/*
Return true
*/
func ReadElectionMsg(id int, msg multicaster.ElectionMsg, caster multicaster.Multicaster, m map[int]int, masterId *int) bool {
	fmt.Println("Read Message")
	if value, ok := msg.MasterSelectSet[id]; ok {
		if value == true {
			fmt.Println("Election finished")
			return true
			// Everyone knew who the master is, stop election.
		} else {
			msg.MasterSelectSet[id] = true
			if msg.NewMasterId == -1 {
				for key, _ := range msg.MasterSelectSet {
					if msg.NewMasterId < key {
						msg.NewMasterId = key
					}
				}
			}
			*masterId = msg.NewMasterId
			caster.SendElectionMessage(strconv.Itoa(m[id]), msg)
			return true
		}
	} else {
		// First round election
		msg.MasterSelectSet[id] = false
		caster.SendElectionMessage(strconv.Itoa(m[id]), msg)
	}
	return false
}
/*
If the slave is qalified to raise an election, call this function
This function will initiallize the election message, and pass through the ring
*/
func RaiseElection(id int, caster multicaster.Multicaster, m map[int]int) {
	msg := multicaster.ElectionMsg{}
	msg.MasterSelectSet = make(map[int]bool)
	msg.NewMasterId = -1
	msg.MasterSelectSet[id] = false
	// TODO: pass message to the next element in the link
	caster.SendElectionMessage(strconv.Itoa(m[id]), msg)
	for key, value := range m {
		fmt.Println("key: " + strconv.Itoa(key) + ", value: " + strconv.Itoa(value))
	}
	//fmt.Println("Message sent to: " + strconv.Itoa(m[id]))

}