Ejemplo n.º 1
0
func stringToQueue(s string) ([]spec.NetworkPayload, error) {
	var queue []spec.NetworkPayload

	for _, s := range strings.Split(s, ",") {
		np := networkpayload.MustNew()
		err := json.Unmarshal([]byte(s), &np)
		if err != nil {
			return nil, maskAny(err)
		}
		queue = append(queue, np)
	}

	return queue, nil
}
Ejemplo n.º 2
0
func (n *network) EventListener(canceler <-chan struct{}) error {
	invokeEventHandler := func() error {
		// Fetch the next network payload from the queue. This call blocks until one
		// network payload was fetched from the queue. As soon as we receive the
		// network payload, it is removed from the queue automatically, so it is not
		// handled twice.
		eventKey := key.NewNetworkKey("event:network-payload")
		element, err := n.Storage().General().PopFromList(eventKey)
		if err != nil {
			return maskAny(err)
		}
		networkPayload := networkpayload.MustNew()
		err = json.Unmarshal([]byte(element), &networkPayload)
		if err != nil {
			return maskAny(err)
		}

		// Lookup the CLG that is supposed to be executed. The CLG object is
		// referenced by name. When being executed it is referenced by its behaviour
		// ID. The behaviour ID represents a specific peer within a connection path.
		clgName, ok := networkPayload.GetContext().GetCLGName()
		if !ok {
			return maskAnyf(invalidCLGNameError, "must not be empty")
		}
		CLG, ok := n.CLGs[clgName]
		if !ok {
			return maskAnyf(clgNotFoundError, "name: %s", clgName)
		}

		// Invoke the event handler to execute the given CLG using the given network
		// payload. Here we execute one distinct behaviour within its own scope. The
		// CLG decides if and how it is activated, how it calculates its output, if
		// any, and where to forward signals to, if any.
		err = n.EventHandler(CLG, networkPayload)
		if err != nil {
			return maskAny(err)
		}

		return nil
	}

	for {
		select {
		case <-canceler:
			return maskAny(workerCanceledError)
		default:
			n.logNetworkError(invokeEventHandler())
		}
	}
}