canvas.Start(width, height)
	canvas.Def()
	canvas.LinearGradient("gradientColors", gv.X1, gv.Y1, gv.X2, gv.Y2, gradientColors)
	canvas.DefEnd()
	canvas.Rect(0, 0, width, height, "fill:url(#gradientColors)")

	squares := xsquares
	quadrantSize := width / squares
	colorMap := make(map[int]color.RGBA)
	colorIndex := make(map[int]int)
	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)
		colorIndex = make(map[int]int)
		for xQ := 0; xQ <= squares+1; xQ++ {
			x := xQ * quadrantSize
			if _, ok := colorMap[xQ]; !ok {
				colorIndex[xQ] = draw.RandomIndexFromArrayWithFreq(colors, prob)
				colorMap[xQ] = colors[colorIndex[xQ]]
			}
			if colorIndex[xQ] == 0 {
				fill := draw.FillFromRGBA(colorMap[xQ])
				canvas.Rect(x, y, quadrantSize, quadrantSize, fill)
			}

		}
	}
	canvas.End()
}
Ejemplo n.º 9
0
// RandomGridSVG builds a grid image with with x colors selected at random for each quadrant.
func RandomGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xSquares int, prob float64) {
	canvas := svg.New(w)
	canvas.Start(width, height)
	squares := xSquares
	quadrantSize := width / squares
	colorMap := make(map[int]color.RGBA)
	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)

		for xQ := 0; xQ < squares; xQ++ {
			x := xQ * quadrantSize
			if _, ok := colorMap[xQ]; !ok {
				colorMap[xQ] = draw.RandomColorFromArrayWithFreq(colors, prob)
			}
			canvas.Rect(x, y, quadrantSize, quadrantSize, draw.FillFromRGBA(colorMap[xQ]))
		}
	}
	canvas.End()
}
Ejemplo n.º 10
0
// RandomGradientGridSVG builds a grid image with with x colors selected at random for each quadrant.
func RandomGradientGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xSquares int) {
	canvas := svg.New(w)
	canvas.Start(width, height)
	squares := xSquares
	quadrantSize := width / squares
	colorMap := make(map[int]color.RGBA)
	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)

		for xQ := 0; xQ < squares; xQ++ {
			x := xQ * quadrantSize
			if _, ok := colorMap[xQ]; !ok {
				percentage := 100 - int(float64(xQ)/float64(squares)*100)
				colorMap[xQ] = draw.ColorByPercentage(colors, percentage)
			}
			canvas.Rect(x, y, quadrantSize, quadrantSize, draw.FillFromRGBA(colorMap[xQ]))
		}
	}
	canvas.End()
}
Ejemplo n.º 11
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// GridSVG builds an image with 6 by 6 quadrants of alternate colors.
func GridSVG(w http.ResponseWriter, color1, color2 color.RGBA, size int) {
	canvas := svg.New(w)
	canvas.Start(size, size)
	squares := 6
	quadrantSize := size / squares
	colorMap := make(map[int]color.RGBA)
	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)

		for xQ := 0; xQ < squares; xQ++ {
			x := xQ * quadrantSize
			if _, ok := colorMap[xQ]; !ok {
				if (xQ+yQ)%2 == 0 {
					colorMap[xQ] = color1
				} else {
					colorMap[xQ] = color2
				}
			}
			canvas.Rect(x, y, quadrantSize, quadrantSize, draw.FillFromRGBA(colorMap[xQ]))
		}
	}
	canvas.End()
}
Ejemplo n.º 12
0
// SpaceInvaders builds a space invader svg image based on the 'key' and
// 'colors' passed as arguments. The svg image is written to the http.ResponseWriter passed as
// argument.
func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size int) {
	canvas := svg.New(w)
	canvas.Start(size, size)
	invader := newInvader(key)
	// log.Println(fmt.Sprintf("%+v\n", invader)) // for debug
	squares := 11
	quadrantSize := size / squares
	middle := math.Ceil(float64(squares) / float64(2))
	colorMap := make(map[int]color.RGBA)

	// style of space invader background
	canvas.Gstyle(draw.FillFromRGBA(colors[0]))

	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)

		for xQ := 0; xQ < squares; xQ++ {
			x := xQ * quadrantSize
			fill := ""
			if _, ok := colorMap[xQ]; !ok {
				colorMap[xQ] = selectColor(colorMap, key, colors, middle, xQ, yQ, squares)
			}

			highBodyIndex := 2
			if hasEyeOrAnthena(invader, &highBodyIndex, squares, xQ, yQ) {
				fill = draw.FillFromRGBA(colorMap[xQ])
			}

			if hasArmOrExtension(invader, squares, xQ, yQ) {
				fill = draw.FillFromRGBA(colorMap[xQ])
			}

			if yQ == 5 { // clean eye from arm extension
				if eye, c := hasEye4(invader, colorMap, colors, xQ); eye {
					fill = draw.FillFromRGBA(c)
				}
			}

			if yQ == 6 {
				if hasBody(invader, squares, xQ) {
					fill = draw.FillFromRGBA(colorMap[xQ])
				}
			}

			lowBodyIndex := 7
			if hasBody2(invader, &lowBodyIndex, squares, xQ, yQ) {
				fill = draw.FillFromRGBA(colorMap[xQ])
			}

			if hasArmOrExtension2(invader, lowBodyIndex, squares, xQ, yQ) {
				fill = draw.FillFromRGBA(colorMap[xQ])
			}

			if hasLegOrFoot(invader, lowBodyIndex, xQ, yQ) {
				fill = draw.FillFromRGBA(colorMap[xQ])
			}
			if len(fill) > 0 {
				canvas.Rect(x, y, quadrantSize, quadrantSize, fill)
			} else {
				canvas.Rect(x, y, quadrantSize, quadrantSize)
			}
		}
	}
	canvas.Gend()
	canvas.End()
}
Ejemplo n.º 13
0
// RandomGradientColor builds a isogrid image with with x colors selected at random for each quadrant.
// the background color stays the same the other colors get mixed in a gradient color from the first one to the last one.
func RandomGradientColor(w http.ResponseWriter, colors, gColors []color.RGBA, gv colors.GradientVector, width, height, lines int, prob float64) {

	var gradientColors []svg.Offcolor
	gradientColors = make([]svg.Offcolor, len(gColors))
	percentage := uint8(0)

	step := uint8(100 / len(gColors))
	for i, c := range gColors {
		gradientColors[i] = svg.Offcolor{
			Offset:  percentage,
			Color:   draw.RGBToHex(c.R, c.G, c.B),
			Opacity: 1,
		}
		percentage += step
	}

	canvas := svg.New(w)
	canvas.Start(width, height)
	canvas.Def()
	canvas.LinearGradient("gradientColors", gv.X1, gv.Y1, gv.X2, gv.Y2, gradientColors)
	canvas.DefEnd()
	canvas.Rect(0, 0, width, height, "fill:url(#gradientColors)")

	fringeSize := width / lines
	distance := distanceTo3rdPoint(fringeSize)
	fringeSize = distance
	lines = width / fringeSize

	colorMap := make(map[int]color.RGBA)
	colorIndex := make(map[int]int)

	for xL := 0; xL <= lines; xL++ {
		colorMap = make(map[int]color.RGBA)
		colorIndex = make(map[int]int)
		for yL := -1; yL <= lines; yL++ {
			var x1, x2, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1, y1, x2, y2, _, y3 = right1stTriangle(xL, yL, fringeSize, distance)
			} else {
				x1, y1, x2, y2, _, y3 = left1stTriangle(xL, yL, fringeSize, distance)
			}
			xs := []int{x2, x1, x2}
			ys := []int{y1, y2, y3}

			colorIndex[yL] = draw.RandomIndexFromArrayWithFreq(colors, prob)
			colorMap[yL] = colors[colorIndex[yL]]

			if colorIndex[yL] == 0 {
				canvas.Polygon(xs, ys, draw.FillFromRGBA(colorMap[yL]))
			}

			var x11, x12, y11, y12, y13 int
			if (xL % 2) == 0 {
				x11, y11, x12, y12, _, y13 = left2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y3
			} else {
				x11, y11, x12, y12, _, y13 = right2ndTriangle(xL, yL, fringeSize, distance)

				// we make sure that the previous triangle and this one touch each other in this point.
				y12 = y1 + fringeSize
			}
			xs1 := []int{x12, x11, x12}
			ys1 := []int{y11, y12, y13}

			colorIndex[yL] = draw.RandomIndexFromArrayWithFreq(colors, prob)
			colorMap[yL] = colors[colorIndex[yL]]

			if colorIndex[yL] == 0 {
				canvas.Polygon(xs1, ys1, draw.FillFromRGBA(colorMap[yL]))
			}
		}
	}
	canvas.End()
}