func (self *Ground) Refresh_ground() { glog.Info("refresh...") // to implement for i, cata := range self.catapults { glog.Infof("----------------bot%d(%s):----------------", i, cata.name) glog.Infof("%v", cata) } }
func (self *Ground) Update_ground() { glog.Info("Update...") // to implement for i, cata := range self.catapults { glog.Infof("----------------bot%d(%s):----------------", i, cata.name) glog.Infof("%v", cata) } for i, ball := range self.balls { glog.Infof("----------------ball%d:----------------", i) glog.Infof("%v", ball) } }