Ejemplo n.º 1
0
func (depot *Depot) BuildDat(dat *types.Dat, outpath string, numSubworkers int, deduper dedup.Deduper) (bool, error) {

	datPath := filepath.Join(outpath, dat.Name)

	err := os.Mkdir(datPath, 0777)
	if err != nil {
		return false, err
	}

	fixDat := new(types.Dat)
	fixDat.FixDat = true
	fixDat.Name = "fix_" + dat.Name
	fixDat.Description = dat.Description
	fixDat.Path = dat.Path
	fixDat.UnzipGames = dat.UnzipGames

	wc := make(chan *types.Game)
	erc := make(chan error)
	closeC := make(chan bool)
	mutex := new(sync.Mutex)

	for i := 0; i < numSubworkers; i++ {
		gb := new(gameBuilder)
		gb.depot = depot
		gb.wc = wc
		gb.erc = erc
		gb.mutex = mutex
		gb.datPath = datPath
		gb.fixDat = fixDat
		gb.index = i
		gb.deduper = deduper
		gb.closeC = closeC

		go gb.work()
	}

	var minionErr error

endLoop:
	for _, game := range dat.Games {
		select {
		case wc <- game:
		case err := <-erc:
			minionErr = err
			break endLoop
		}
	}
	close(wc)

	finishedSubworkers := 0

endLoop2:
	for {
		glog.V(4).Infof("builder master: finished so far %d", finishedSubworkers)

		select {
		case <-closeC:
			glog.V(4).Infof("builder master: finished another subworker")
			finishedSubworkers++
			if finishedSubworkers == numSubworkers {
				break endLoop2
			}
		case err := <-erc:
			glog.V(4).Infof("builder master: minion error")
			minionErr = err
		}
	}

	if minionErr != nil {
		return false, minionErr
	}

	if len(fixDat.Games) > 0 {
		fixDatPath := filepath.Join(outpath, fixPrefix+dat.Name+datSuffix)

		fixFile, err := os.Create(fixDatPath)
		if err != nil {
			return false, err
		}
		defer fixFile.Close()

		fixWriter := bufio.NewWriter(fixFile)
		defer fixWriter.Flush()

		err = types.ComposeCompliantDat(fixDat, fixWriter)
		if err != nil {
			return false, err
		}
	}

	return len(fixDat.Games) > 0, nil
}