func (item *Item) ReadNbt(tag nbt.ITag) (err os.Error) { if err = item.PointObject.ReadNbt(tag); err != nil { return } itemInfo, ok := tag.Lookup("Item").(*nbt.Compound) if !ok { return os.NewError("bad item data") } // Grab the basic item data id, idOk := itemInfo.Lookup("id").(*nbt.Short) count, countOk := itemInfo.Lookup("Count").(*nbt.Byte) data, dataOk := itemInfo.Lookup("Damage").(*nbt.Short) if !idOk || !countOk || !dataOk { return os.NewError("bad item data") } item.Slot = Slot{ ItemTypeId: ItemTypeId(id.Value), Count: ItemCount(count.Value), Data: ItemData(data.Value), } return nil }
func ReadFloat(tag nbt.ITag, path string) (v float32, err error) { vTag, ok := tag.Lookup(path).(*nbt.Float) if !ok { err = fmt.Errorf("ReadFloat %q: was not a Float", path) return } return vTag.Value, nil }
func ReadByte(tag nbt.ITag, path string) (v int8, err error) { vTag, ok := tag.Lookup(path).(*nbt.Byte) if !ok { err = fmt.Errorf("ReadByte %q: was not a Byte", path) return } return vTag.Value, nil }
func ReadInt(tag nbt.ITag, path string) (v int32, err error) { vTag, ok := tag.Lookup(path).(*nbt.Int) if !ok { err = fmt.Errorf("ReadInt %q: was not a Int", path) return } return vTag.Value, nil }
func ReadShort(tag nbt.ITag, path string) (v int16, err error) { vTag, ok := tag.Lookup(path).(*nbt.Short) if !ok { err = fmt.Errorf("ReadShort %q: was not a Short", path) return } return vTag.Value, nil }
func ReadBlockXyzCompound(tag nbt.ITag) (loc BlockXyz, err error) { x, xOk := tag.Lookup("x").(*nbt.Int) y, yOk := tag.Lookup("y").(*nbt.Int) z, zOk := tag.Lookup("z").(*nbt.Int) if !xOk || !yOk || !zOk { err = fmt.Errorf("ReadBlockXyzCompound: x, y or z was not present or not an Int in %#v", tag) return } return BlockXyz{BlockCoord(x.Value), BlockYCoord(y.Value), BlockCoord(z.Value)}, nil }
// Given the NamedTag for a level.dat, returns an appropriate // IChunkStoreForeground. func ChunkStoreForLevel(worldPath string, levelData nbt.ITag, dimension DimensionId) (store IChunkStoreForeground, err os.Error) { versionTag, ok := levelData.Lookup("Data/version").(*nbt.Int) if !ok { store = newChunkStoreAlpha(worldPath, dimension) } else { switch version := versionTag.Value; version { case 19132: store = newChunkStoreBeta(worldPath, dimension) default: err = UnknownLevelVersion(version) } } return }
func ReadFloat2(tag nbt.ITag, path string) (x, y float32, err error) { list, ok := tag.Lookup(path).(*nbt.List) if !ok || len(list.Value) != 2 { err = fmt.Errorf("ReadFloat2 %q: not a list of 2", path) return } xv, xok := list.Value[0].(*nbt.Float) yv, yok := list.Value[1].(*nbt.Float) if ok = xok && yok; ok { x, y = xv.Value, yv.Value } else { err = fmt.Errorf("ReadFloat2 %q: X or Y was not a Float", path) } return }
// Given the NamedTag for a level.dat, returns an appropriate // IChunkStoreForeground. func ChunkStoreForLevel(worldPath string, levelData nbt.ITag, dimension DimensionId) (store IChunkStoreForeground, err error) { versionTag, ok := levelData.Lookup("Data/version").(*nbt.Int) if !ok { log.Fatalln("Invalid world format! (Is it pre-anvil?)") } else { switch version := versionTag.Value; version { case 19132: log.Fatalln("Chunky Monkey only supports the Anvil world format!") case 19133: store, err = newChunkStoreAnvil(worldPath, dimension) default: err = UnknownLevelVersion(version) } } return }
func (obj *PointObject) ReadNbt(tag nbt.ITag) (err os.Error) { // Position within the chunk if obj.position, err = nbtutil.ReadAbsXyz(tag, "Pos"); err != nil { return } obj.LastSentPosition = *obj.position.ToAbsIntXyz() // Motion if obj.velocity, err = nbtutil.ReadAbsVelocity(tag, "Motion"); err != nil { return } obj.LastSentVelocity = *obj.velocity.ToVelocity() if onGround, ok := tag.Lookup("OnGround").(*nbt.Byte); ok { obj.onGround = onGround.Value != 0 } return nil }
func ReadDouble3(tag nbt.ITag, path string) (x, y, z float64, err error) { list, ok := tag.Lookup(path).(*nbt.List) if !ok || len(list.Value) != 3 { err = fmt.Errorf("ReadDouble3 %q: not a list of 3", path) return } xv, xok := list.Value[0].(*nbt.Double) yv, yok := list.Value[1].(*nbt.Double) zv, zok := list.Value[2].(*nbt.Double) if ok = xok && yok && zok; ok { x, y, z = xv.Value, yv.Value, zv.Value } else { err = fmt.Errorf("ReadDouble3 %q: X, Y or Z was not a Double", path) } return }
func absXyzFromNbt(tag nbt.ITag, path string) (pos AbsXyz, err error) { posList, posOk := tag.Lookup(path).(*nbt.List) if !posOk { err = BadType(path) return } x, xOk := posList.Value[0].(*nbt.Double) y, yOk := posList.Value[1].(*nbt.Double) z, zOk := posList.Value[2].(*nbt.Double) if !xOk || !yOk || !zOk { err = BadType(path) return } pos = AbsXyz{ AbsCoord(x.Value), AbsCoord(y.Value), AbsCoord(z.Value), } return }
func (mob *Mob) ReadNbt(tag nbt.ITag) (err os.Error) { if err = mob.PointObject.ReadNbt(tag); err != nil { return } if mob.look, err = nbtutil.ReadLookDegrees(tag, "Rotation"); err != nil { return } // TODO _ = tag.Lookup("FallDistance").(*nbt.Float).Value _ = tag.Lookup("Air").(*nbt.Short).Value _ = tag.Lookup("Fire").(*nbt.Short).Value return nil }
func (s *Slot) ReadNbt(tag nbt.ITag) (err os.Error) { var ok bool var idTag, damageTag *nbt.Short var countTag *nbt.Byte if idTag, ok = tag.Lookup("id").(*nbt.Short); !ok { return os.NewError("id tag not Short") } if countTag, ok = tag.Lookup("Count").(*nbt.Byte); !ok { return os.NewError("Count tag not Byte") } if damageTag, ok = tag.Lookup("Damage").(*nbt.Short); !ok { return os.NewError("Damage tag not Short") } s.ItemTypeId = ItemTypeId(idTag.Value) s.Count = ItemCount(countTag.Value) s.Data = ItemData(damageTag.Value) return }
// ReadNbt reads the player data from their persistently stored NBT data. It // must only be called before Player.Start(). func (player *Player) ReadNbt(playerData nbt.ITag) (err os.Error) { if player.position, err = nbtutil.ReadAbsXyz(playerData, "Pos"); err != nil { return } if player.look, err = nbtutil.ReadLookDegrees(playerData, "Rotation"); err != nil { return } health, err := nbtutil.ReadShort(playerData, "Health") if err != nil { return } player.health = Health(health) if err = player.inventory.ReadNbt(playerData.Lookup("Inventory")); err != nil { return } if player.onGround, err = nbtutil.ReadByte(playerData, "OnGround"); err != nil { return } if player.dimension, err = nbtutil.ReadInt(playerData, "Dimension"); err != nil { return } if player.sleeping, err = nbtutil.ReadByte(playerData, "Sleeping"); err != nil { return } if player.fallDistance, err = nbtutil.ReadFloat(playerData, "FallDistance"); err != nil { return } if player.sleepTimer, err = nbtutil.ReadShort(playerData, "SleepTimer"); err != nil { return } if player.attackTime, err = nbtutil.ReadShort(playerData, "AttackTime"); err != nil { return } if player.deathTime, err = nbtutil.ReadShort(playerData, "DeathTime"); err != nil { return } if player.motion, err = nbtutil.ReadAbsVelocity(playerData, "Motion"); err != nil { return } if player.hurtTime, err = nbtutil.ReadShort(playerData, "HurtTime"); err != nil { return } if player.air, err = nbtutil.ReadShort(playerData, "Air"); err != nil { return } if player.fire, err = nbtutil.ReadShort(playerData, "Fire"); err != nil { return } return }