Ejemplo n.º 1
0
Archivo: sleeve.go Proyecto: brb/weave
func (sleeve *SleeveOverlay) handleFrame(sender *net.UDPAddr, fwd *sleeveForwarder, src []byte, dst []byte, frame []byte, dec *EthernetDecoder) {
	dec.DecodeLayers(frame)
	decodedLen := len(dec.decoded)
	if decodedLen == 0 {
		return
	}

	srcPeer := sleeve.peers.Fetch(mesh.PeerNameFromBin(src))
	dstPeer := sleeve.peers.Fetch(mesh.PeerNameFromBin(dst))
	if srcPeer == nil || dstPeer == nil {
		return
	}

	// Handle special frames produced internally (rather than
	// captured/forwarded) by the remote router.
	//
	// We really shouldn't be decoding these above, since they are
	// not genuine Ethernet frames. However, it is actually more
	// efficient to do so, as we want to optimise for the common
	// (i.e. non-special) frames. These always need decoding, and
	// detecting special frames is cheaper post decoding than pre.
	if decodedLen == 1 && dec.IsSpecial() {
		if srcPeer == fwd.remotePeer && dstPeer == fwd.sleeve.localPeer {
			select {
			case fwd.specialChan <- specialFrame{sender, frame}:
			case <-fwd.finishedChan:
			}
		}

		return
	}

	sleeve.sendToConsumer(srcPeer, dstPeer, frame, dec)
}
Ejemplo n.º 2
0
Archivo: sleeve.go Proyecto: brb/weave
func (sleeve *SleeveOverlay) readUDP() {
	defer sleeve.conn.Close()
	dec := NewEthernetDecoder()
	buf := make([]byte, MaxUDPPacketSize)

	for {
		n, sender, err := sleeve.conn.ReadFromUDP(buf)
		if err == io.EOF {
			return
		} else if err != nil {
			log.Print("ignoring UDP read error ", err)
			continue
		} else if n < NameSize {
			log.Print("ignoring too short UDP packet from ", sender)
			continue
		}

		fwdName := mesh.PeerNameFromBin(buf[:NameSize])
		fwd := sleeve.lookupForwarder(fwdName)
		if fwd == nil {
			continue
		}

		packet := make([]byte, n-NameSize)
		copy(packet, buf[NameSize:n])

		err = fwd.crypto.Dec.IterateFrames(packet,
			func(src []byte, dst []byte, frame []byte) {
				sleeve.handleFrame(sender, fwd, src, dst, frame, dec)
			})
		if err != nil {
			// Errors during UDP packet decoding /
			// processing are non-fatal. One common cause
			// is that we receive and attempt to decrypt a
			// "stray" packet. This can actually happen
			// quite easily if there is some connection
			// churn between two peers. After all, UDP
			// isn't a connection-oriented protocol, yet
			// we pretend it is.
			//
			// If anything really is seriously,
			// unrecoverably amiss with a connection, that
			// will typically result in missed heartbeats
			// and the connection getting shut down
			// because of that.
			log.Print(fwd.logPrefixFor(sender), err)
		}
	}
}