Ejemplo n.º 1
0
// memberFromObject populates package pkg with a member for the
// typechecker object obj.
//
// For objects from Go source code, syntax is the associated syntax
// tree (for funcs and vars only); it will be used during the build
// phase.
//
func memberFromObject(pkg *Package, obj types.Object, syntax ast.Node) {
	name := obj.Name()
	switch obj := obj.(type) {
	case *types.TypeName:
		pkg.Members[name] = &Type{
			object: obj,
			pkg:    pkg,
		}

	case *types.Const:
		c := &NamedConst{
			object: obj,
			Value:  NewConst(obj.Val(), obj.Type()),
			pkg:    pkg,
		}
		pkg.values[obj] = c.Value
		pkg.Members[name] = c

	case *types.Var:
		g := &Global{
			Pkg:    pkg,
			name:   name,
			object: obj,
			typ:    types.NewPointer(obj.Type()), // address
			pos:    obj.Pos(),
		}
		pkg.values[obj] = g
		pkg.Members[name] = g

	case *types.Func:
		sig := obj.Type().(*types.Signature)
		if sig.Recv() == nil && name == "init" {
			pkg.ninit++
			name = fmt.Sprintf("init#%d", pkg.ninit)
		}
		fn := &Function{
			name:      name,
			object:    obj,
			Signature: sig,
			syntax:    syntax,
			pos:       obj.Pos(),
			Pkg:       pkg,
			Prog:      pkg.Prog,
		}
		if syntax == nil {
			fn.Synthetic = "loaded from gc object file"
		}

		pkg.values[obj] = fn
		if sig.Recv() == nil {
			pkg.Members[name] = fn // package-level function
		}

	default: // (incl. *types.Package)
		panic("unexpected Object type: " + obj.String())
	}
}
Ejemplo n.º 2
0
func (f *Function) addParamObj(obj types.Object) *Parameter {
	name := obj.Name()
	if name == "" {
		name = fmt.Sprintf("arg%d", len(f.Params))
	}
	param := f.addParam(name, obj.Type(), obj.Pos())
	param.object = obj
	return param
}
Ejemplo n.º 3
0
// addSpilledParam declares a parameter that is pre-spilled to the
// stack; the function body will load/store the spilled location.
// Subsequent lifting will eliminate spills where possible.
//
func (f *Function) addSpilledParam(obj types.Object) {
	param := f.addParamObj(obj)
	spill := &Alloc{Comment: obj.Name()}
	spill.setType(types.NewPointer(obj.Type()))
	spill.setPos(obj.Pos())
	f.objects[obj] = spill
	f.Locals = append(f.Locals, spill)
	f.emit(spill)
	f.emit(&Store{Addr: spill, Val: param})
}
Ejemplo n.º 4
0
// addNamedLocal creates a local variable, adds it to function f and
// returns it.  Its name and type are taken from obj.  Subsequent
// calls to f.lookup(obj) will return the same local.
//
func (f *Function) addNamedLocal(obj types.Object) *Alloc {
	l := f.addLocal(obj.Type(), obj.Pos())
	l.Comment = obj.Name()
	f.objects[obj] = l
	return l
}