Ejemplo n.º 1
0
func (session *Session) login(accID int64) {
	userData := new(UserData)
	skeleton.Go(func() {

		user := new(model.User)
		user.AccId = accID
		has, err := model.Engine.Get(user)

		if err != nil {
			log.Error("load acc %v data error: %v", accID, err)
			userData = nil
			m := &msg.ClosePush{Code: msg.ClosePush_INNER.Enum()}
			session.WriteMsg(m)
			session.Close()
			return
		}
		if has {
			userData.User = user
		} else {
			err := userData.initValue(accID)
			if err != nil {
				log.Error("init acc %v data error: %v", accID, err)
				userData = nil
				m := &msg.ClosePush{Code: msg.ClosePush_INNER.Enum()}
				session.WriteMsg(m)
				session.Close()
				return
			}
		}
	}, func() {
		// network closed
		if session.state == Session_Logout {
			session.logout(accID)
			return
		}

		// db error
		session.state = Session_InGame
		if userData == nil {
			return
		}

		// ok
		session.data = userData
		userIDSessions[userData.User.Id] = session
		session.UserData().(*AgentInfo).userID = userData.User.Id
		session.onLogin()
		session.autoSaveDB()
	})
}
Ejemplo n.º 2
0
func (data *UserData) initValue(accID int64) error {

	user := new(model.User)
	user.AccId = accID
	affected, err := model.Engine.Insert(user)
	if err != nil {
		return fmt.Errorf("insert user error: %v", err)
	}
	if affected == 1 {
		data.User = user
	} else {
		return fmt.Errorf("insert user failed")
	}
	return nil
}